I've joined a Swiss Classical (30+0) tournament, and literally half the games are AFK. There's also a thing of users trying to win games by waiting 20 minutes and coming back hoping their opponent has left and then playing to get the win via time. There is nothing stopping anyone from doing it.
Like look here, half of the games are forfeits: https://lichess.org/swiss/wTVlPSkN
It makes the tournaments unplayable. Pls help
I've joined a Swiss Classical (30+0) tournament, and literally half the games are AFK. There's also a thing of users trying to win games by waiting 20 minutes and coming back hoping their opponent has left and then playing to get the win via time. There is nothing stopping anyone from doing it.
Like look here, half of the games are forfeits: https://lichess.org/swiss/wTVlPSkN
It makes the tournaments unplayable. Pls help
Yes, that's a long standing problem in lichess-swiss 30+0 tournaments. Apart from the time control without increment it was the main reason why I stopped playing them.
As for your proposals: definitely not for the first (reasons have been explained many times), second (introducing a default time shorter than time control's base time) would IMHO make sense.
Yes, that's a long standing problem in lichess-swiss 30+0 tournaments. Apart from the time control without increment it was the main reason why I stopped playing them.
As for your proposals: definitely not for the first (reasons have been explained many times), second (introducing a default time shorter than time control's base time) would IMHO make sense.
This was the reason developers did not want to do swiss in the first place and surprisingly people behave as expected and now we have swiss tournaments and they usually suck.
This was the reason developers did not want to do swiss in the first place and surprisingly people behave as expected and now we have swiss tournaments and they usually suck.
I played classical swiss tournaments organized by teams dedicated to them and the no-show ratio was way lower there. However, those tend to suffer from lack of interest. No idea if it's better with rapid or blitz.
I played classical swiss tournaments organized by teams dedicated to them and the no-show ratio was way lower there. However, those tend to suffer from lack of interest. No idea if it's better with rapid or blitz.
in Blitz is merely does not annoy as much is my guess. I fairly sure people who bad start just drop away. Swiss online just does not work. In dedicated teams with social pressure + selected participants it obviously is better. loneWulf seems to work fine
in Blitz is merely does not annoy as much is my guess. I fairly sure people who bad start just drop away. Swiss online just does not work. In dedicated teams with social pressure + selected participants it obviously is better. loneWulf seems to work fine
#1
"make absent users lose rating"
- Rating is a measure of playing strength, not some currency to pay fines.
#1
"make absent users lose rating"
* Rating is a measure of playing strength, not some currency to pay fines.
@tpr said in #6:
#1
"make absent users lose rating"
- Rating is a measure of playing strength, not some currency to pay fines.
That's true, however in arenas no-shows are punished with rating loss and the opponent is rewarded for a game that was not played. That's inconsistent.
@tpr said in #6:
> #1
> "make absent users lose rating"
> * Rating is a measure of playing strength, not some currency to pay fines.
That's true, however in arenas no-shows are punished with rating loss and the opponent is rewarded for a game that was not played. That's inconsistent.
@Deadban said in #7:
That's true, however in arenas no-shows are punished with rating loss and the opponent is rewarded for a game that was not played. That's inconsistent.
Agreed, it's inconsistent. Yet I would still rather address the inconsistency by changing the arena policy than the policy for other games.
@Deadban said in #7:
> That's true, however in arenas no-shows are punished with rating loss and the opponent is rewarded for a game that was not played. That's inconsistent.
Agreed, it's inconsistent. Yet I would still rather address the inconsistency by changing the arena policy than the policy for other games.
Absolutely.
So let's see...
-
If I start a game but then my internet connection drops, I lose the game...and rating points.
-
If I join a game, get distracted by a phone call or home emergency and can't finish, I lose the game...and rating points (unless my opponent is willing to accept a draw offer).
-
If the server craps out during a game and it is my turn, my clock runs down and I lose the game...and rating points.
Yet if I join a swiss tournament, get paired up and the game starts but I never play, I don't lose rating points. My opponent has to sit there for 30 minutes wondering if I'll show up at the last second, hoping they lost interest. Sure, I get a temporary ban from entering swiss tournaments but I'm pretty sure tournament organizers are allowed to exempt players who have received such a ban. In which case - what is the point really?
One of the arguments for not restoring rating points in situation 3 is that your rating will eventually come back to its level. Similar to games against cheaters after some time period. If you miss a swiss game and lose rating points, won't your rating eventually come back to its level?
I know it's pointless to even talk about this issue but still - the problem is quite bad in the longer swiss tournaments and is why I rarely participate any more in those events.
So let's see...
1) If I start a game but then my internet connection drops, I lose the game...and rating points.
2) If I join a game, get distracted by a phone call or home emergency and can't finish, I lose the game...and rating points (unless my opponent is willing to accept a draw offer).
3) If the server craps out during a game and it is my turn, my clock runs down and I lose the game...and rating points.
Yet if I join a swiss tournament, get paired up and the game starts but I never play, I don't lose rating points. My opponent has to sit there for 30 minutes wondering if I'll show up at the last second, hoping they lost interest. Sure, I get a temporary ban from entering swiss tournaments but I'm pretty sure tournament organizers are allowed to exempt players who have received such a ban. In which case - what is the point really?
One of the arguments for not restoring rating points in situation 3 is that your rating will eventually come back to its level. Similar to games against cheaters after some time period. If you miss a swiss game and lose rating points, won't your rating eventually come back to its level?
I know it's pointless to even talk about this issue but still - the problem is quite bad in the longer swiss tournaments and is why I rarely participate any more in those events.