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How to improve from here?

@liquidsun said in #10:

> Also, don't expect to improve without reviewing your game analyses. Try to understand why Stockfish labeled your moves as inaccuracies, mistakes, and blunders.

How would I go about that?
@Tidw_J_BY said in #11:
> How would I go about that?

Go to your game. From there, look at the analysis. For example, Stockfish wanted 4. ...Nd4. Do you see why? What principles relate to this move and way? Why were 7. ...d6 and 10. ...Na5 blunders? (These requires calculation to see.) Ask yourself these kinds of questions every such move and try to understand each such move fully is my suggestion.
@Tidw_J_BY said in #5:
> Ah ok. How can I be more aware of blunders?
> @Mees20

Its like asking how to cure cancer. You cant, you can only mitigate the chances of it occurring. Which is by itself a very complex topic.

There is a concept called initiative. Which basically means who is dictating the pace of the game. and the way of doing that is to play very actively trying to achieve something so nasty that the opponent is forced to abandon his plans in order to try to stop you because your plan is faster and/or stronger.

So right of the bat you have to understand that you cant move aimlessly, which IS the main source of blunders, you have to make a good move. But most of the times, a good move by itself is worthless.

So the way to reduce blunders is by playing on achieving goals.

Say you want to kick a knight by the 4th move, or you want to position your knight in a good outpost in 4-5 moves, round up a pawn in 3 , open a diagonal in the near future. Whatever, you have a goal set for the next 3-4 moves.

Once you have a goal, you have to make a plan on how to do it, so you have to calculate all the moves to make it happen and go through a couple of variations to make sure the plan works. while, preferably, making active moves at the same time (making the opponent respond to you).

With this, you have a short term goal, which prevents to make moves just for the sake of moving, your moves have an actual purpose. And even if they are a bit inaccurate, or less efficient than the engine suggest, you will still reach the goal, maybe 1-2 moves later, but you are making progress towards something.

You have a plan, you have a precise idea on how are you making that goal happen and you already calculated some critical lines, which will allow you to spot blunders, since you already checked most variations.

If you are playing actively, your opponent is responding to your moves and making little to no progress himself, which means he is not attacking, which lowers the possibility of tactics, and, you are the one making progress, which increases the chances of you reaching an endgame where you have advantage.

It is exponentially easier said than done, but roughly thats how you prevent blunders.

But you can start by avoid aimless moves. Try to make short term plans, 2-3 moves linked together to achieve something instead making x move to see how your opponent responds.
@Tidw_J_BY said in #5:
> Ah ok. How can I be more aware of blunders?

Much practice will eventually take care of such oversights. (And by definition you can't really do anything about individual blunders...they are lapses.) ;)

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