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Do you analyze blitz ( 3min) games ?

In general, adults persons have minimal self knowledge and life experience to know many things. But in exchange for that we have less time, less energy, etc. This is where we look for shortcuts (not always what is right is what we can to do). Analyzing blitz games, if effective, would be one of those shortcuts, so I asked if this would be possible. Unfortunately, it seems that even those who analyze blitz games do so only as an extra and only in some well-played games. My presumption was to use only blitz to improve on chess ...
@will_is_myth #22
Many people will say blitz is bad for your chess and should not be analyzed. Some IMs (Like Herman Grooten) say that they avoid analyzing or sharing blitz games annotations (with some exceptions). Some people say that for a blitz game time control is minimal so analyzing time should be minimal.
However, GM Dlugy commented to a forum post of mine a few years ago saying that blitz really helped him to get better at chess.
So ... I guess that analyzing blitz games works for some to improve their chess, while for others it might not help for some reason.
For me it does improve my chess and gives me joy as well (Was that Greek Gift sac really correct ? Oh,no after Nc4xa3+ and Qc8-c2 the queen covers h7!). I often do analyze my on-line blitz games, not just 5 0 but including 3 0 games and 3+2 and 2+1 games.
I find it strange that someone wouldn't want to analyse (or just briefly look at) their blitz games in order to help them improve.

I can understand strong titled players not bothering much (as they are already very strong), but for anybody else, I would have thought this would have been a no-brainer.

Adrian Mikalchishin describes chess in "knots" and "strings". A knot is a critical moment -- the player must make some large decision that will dictate the next few moves. Those next few moves, played mostly brainlessly but with an eye out for tactical issues, are the string. I don't usually analyze blitz games if I know I've misplayed a string. I probably blundered some material or got the move order wrong on my plan.

But in blitz if I come to a knot and I feel my position slip afterward, I consult the engine to see what I was missing (or if I was already lost). To me, this is the most valuable way to analyze blitz, or any other games. If you fundamentally didn't know what to do in a position the time control doesn't matter too much. A quick engine reference will satisfy any lingering curiosity.

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