So I came across this idea, posted by Peter Heine-Nielsen on his Twitter account:
"People offer draws to avoid risk. Add risk to the draw offer! E.g. a 10 minute penalty for offering a draw. Or the more controversial, allow the opponent to play on with either colour."
The second suggestion is what seems really interesting to me; I'd like to hear your thoughts! Do you think this is a good idea? Could it work or are there any problems connected to it?
Some context for those who might not be aware of it: some grandmasters, especially at the very top level of chess, sometimes play games that are drawn very quickly and uneventfully; essentially games where neither one is really trying. There can be different reasons for that; mainly I think it happens when both players feel already exhausted and want to play a game where they don't have to use much mental energy, so that they can use the rest of the day to relax and/or have extra time to prepare for other upcoming games. Sometimes it is also that white only wants a draw because they already have a lead in the match/tournament and black, naturally having an opening disadvantage, is not able to make anything interesting happen either. See for example Game 12 of the 2018 World Chess Championship where Carlsen agreed to a draw in a better position.
Such "grandmaster draws" are often seen as undesirable by organizers and spectators (even though some, particularly chess.com, are making it out to be a bigger problem than it really is) and a couple of things have been tried to discourage them. In some (high-level) tournaments, draw offers are not allowed until move 30, or not at all. In a recent tournament, Norway chess, there has also been a sort of tie-break armageddon game after each draw - the winner of the tie-break would get 1.5 points as opposed to 2 points for straight up winning the long game.
None of those are really convincing to me, though. In my opinion, agreeing to a draw when the game has just started or when the position is actually complex and interesting because "meh, I don't feel like trying" is pretty much a disgrace to chess. On the other side, there are times when both sides just play really well, so neither side can gain enough advantage to win (for instance, a lot of the draws in the past WCC). The problem with the approaches from above is that there is absolutely no distinction between those different types of draws, which makes them feel unfair to me. That's why I really like this color-switching idea! If you truly believe that the position is equal, or maybe directly playing out to a forced draw (which is what draw offers are intended for!), then you won't mind playing the other side as well. But you really would have to very seriously think about whether or not you have any chances to win before ever offering a draw, and you could never dare to offer a draw in a superior position (as the opponent might choose to switch sides, play on and win). So this would really encourage/force players to try to win whenever it is realistic, while also seeming quite fair, at least in my eyes.
Possibly, this could even be extended to draws by threefold repetition. Over the board, one player must actively claim a repetion in order for the game to be drawn, therefore the other one could be given the choice whether to accept the repetition or switch sides and play on. I've tried to find any loopholes or weird situations that could be caused by this, but I haven't found anything really problematic yet. What comes closest is this: suppose player A spends almost all his time to work out a variation, where he sacrifices a lot of material for an attack. He can't see a forced win yet, but he knows that there is at least a forced perpetual check in all lines, and maybe more. So he decides to go in for it. Eventually, he wants to take the perpetual, as he's very much in time trouble and still not seeing anything better. However, under our "new rules" he can't claim the perpetual! If he does, then player B might switch sides, and, having a lot more time, find a win that player A has missed. So player A would just have to repeat moves indefinitely without ever claiming a repetition; which is of course very silly. However, it should still work out as player B would actually want to claim the repetition himself! If the game has an increment (and I think almost all major classical tournaments have 30 seconds increment) then by repeating a lot, player A could gain a lot of time and eventually find the win, if there is one, or otherwise work out that there is no win and then claim the repetition. Since allowing that could only be bad for player B, he therefore wants to claim the repetition himself before player A can gain too much time.
Admittedly, this is a bit weird, but it just seeeems to barely work out? Alternatively, an arbiter could rule games as drawn, if such weird situations with continuous repetitions should ever arise.
As far as I know, this "color-switching" rule is not implemented anywhere currently. It does sound really nice though, I think I'd even enjoy playing under such rules myself, at my very much non-elite level. What are your thoughts on this long post?
"People offer draws to avoid risk. Add risk to the draw offer! E.g. a 10 minute penalty for offering a draw. Or the more controversial, allow the opponent to play on with either colour."
The second suggestion is what seems really interesting to me; I'd like to hear your thoughts! Do you think this is a good idea? Could it work or are there any problems connected to it?
Some context for those who might not be aware of it: some grandmasters, especially at the very top level of chess, sometimes play games that are drawn very quickly and uneventfully; essentially games where neither one is really trying. There can be different reasons for that; mainly I think it happens when both players feel already exhausted and want to play a game where they don't have to use much mental energy, so that they can use the rest of the day to relax and/or have extra time to prepare for other upcoming games. Sometimes it is also that white only wants a draw because they already have a lead in the match/tournament and black, naturally having an opening disadvantage, is not able to make anything interesting happen either. See for example Game 12 of the 2018 World Chess Championship where Carlsen agreed to a draw in a better position.
Such "grandmaster draws" are often seen as undesirable by organizers and spectators (even though some, particularly chess.com, are making it out to be a bigger problem than it really is) and a couple of things have been tried to discourage them. In some (high-level) tournaments, draw offers are not allowed until move 30, or not at all. In a recent tournament, Norway chess, there has also been a sort of tie-break armageddon game after each draw - the winner of the tie-break would get 1.5 points as opposed to 2 points for straight up winning the long game.
None of those are really convincing to me, though. In my opinion, agreeing to a draw when the game has just started or when the position is actually complex and interesting because "meh, I don't feel like trying" is pretty much a disgrace to chess. On the other side, there are times when both sides just play really well, so neither side can gain enough advantage to win (for instance, a lot of the draws in the past WCC). The problem with the approaches from above is that there is absolutely no distinction between those different types of draws, which makes them feel unfair to me. That's why I really like this color-switching idea! If you truly believe that the position is equal, or maybe directly playing out to a forced draw (which is what draw offers are intended for!), then you won't mind playing the other side as well. But you really would have to very seriously think about whether or not you have any chances to win before ever offering a draw, and you could never dare to offer a draw in a superior position (as the opponent might choose to switch sides, play on and win). So this would really encourage/force players to try to win whenever it is realistic, while also seeming quite fair, at least in my eyes.
Possibly, this could even be extended to draws by threefold repetition. Over the board, one player must actively claim a repetion in order for the game to be drawn, therefore the other one could be given the choice whether to accept the repetition or switch sides and play on. I've tried to find any loopholes or weird situations that could be caused by this, but I haven't found anything really problematic yet. What comes closest is this: suppose player A spends almost all his time to work out a variation, where he sacrifices a lot of material for an attack. He can't see a forced win yet, but he knows that there is at least a forced perpetual check in all lines, and maybe more. So he decides to go in for it. Eventually, he wants to take the perpetual, as he's very much in time trouble and still not seeing anything better. However, under our "new rules" he can't claim the perpetual! If he does, then player B might switch sides, and, having a lot more time, find a win that player A has missed. So player A would just have to repeat moves indefinitely without ever claiming a repetition; which is of course very silly. However, it should still work out as player B would actually want to claim the repetition himself! If the game has an increment (and I think almost all major classical tournaments have 30 seconds increment) then by repeating a lot, player A could gain a lot of time and eventually find the win, if there is one, or otherwise work out that there is no win and then claim the repetition. Since allowing that could only be bad for player B, he therefore wants to claim the repetition himself before player A can gain too much time.
Admittedly, this is a bit weird, but it just seeeems to barely work out? Alternatively, an arbiter could rule games as drawn, if such weird situations with continuous repetitions should ever arise.
As far as I know, this "color-switching" rule is not implemented anywhere currently. It does sound really nice though, I think I'd even enjoy playing under such rules myself, at my very much non-elite level. What are your thoughts on this long post?