1-how another site adds ! and !! to moves?
2-lets say when you analyze position x layer deep your move count as blunder but when you analyze 2x layer deep its winning, that should ve ! or !! imo
3-lets say you are 2000 elo, i think engines can be play some elo when you go down its settings. lets set computer to 2000 elo, when you make a move way better than 2000 elo engine its ! or !!. i think thats the same as layer x-layer2x example
4-i wonder can computers learn to think like a human? okey they dont have psychology, they are like cold blooded reptiles i know that. but if we are good at making ais which can think waaaay better than human we can make also engines which can think like a human.
maybe it can analyze blunders mistakes and inaccuries at certain levels for certain time controls (below 1000, 1000-1500, 1500-2000, 2000-2500, 2500-2700, 2700+, lets add the zeitnot factor to that, and lets add the opponents rating pressure also (for example when you play magnus you more likely blunder maybe?) and you have more humanly stockfish. compare human stockfish to unhuman stockfish and there you go ! and !! moves
5- or maybe, when you analyze position for 5 move this is mistake, but after 6. move it become winning, that can be also ! or !!
1-how another site adds ! and !! to moves?
2-lets say when you analyze position x layer deep your move count as blunder but when you analyze 2x layer deep its winning, that should ve ! or !! imo
3-lets say you are 2000 elo, i think engines can be play some elo when you go down its settings. lets set computer to 2000 elo, when you make a move way better than 2000 elo engine its ! or !!. i think thats the same as layer x-layer2x example
4-i wonder can computers learn to think like a human? okey they dont have psychology, they are like cold blooded reptiles i know that. but if we are good at making ais which can think waaaay better than human we can make also engines which can think like a human.
maybe it can analyze blunders mistakes and inaccuries at certain levels for certain time controls (below 1000, 1000-1500, 1500-2000, 2000-2500, 2500-2700, 2700+, lets add the zeitnot factor to that, and lets add the opponents rating pressure also (for example when you play magnus you more likely blunder maybe?) and you have more humanly stockfish. compare human stockfish to unhuman stockfish and there you go ! and !! moves
5- or maybe, when you analyze position for 5 move this is mistake, but after 6. move it become winning, that can be also ! or !!