For me the most interesting of these ideas is to make berserking an hourglass-style affair, i.e., the removed time is added to your opponent.
That removes the advantage of squeezing in more games (at least, it mitigates it; one can't really control how much of that extra time is actually used by the opponent).
Having an option for material odds would be interesting, but as others have said, people are much, much more shy about giving material odds than time odds.
It fundamentally changes the game, while giving time odds just changes your time management.
For me, in descending order of preference in a world in which I'm lichess dictator [thank goodness this isn't true! :) ] the options are:
1) Remove berserk altogether
2) Do it hourglass-style, where the removed time is added to the opponent's clock
3) Use material odds instead [I really just don't think this is feasible]
In the real world, where most fortunately I am not lichess dictator, I think option 2 makes the most sense, since it preserves the fairly popular berserking feature, while balancing things out a bit more.
One of the more specific changes I think should just be implemented no matter what. If both players berserk, there should be no extra point given; as has been mentioned several times, it doesn't make much sense to give out an extra tournament point when neither player is at a disadvantage.
That removes the advantage of squeezing in more games (at least, it mitigates it; one can't really control how much of that extra time is actually used by the opponent).
Having an option for material odds would be interesting, but as others have said, people are much, much more shy about giving material odds than time odds.
It fundamentally changes the game, while giving time odds just changes your time management.
For me, in descending order of preference in a world in which I'm lichess dictator [thank goodness this isn't true! :) ] the options are:
1) Remove berserk altogether
2) Do it hourglass-style, where the removed time is added to the opponent's clock
3) Use material odds instead [I really just don't think this is feasible]
In the real world, where most fortunately I am not lichess dictator, I think option 2 makes the most sense, since it preserves the fairly popular berserking feature, while balancing things out a bit more.
One of the more specific changes I think should just be implemented no matter what. If both players berserk, there should be no extra point given; as has been mentioned several times, it doesn't make much sense to give out an extra tournament point when neither player is at a disadvantage.