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Can I Play a Pre-Moveless Game?

The lag compensation limit is lower at faster time controls.
How low is it at ultra, hyper, reg. bullet, etc? Could you please let me know?
From the source code,
1 second if the (estimated) time control is at least 136 seconds
0.35 seconds if the time control is at most 15 seconds (i.e. ultrabullet)
Else 0.32 seconds + 0.005 seconds for every second (0.3 seconds for every minute)
Hyperbullet: 0.47
1 0: 0.62
2 0: 0.77

This is quotaGain - the amount of additional lag compensation potential you receive per move. You start with a quota of 3*quotaGain, and your quota can increase up to a max of 6*quotaGain.

Time control estimate: base time + 40 * increment.

github.com/ornicar/scalachess/blob/master/src/main/scala/LagTracker.scala
I could have played hyperbullet on dialup, if hyperbullet had existed back then (I don't think it exists on ICC even now). Maybe even ultra, on a European server.
@Sarg0n I like the idea of "Premove-free variation".
It would be a nice thing to see in a tournament, like our present tournaments with rating limits.

Classical OTB Emulator Tournament:
Move Confirmation always, to simulate pressing the clock.
Disable Premove capability.
Disable Takebacks, because it's rated.
Never promote to Queen automatically.
Claim draw on threefold repetition automatically, because the computer becomes the arbiter.
I just tested by playing anonymously against myself - premoves were animated. Maybe it's a problem with your browser?

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