When playing a bullet tournament, it is nearly impossible to type a non-trivial chat message before the next game starts, when whatever you were typing is lost. You must actually withdraw temporarily from the tournament to be sure what you are typing can be finished and sent without being lost.
Wouldn't it be possible for the game redirect to detect that you had started typing a message, and present some way (on the game page) to finish typing it and send it? It would, of course, be up to the player to do this and then make their first move prior to the 20 second first move timeout. (Presumably this would have to include an encoding of the text typed so far in a query parameter in the game page redirect URL).
I believe this would contribute to a significantly higher quality of chat, since people will be able to compose longer, more complex messages (with fewer typos) without fear they will be lost before being submitted.
Wouldn't it be possible for the game redirect to detect that you had started typing a message, and present some way (on the game page) to finish typing it and send it? It would, of course, be up to the player to do this and then make their first move prior to the 20 second first move timeout. (Presumably this would have to include an encoding of the text typed so far in a query parameter in the game page redirect URL).
I believe this would contribute to a significantly higher quality of chat, since people will be able to compose longer, more complex messages (with fewer typos) without fear they will be lost before being submitted.