@CrazyMaharajah
Yes addiction is real with bughouse and chesscom's pool makes it too easy to get your next "fix". It has to be mentioned they do have rating filter that I am using which helps somewhat with getting paired with really low rated players, but it definitely increases the addiction factor.
I joined lichess 2016 and have almost only played zh here and tbh haven't noticed much toxicity back then, quite the opposite, but don't know. I feel partially the reason is there was some good examples set by popular players and streamers setting the tone of fairplay, mutual respect.
Funny you should mention the obsession with ratings as a toxic factor. We were recently discussing an idea of not keeping individual bughouse ratings at all (except maybe in case of simuling), but record "team ratings" only with the hope to facilitate more constructive and stable long term partnerships. In any case first release probably wont have any ratings and that might actually not be bad long term idea as well.
The story of Thief and how the guy who developed it eventually regretted implementing it, because eventually he ended up seeing the whole game as something "evil" that ruins lives or something like that, really left huge impression on me when I heard it on some bughouse twitch stream a year or so ago. It is partially what got me thinking about the topic of toxicity and what can be done to reduce it. Also if there is any way to reduce the addictiveness and to be allowed to make design decisions that put ethical values over "clicks", best chances you have are with the free software model. That decision to remove followers list/count from lichess is a good example of such design decision I think.
OldHas-Been gave some valuable feedback on that topic as well, when I asked him in chat during one of his ZH streams some time ago, he mentioned the bad and uncomfortable UI as one reason (although was not sure if he referred to chesscom or FICS or both), but also the inability to actually resolve disagreement about whose fault the loss is, because the game is too complex. This second part I have tried to address with spending extra time on having a decent analysis page and recording as much details as possible to be able to replay all events afterwards.
About help, it was very difficult in the early stage to think about organizing team work and splitting tasks, but I am getting very close to have something fully functional (albeit with lots of bugs and also room for improvement), that can serve as a foundation, so hopefully the time for beta testing, feedback by wider audience and ideas for concrete improvements and help with implementing them is coming soon
@CrazyMaharajah
Yes addiction is real with bughouse and chesscom's pool makes it too easy to get your next "fix". It has to be mentioned they do have rating filter that I am using which helps somewhat with getting paired with really low rated players, but it definitely increases the addiction factor.
I joined lichess 2016 and have almost only played zh here and tbh haven't noticed much toxicity back then, quite the opposite, but don't know. I feel partially the reason is there was some good examples set by popular players and streamers setting the tone of fairplay, mutual respect.
Funny you should mention the obsession with ratings as a toxic factor. We were recently discussing an idea of not keeping individual bughouse ratings at all (except maybe in case of simuling), but record "team ratings" only with the hope to facilitate more constructive and stable long term partnerships. In any case first release probably wont have any ratings and that might actually not be bad long term idea as well.
The story of Thief and how the guy who developed it eventually regretted implementing it, because eventually he ended up seeing the whole game as something "evil" that ruins lives or something like that, really left huge impression on me when I heard it on some bughouse twitch stream a year or so ago. It is partially what got me thinking about the topic of toxicity and what can be done to reduce it. Also if there is any way to reduce the addictiveness and to be allowed to make design decisions that put ethical values over "clicks", best chances you have are with the free software model. That decision to remove followers list/count from lichess is a good example of such design decision I think.
OldHas-Been gave some valuable feedback on that topic as well, when I asked him in chat during one of his ZH streams some time ago, he mentioned the bad and uncomfortable UI as one reason (although was not sure if he referred to chesscom or FICS or both), but also the inability to actually resolve disagreement about whose fault the loss is, because the game is too complex. This second part I have tried to address with spending extra time on having a decent analysis page and recording as much details as possible to be able to replay all events afterwards.
About help, it was very difficult in the early stage to think about organizing team work and splitting tasks, but I am getting very close to have something fully functional (albeit with lots of bugs and also room for improvement), that can serve as a foundation, so hopefully the time for beta testing, feedback by wider audience and ideas for concrete improvements and help with implementing them is coming soon