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Should berserking be removed from classical tournaments?

For me the most interesting of these ideas is to make berserking an hourglass-style affair, i.e., the removed time is added to your opponent.

That removes the advantage of squeezing in more games (at least, it mitigates it; one can't really control how much of that extra time is actually used by the opponent).

Having an option for material odds would be interesting, but as others have said, people are much, much more shy about giving material odds than time odds.

It fundamentally changes the game, while giving time odds just changes your time management.

For me, in descending order of preference in a world in which I'm lichess dictator [thank goodness this isn't true! :) ] the options are:

1) Remove berserk altogether
2) Do it hourglass-style, where the removed time is added to the opponent's clock
3) Use material odds instead [I really just don't think this is feasible]

In the real world, where most fortunately I am not lichess dictator, I think option 2 makes the most sense, since it preserves the fairly popular berserking feature, while balancing things out a bit more.

One of the more specific changes I think should just be implemented no matter what. If both players berserk, there should be no extra point given; as has been mentioned several times, it doesn't make much sense to give out an extra tournament point when neither player is at a disadvantage.

In my opinion, the answer to the subject question is No.
Why no? ... Because handicapping time controls is something normal in chess, like playing an Armageddon tiebreaker match.
What is missing in the Berserk Armageddon matches is the addition of 3 seconds increment time after say 40 moves. This is a feature request that I think would become useful.

Maybe Berserk Tournaments with and without the feature might have been good to have.

A Berserk time-delay feature for both players to receive an allotted time that was removed is given back after 40 moves. Maybe, the time saved by a player during one game could have been added to his time for the next game as long as the tournament did not end. The Berserk feature would then probably always be pressed.

With the extra time, players could then be forced to press the clock. If a player has less than five minutes left on their clock, then they do not have to press the clock unless they have increment time.

Berserk and illegal pre-moves should give extra time to their opponents.

There should also be a limit to the use of the Berserk or at least reduce the points scored in a tournament by the player that is abusing the Berserk feature to win points.

A ratio of total moves in tournament.... something like a power up button. If you played so many moves you can then Berserk.
@Toscani I agree:
"Maybe Berserk Tournaments with and without the feature might have been good to have."
Berserking should be removed for classical tournament because not everything has to be about short time control.
Maybe berseking should remove 1/3 of your time and give it to opponent, so you still have 2:1 time ratio and the game stays the same total length (on average)

So for 10+0, berserker gets 6:40 and opponent gets 13:20
We don't need to build Frankenstein monsters with the rules of chess.
Simplicity is good.
10 0 is perfect.
The problem with Berserking is not the duration of the game, but rather the extra point players get out of it.

Of course a blitz "pro" could still decide to play super fast and do a manual berserk, but it would still give them only 2 points.

I completely agree with the idea to have alternating berserk/no berserk tournaments.

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