Comments on https://lichess.org/@/tolius/blog/antichess-1-e3-wins-for-white-in-79/kmAYeHSC
Excellent overview and explanation.
Excellent overview and explanation.
The death of this variant feels nigh with these kind of posts to be honest.
The death of this variant feels nigh with these kind of posts to be honest.
@Kellogzz said in #3:
The death of this variant feels nigh with these kind of posts to be honest.
lets hope not, the new c5 line looks quite comlplex luckily
@Kellogzz said in #3:
> The death of this variant feels nigh with these kind of posts to be honest.
lets hope not, the new c5 line looks quite comlplex luckily
That was extremely well explained and made comprehensive for someone like me who doesn't know the first thing about such process, thanks!
It's nice to bring attention to such an achievement
That was extremely well explained and made comprehensive for someone like me who doesn't know the first thing about such process, thanks!
It's nice to bring attention to such an achievement
@Kellogzz said in #3:
The death of this variant feels nigh with these kind of posts to be honest.
No Richard. Even in the top level no one has memorized more than 5% (i would assume it's even less)of the solution.
Positional play comes first.
This clearly isn't a setback.
@Kellogzz said in #3:
> The death of this variant feels nigh with these kind of posts to be honest.
No Richard. Even in the top level no one has memorized more than 5% (i would assume it's even less)of the solution.
Positional play comes first.
This clearly isn't a setback.
This is so cool! Thanks for sharing all of this.
This is so cool! Thanks for sharing all of this.
@Siddiq1911 said in #6:
This clearly isn't a setback.
Look, I don't have concrete evidence other than my gut. But the nature of Antichess is that the opening is very simple and progresses into a more complex continuation. What is happening here is that we are de-complexing what is the beauty of the game. As eventually, if this variant gets a larger player pool over time, perhaps some literature released, you end up with nothing at all.
From my experience, many antichess positions can be tackled by a handful of mnemonics to find the correct move. This is further simplified by the nature of the game: a blunder is often fatal.
Now that we are analyzing everything, little creativity is left.
@Siddiq1911 said in #6:
> This clearly isn't a setback.
Look, I don't have concrete evidence other than my gut. But the nature of Antichess is that the opening is very simple and progresses into a more complex continuation. What is happening here is that we are de-complexing what is the beauty of the game. As eventually, if this variant gets a larger player pool over time, perhaps some literature released, you end up with nothing at all.
From my experience, many antichess positions can be tackled by a handful of mnemonics to find the correct move. This is further simplified by the nature of the game: a blunder is often fatal.
Now that we are analyzing everything, little creativity is left.
Now that we are analyzing everything, little creativity is left.
I'm not so sure about that as I think antichess' creative potential lies in the endgame or late middlegame. An analysis like in this post can, in my eyes, only help more people survive the opening stage. Honestly, when I play in the hourly arenas, it's often kind of boring, because only against few people a balanced middlegame is reached, most likely it's either them or me practically losing from the opening. So for me, this is a nice development, and in the worst case we switch to 960 in 10-20 years.
> Now that we are analyzing everything, little creativity is left.
I'm not so sure about that as I think antichess' creative potential lies in the endgame or late middlegame. An analysis like in this post can, in my eyes, only help more people survive the opening stage. Honestly, when I play in the hourly arenas, it's often kind of boring, because only against few people a balanced middlegame is reached, most likely it's either them or me practically losing from the opening. So for me, this is a nice development, and in the worst case we switch to 960 in 10-20 years.
It was a nice read to say the least. I am very glad to see progress being made in this direction, especially seeing names of people with whom I cooperated before on this project. That being said, the approach might be optimized further if transpositions/similar positions are evaluated using common root. It helped a lot on my project, though memory intensity is very questionable for such marginal improvements in some cases.
Furthermore, capture chains and such are very not optimized on FSF from my experience, so addressing it might lead to some other great improvements :D
Anyway, glad to see you in the community as always.
It was a nice read to say the least. I am very glad to see progress being made in this direction, especially seeing names of people with whom I cooperated before on this project. That being said, the approach might be optimized further if transpositions/similar positions are evaluated using common root. It helped a lot on my project, though memory intensity is very questionable for such marginal improvements in some cases.
Furthermore, capture chains and such are very not optimized on FSF from my experience, so addressing it might lead to some other great improvements :D
Anyway, glad to see you in the community as always.





