@for_cryingout_loud said in #19:
> whenever you drop a packet or more
Are you sure about that, or just guessing?
I'm pretty sure dropped packets are handled way further down the TCP/IP stack and on the client side, way before they ever reach the application layer. Lichess in my browser has no idea about my opponent dropping packets. It has some sense of opponent is present/opponent is absent. Lichess in my browser (where the green light is flickering) cannot see packet level detail from the opponent's side.
I'm combing thru the Lichess source code to try to actually understand this. If anyone already knows why the green light flickers, please chime in.
> whenever you drop a packet or more
Are you sure about that, or just guessing?
I'm pretty sure dropped packets are handled way further down the TCP/IP stack and on the client side, way before they ever reach the application layer. Lichess in my browser has no idea about my opponent dropping packets. It has some sense of opponent is present/opponent is absent. Lichess in my browser (where the green light is flickering) cannot see packet level detail from the opponent's side.
I'm combing thru the Lichess source code to try to actually understand this. If anyone already knows why the green light flickers, please chime in.