The history of the rule is quite tortuous: stalemate has been considered a win, an inferior win, a draw, illegal or even a loss for the side giving it (en.wikipedia.org/wiki/Stalemate#History_of_the_stalemate_rule).
The main argument against this rule is that in the next turn the king will be captured, so it should be a win. But the goal of the game is not to capture the king, but to checkmate it -in fact, capture the king is simply not possible under the current rules.
"It's not a win, because it's not checkmate, and the game reach an end, because the stalemated side can't move" (Lasker, Manual of chess). I think that stalemate should be a win "by logic" only if the goal were capturing the opposite king.
Anyway, let's suppose we get rid of the "checkmate rule" and we had to capture the king to win the game. Let's consider an hypothetical situation like this, where one side can't literally move any piece:
What should be that? It can't be a win because neither king is captured.
However, rules don't have to be "logic", but "playable". In my opinion, the stalemate rule add profoundness to the endgame (at least it makes more difficult to me). And, from an aesthetic point of view, I think it resembles a not so uncommon situation of the ancient warfare where a general, after losing his army, manages to escape to the enemy. But that situation was far of being equal...
The main argument against this rule is that in the next turn the king will be captured, so it should be a win. But the goal of the game is not to capture the king, but to checkmate it -in fact, capture the king is simply not possible under the current rules.
"It's not a win, because it's not checkmate, and the game reach an end, because the stalemated side can't move" (Lasker, Manual of chess). I think that stalemate should be a win "by logic" only if the goal were capturing the opposite king.
Anyway, let's suppose we get rid of the "checkmate rule" and we had to capture the king to win the game. Let's consider an hypothetical situation like this, where one side can't literally move any piece:
What should be that? It can't be a win because neither king is captured.
However, rules don't have to be "logic", but "playable". In my opinion, the stalemate rule add profoundness to the endgame (at least it makes more difficult to me). And, from an aesthetic point of view, I think it resembles a not so uncommon situation of the ancient warfare where a general, after losing his army, manages to escape to the enemy. But that situation was far of being equal...