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How does puzzle rating relate to chess rating

Hi:

I'm only interested in doing puzzles presently and oscillate around a 2,000 puzzle rating. I would imagine that my actual rating would be lower because I take too long to complete the puzzles. If I could do them all in 10 seconds, it might be a useful skill in a game. So, my question is, is there a general relationship between puzzle scores and chess rating or not?
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>How does puzzle rating relate to chess rating

It doesnt. Puzzles only help you to familiarize with thematic tactics. But if you cant set them up yourself, there is no use for them.

So they only measure how good you are at seted up tactics, but not at chess.
This is interesting. My wife is the same way, she'll do a load of tactics but is hesitant to play a game. Consequently I've noticed she is getting skilled at calculation, but doesn't have positional awareness. I think that would have to have some correlation on ELO, though I can't say how much. I've seen plenty of titled review a game and admitted they never really had to calculate, it was mostly positional; and so it wouldn't help you as much in that type of situation, I would think?
It depends @brucebalmer what kind of time controls you are playing. If you are playing correspondence chess you are not going to see many tactics because everyone can see them coming.

If you are playing bullet you won't have much time to set up an elaborate tactic, so simple ones will work.

It also depends on what stage of the game you are at because in the opening there are fewer opportunities to exploit.

Tactics are often found in the endgame with very few pieces on the board in skeletal positions.

I've noticed today that you are only solving about half of the puzzles you are doing with 41 wins and 41 losses.

This suggests to me...

1. You are impatient.
2. The puzzles are too hard

The solution is to do different types of puzzles, like the ones in Puzzle Storm and Puzzle Streak and stay away from the Standard Puzzles for now.

Puzzle Storm and Puzzle Streak imo are the biggest bang for the buck (time invested) in improvement in chess. Especially at the novice stages.

I will praise these until the cows come home and I know I sound like a broken record to those players that like classical time controls or correspondence chess because to them, they never set up tactics and are more positional players, grinding out games and missing the fun.

You are on the right track, just do those 10 second puzzles and you will find immediate results in your blitz and rapid games.

Remember even the most elaborate puzzles stem from five basic families of tactics.

1. The Double attack...also known as the fork, which every piece can do.
2. The Pin...which a knight or pawn or king can't do.
3. The Skewer...which is similar to a pin (reverse pin)
4. The Discovered Attack...a piece moves exposing an attack with a check or forcing move by a queen, rook or bishop.
5. Removing the Guard...which has several definitions including, blocking, capturing or distracting.

In short, I gained almost 200 points in Rapid in less than a year from Aug 2020-Aug2021.Puzzle Storm was only introduced in late January of this year.

The reason was that I did about 5000 runs of puzzles storm with a average run of 20-25 simple tactics solved each storm. Doing it over, I'd do much more Puzzle Streak.

You can do the math on how many of those simple puzzles helped my rating. As a novice, it's all your should be doing. Come back in a few months and tell me I'm wrong. You won't, you're welcome.
One way to think about it is that your overall game, and overall rating, is a combination of your opening play, positional play, tactical play, and endgame play. Of those four, tactical play is the easiest to improve because of the availability of puzzles, and the easiest to rate because of the incredible volume of the sample size.

You can think of your puzzle rating, here on Lichess anyway, as being your rating for that part of your game, since the puzzle ratings originate from play ratings, and the puzzles themselves continue to be rated. And because puzzles are so easy to work on, your puzzle rating should be several hundred points higher than your play rating.

That's it, that's how they're related. I'd put it at third cousins in real-world terms....
It isn't unusual for someone to be 2000 rapid, 2500 puzzles, and regularly miss 1500 rated tactics in their games.

Most people don't play games long enough that they have time to look for tactics on every move. Of the few who do play games long enough, very few look for tactics.

Having the habit of looking for tactics is more important than 100s of points of tactics rating.

@Sacmaniac said in #6:
> I've noticed today that you are only solving about half of the puzzles you are doing with 41 wins and 41 losses.
>
> This suggests to me...
>
> 1. You are impatient.
> 2. The puzzles are too hard

It should suggest that the rating system is working properly.

Chess ratings are designed for 50% success. That's true for games and puzzles.

If your success rate is over 50% your rating goes up until your success rate drops. If your success rate is too low you get easier opponents.
I'm not sure why people are saying there is no correlation. Of course there can be 2 players who have the same chess rating and completely different puzzle ratings. But at the same time, clearly someone who has a tactics rating of 3000 will also play chess better than someone with a tactics rating of 1000. The best players in the world would have some of the best puzzle ratings and worst players in the world would have some of the worst puzzle ratings.
@StingerPuzzles said in # 8 "Chess ratings are designed for 50% success. That's true for games and puzzles".

I don't follow the logic of this statement for, "puzzles", and strongly disagree but might be swayed if the evidence is strong enough. Where did you ever hear such a thing?

Puzzles are meant to be solved 100% and It's about accuracy and not speed. At least in standard puzzles and Puzzle Streak.

In Puzzle Storm or Racer, there is an argument where you might have to sacrifice precision for a higher score. Personally, I am not so interested in my score as I am with increasing my confidence with high accuracy.

Generally with puzzles--First you get good--then you get fast.

The essence of @brucebalmer question is whether or not solving puzzles and a high degree of success translates into a high or similar rating in their games at any time control?

My opinion for this hypothetical question is that," it depends and maybe", because they are not playing games and only solving puzzles, so far. And they have only been doing this less than one month, and appears at about 50% success rate.

There is not enough data to say with any degree of accuracy and all I know is that doing Puzzle Storm and Puzzle Streak helped me immensely to get to almost a 200 rating point increase in a year.

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