well if SF were to keep or open their entrails to use control, one could actually have the centipawns right there in the simple evaluation function, and even restrict that machine champion to only use that even at its leafs, to get such notion.
It could also open the NNue fucntions input space and its ELO "worth" (still in engine chess tournament populations) coefficients known. Then one would have lots of metrics with inteligible board sense (except for the piece square, and all the search heuristics on any of those leaf eval. components I just asked to become open to use control, not forgetting go-depth, so we have a chess board control not a use hardware dependent time to compute non shareable parameter control, message to lichess in passing).
Centipawns would regain their meaning with simple only evaluation, even it deep evaluations in the search tree. (probably knowing the tree would also be a nice things to have to construct real human valuable metrics applicable to any position.
Add the tree with NNue and its board interpretable component made part of the user accessible output, and you could even have a further deeper simple evaluation predictor translated into the input space components themselves positionallly interpretatable now constrastible with the other tree in simple evaluatin mode. BTW. all the times people were thinking SF was playing positional, it was only doing that for 2% of its ELO score (soemthingh like that).. This is the new history of SF, since they went back and made a clean spearation between material counting (simple evaluation) and delegated the positional components to NNue training (still based on simple evaluation but moderate depth further, so the positional appearance in about converting static positional clues into predictors of even deeper material conversions). That is what people were seeing as looking like playing positionally. It was emergent and only about those that would eventually have material consequences, which mate is not really (well not of the 1,3,3,5,9) material counting kind....
So of course it makes sense to include the ratings of the 2 players in those conversion curves, but there might be a more complete multidimensional dissection of those usual wasted engine tools.... if we drop the orracle obsession.
It could also open the NNue fucntions input space and its ELO "worth" (still in engine chess tournament populations) coefficients known. Then one would have lots of metrics with inteligible board sense (except for the piece square, and all the search heuristics on any of those leaf eval. components I just asked to become open to use control, not forgetting go-depth, so we have a chess board control not a use hardware dependent time to compute non shareable parameter control, message to lichess in passing).
Centipawns would regain their meaning with simple only evaluation, even it deep evaluations in the search tree. (probably knowing the tree would also be a nice things to have to construct real human valuable metrics applicable to any position.
Add the tree with NNue and its board interpretable component made part of the user accessible output, and you could even have a further deeper simple evaluation predictor translated into the input space components themselves positionallly interpretatable now constrastible with the other tree in simple evaluatin mode. BTW. all the times people were thinking SF was playing positional, it was only doing that for 2% of its ELO score (soemthingh like that).. This is the new history of SF, since they went back and made a clean spearation between material counting (simple evaluation) and delegated the positional components to NNue training (still based on simple evaluation but moderate depth further, so the positional appearance in about converting static positional clues into predictors of even deeper material conversions). That is what people were seeing as looking like playing positionally. It was emergent and only about those that would eventually have material consequences, which mate is not really (well not of the 1,3,3,5,9) material counting kind....
So of course it makes sense to include the ratings of the 2 players in those conversion curves, but there might be a more complete multidimensional dissection of those usual wasted engine tools.... if we drop the orracle obsession.