Thank you all for your answers. I am afraid that the best solution is to check their statistics before making the first move.
@LadyNorth #9 I don't think there's anything you can do to make the system perfect - I play a reasonably number of 'error-free' games without cheating, and there are many people on the site who are better than me.
I suspect that a system that's much more sensitive than the current one would end up banning people who are just good players - and if you start doing that in a significant number of cases, for me that becomes a serious problem for the site, as good players will leave.
I suspect that a system that's much more sensitive than the current one would end up banning people who are just good players - and if you start doing that in a significant number of cases, for me that becomes a serious problem for the site, as good players will leave.
#12 Well I would like think that the anti-cheat system or whatever the mods use to confirm a cheater would be a little more complex then banning a player based on their rating only, at least I would hope so.
@LadyNorth I agree, but for example it's impossible to have 2000 points in blitz and then having 1650 points in classic games.
The Forum reported cases of this type.
The Forum reported cases of this type.
#13 Yes it is - as far as I'm aware, it's based on things like quality of play over a number of games, tempo of play (eg playing one move every 5 seconds, regardless of how easy the move is to find), suspicious rating differentials, etc. All of these things add up to a verdict of cheating and a ban.
What I'm saying is, sometimes it's really obvious that a player is cheating, and of course they should be banned. But sometimes it's not obvious - they might be cheating, or they might just be really good players. I'd prefer that the system keeps a couple of non-obvious cheaters and doesn't accidentally ban good players, rather than the other way around.
What I'm saying is, sometimes it's really obvious that a player is cheating, and of course they should be banned. But sometimes it's not obvious - they might be cheating, or they might just be really good players. I'd prefer that the system keeps a couple of non-obvious cheaters and doesn't accidentally ban good players, rather than the other way around.
#14 not sure what you mean, when you say points do you mean rating? And when you say classic games do you mean classical? I know for me I've always had a higher classical rating then my blitz rating, and I think that has too do with the fact that there is a different rating systems for each type of game.
@LadyNorth Exactly.
This topic has been archived and can no longer be replied to.