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How to Memorize 25 MOVES of a Chess Opening

@clousems That doesn't make sense. If your opponent plays the Marshall Attack, you get a slight advantage around move 14 and then you're on your own. If your opponent plays 1...a6, you get an even larger advantage by move 2, and then you're on your own. Why would that make you unhappy?

Lots of misconceptions about the opening! I'm still offering to share the exclusive "Create a Master Level Opening Repertoire" video with anyone who's serious about drastically improving their openings.
please make a video on how to master the middle game. Because if I can master that I don't have to remember moves. I want ideas not moves.
@BlakeyBChess : The problem was that I was preparing a specific plan, and that plan was shattered. I was young and naive then, and intimidated by unusual openings. Now I'm slightly older and naive, and I play 1. f3.
I do think that it's great that you are offering to help us with our opening repertoires by sharing your video, though.
Thanks for posting NM Blakey...I already had this line memorized, since it is the first one if you just follow opening theory and click through the first moves only. I would like to add up that based on the pawn structure you could actually tell where all the pieces are going. I mean in this pawn structure for White, you can immediately understand if you've been playing chess for some time that the Bishop is going on e3 where it is just so nice (born for e3) Queen is going on d2 and 0-0-0 maximizing pressure on the d file. LSB is definitely best on c4. So, what I mean is that sometimes you don't even have to memorize or understand the moves, you just have to ask yourself where my pieces feel most natural. I mean if you let's say play f3 and then Bg5 you might get an alarm in your head that Bg5 move isn't right. Other example: Let's say you have pawns on c3 d4 and you exchanged the e-pawn for their c pawn (exd5 cxd5). You immediately know the LSB is going on d3 one Knight on f3 and other on d2 Rook on e1, you will castle KS and do the Re1 Nf1 Ng3 plan let's say. There are some openings however (mostly Sicilians) where you actually have a big plan already like Kalashnikov where the whole battle is about White being able to put the piece on d5 and Black trying to deny that. So once you know you should take care of d5 square under any cost you find Bg5 Nc2-e3-d5 moves in no time. You don't have to know a jack shi* about the opening to play it. You can give let's say an Expert (2000+ FIDE) any opening to play and he would probably know where all the pieces are going. Being familiar with the pawn structure is the key. I think the most important question is: what kind of middlegames would you like to play? Are you interested in the Sicilian Defence where every moves counts as last or do you like to create some weakness in the opponents position and than spend 20 moves exploiting it? However, to the question of where to put the pieces, just look at the pawn structure and you'll know it in a heartbeat. All in all there are 3 important parts of opening play. Experience, Knowledge And Memorization.
Common sense: if it doesn't make sense, don't play it and find something that does. There are hundreds of openings and sub variations to choose from. Maybe after Blakey finished the video, you are not quite sure what is going on and how should you continue as White, right? You know you should push the pawn, but is it the g pawn ...what if he plays f6 and stops me from playing it? Okey I need to open the King, but there is no obvious way of doing it, g6 is met my h6 and I'm screwed. So the thing is, that to be able to play this kind of complicated middlegames you need to know ALREADY (BEFORE YOU REACH THAT POSITION) what kind of plans are good. You don't just throw pieces and get this position and go like: what did I get myself into...I understand this is only an example of how the memorization works, but it won't do jack shi* for you if you get to the position like that and just froze and look like moro* who just fell from mars looking into the sky and trying to come up with something, because you won't. So play the normal stuff you understand and follow the opening rules. All openings have 3 things in common: King's safety, develop pieces that make sense (Rook on a3 after 1.a4 for example IS NOT) and decent control of the center. KID Defence as Black: You give up center (for the moment), and you do 2 things out of 3 . Black castles and Black developed some pieces. Black only need to control the center and the opening is done. White on the other hand fully controls the center , has develop the pieces, BUT White didn't castle. So, because White's King is in the centre, Black now strikes with e5 completing all of the opening main tasks and White (IT'S A MIRACLE) he castles, also completing the opening task. After these 3 things are done the opening phase is over (you don't have to connect rooks to finish opening phase of the game). Well, that's all I had to say on this matter. Maybe some of you won't like my attitude about it, but yeah. It sinks in better when told from heart.
It's easy to memorize, so the most talented players prefer less concrete openings.

Howrever, carlsen has just defeated ding liren by agreeing to enter the marshal (attack !?) gambit. Even a serious player and possibly with a spectacular memory, was unable to draw with this opening. And I thought that the marshal gambit was already settled, as well as berlin, dragon, mar del prata, etc ..

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