This feature is mostly for fast time controls: ultrabullet, hyperbullet, 0+1, 1+0. And it should be optional, of course. So, if you don't need it, you won't have to use it. It's for those who play fast games.
We are thinking about a new conception for time measurement during a game.
Here are images:
snag.gy/Dq8eFH.jpg
snag.gy/NwjIYS.jpg
snag.gy/LgbW5S.jpg
snag.gy/G5a7IQ.jpg
So this is the conception. Time here is not measured in real minutes or seconds, but in relative time. So, there is a center (white thing) in the center. From it there is 100% to the up (green color) and 100% to the down (red color). 100% of green (up) means that the ratio of your time to your opponent's time is n/0. It means that your opponent has no time and you have some amount. If your opponent has 1 second and you have 10 seconds, it means you are up 90%. It means the green bar fills 90% of the way up to the top of the board (the same with minutes, 1 to 10 minutes would make the same picture). If you have 1 second and your opponent has 10, it means your red bar will go down towards the bottom of the board on 90%. I made some pictures and conception. Well, maybe we could improve somehow, maybe I missed something... For example, if there is such situation that you have 1 minute and your opponent has 0,5 second, you might be deceived by a thought that you have twice more time in ultrabullet and play slower. So, i guess this model should be improved somehow... Maybe there could be some indicators which would show percentage of time (your time plus your opopnent's time) ratio towards initial time of the game (both of you and your opponent). I think this moment could be considered before coding this.
Maybe there could be some horizontal lines every 20% of the bar too:
snag.gy/dspHUN.jpg
Maybe when the time goes down, the figure decreases horizontally in the left direction, like this:
And it's thickness is calculated by such formula:
(your left time + time of your opponent)/(initial time*2)*100%
snag.gy/OTtyAa.jpg
We are thinking about a new conception for time measurement during a game.
Here are images:
snag.gy/Dq8eFH.jpg
snag.gy/NwjIYS.jpg
snag.gy/LgbW5S.jpg
snag.gy/G5a7IQ.jpg
So this is the conception. Time here is not measured in real minutes or seconds, but in relative time. So, there is a center (white thing) in the center. From it there is 100% to the up (green color) and 100% to the down (red color). 100% of green (up) means that the ratio of your time to your opponent's time is n/0. It means that your opponent has no time and you have some amount. If your opponent has 1 second and you have 10 seconds, it means you are up 90%. It means the green bar fills 90% of the way up to the top of the board (the same with minutes, 1 to 10 minutes would make the same picture). If you have 1 second and your opponent has 10, it means your red bar will go down towards the bottom of the board on 90%. I made some pictures and conception. Well, maybe we could improve somehow, maybe I missed something... For example, if there is such situation that you have 1 minute and your opponent has 0,5 second, you might be deceived by a thought that you have twice more time in ultrabullet and play slower. So, i guess this model should be improved somehow... Maybe there could be some indicators which would show percentage of time (your time plus your opopnent's time) ratio towards initial time of the game (both of you and your opponent). I think this moment could be considered before coding this.
Maybe there could be some horizontal lines every 20% of the bar too:
snag.gy/dspHUN.jpg
Maybe when the time goes down, the figure decreases horizontally in the left direction, like this:
And it's thickness is calculated by such formula:
(your left time + time of your opponent)/(initial time*2)*100%
snag.gy/OTtyAa.jpg