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Any black defense against all white openings (beginners question)

I just watch youtube video , where GM explaining white opening ,that basically works against any black defense. Maybe you not achieve the best advantage ,but atleast you playing same opening moves and being equal . Any same defense for black that you playing same moves against all openings ,maybe being slightly worse ,but atleast not losing pieces in the opening because of various traps of various openings, and don't need to memorize different lines.
Is it the Kings Indian Attack for white?

For black it might be d6, g6, Nf6, Bg7 setup but unlike KIA its more difficult to play due to lack of space.
Or Caro-Kann pawn structure, c6+d5 etc, can be played against e4, d4 (Slav), Nf3 and c4, for sure against Birds opening as well.

I think the most important thing for choosing openings/defenses si to feel comfortable with and it takes months and years of playing and trying most of them. Never forget basic opening principles and follow them, then you dont need to care about right moves, what you should play and so on, you just play chess as they should be played.

Edit - beginners too much care about openings, what to play and so on, its waste of time, they shold play chess, follow principles and concetrate on tactics, end game, chess itself. Forget about this "what I should play as white, as black, is this or that opening sound" nonsene until you reach some decent rating and get know something about your chess personality. Thats what chess teachers say and most of us do not listen to them (I did the same :-D).
@merkevicius its true that in chess we are usually looking for equal position for black because white has the advantage of first move, so white is one tempo ahead thats why you hear if black is ok then its not ideal for white because white has lost his one tempo advantage, typically black is defending and white attacking color in chess unless white blunders.
i would say that the caro kan, or kings indian defence works against pretty much everything.
The thing is, d4 and c4 games are similar in a sense, but e4 can get different. c4 and d4 can open transpose into QGD, grunfeld or the KID, while if you premove nf6 every game and your opponent ends up playing e4, you will be playing the alekhine defense (which is fine, btw). My suggestion is to have one good reply against e4, and one against d4,c4 and Nf3, because they will often lead to the same game.
The Modern - you can play 1 g6 against anything. But are you sure you want to play this? You need to understand what you are doing otherwise you will end up with a cramped and passive position whose only merit is to delay the number of moves until you lose.

(it isn't a bad opening; but you need to understand the ideas behind it and not normally one recommended for relative beginners. But try it and see if you like the positions that result)

Otherwise 1. .. c6 2 .... d5 or 1 ... e6 2. ... d5 can also be played against anything.
If a defense works against everything it probably is one of the extremes: extremely complex or extremely boring. Choose your poison.
@merkevicius

The best opening to deal with white's advantage, is a good opening.

A good opening consists of good moves.

*Good moves address the features of the position, for reasons that the player can identify, understand, study, test, and improve upon.*

For Example:

When you find yourself continuously cramped, and learn to despise the slow-death struggle that often ensues when you allow your opponent to permanently outpost pawns on the 6th rank, or even the 5th rank, you'll notice that this is something that you want to put a priority on preventing in the future.

You'll start putting a high priority on playing pawns to the 5th row immediately on move 1, or at least ensuring that the opponent can't comfortably do so without being punished for it in the near future.

Further, when you see an opportunity to impose that same spacial/central weakness on someone else, you'll assign a high priority to that and play that move instead of something less pressing.

So upon understanding the effect of space, you'll find instances to defend against it and to employ it against others.

Now, this one idea is completely clear, and you are FREE to find it wherever it may be.

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Additionally, you should be shown the advantages of paying attention to space and center control, development, king safety, initiative, material, open files, bishop colour complex, pawn structure, control of files, rook activity, diagonals, and maximizing general piece activity.

As you play, you should see why the (opening) fundamentals are what they are, and understand if they are something that deserve immediate attention in your current board position, or if the features in the position are an exception where the general rules don't apply and should be ignored on a *Case Specific* basis, for your own very good reasons.

*** You should always be looking outside YOUR OWN box, and never trying to look into someone else's! ***

"They told me never to move pieces twice in the opening."
"They told me to always move as few pawns as possible."
"They told me to never trap my pieces in."
"They told me to always castle ASAP."
"They told me to always trade if I'm up material."

I'm not saying that these are or are not good/bad guidelines.

I'm saying...

*** Always, only, play moves for reasons that you've identified and understand. ***

Anything else will delay your progress.

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What you need is the best move for reasons that you can identify and understand.

What you don't need is to have your mind boxed into a "One Way To Play" kind of a scenario.

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The whole point is this:

1. Pay careful attention as to your rationale behind any move that you make.

2. Go back and see how those reasons worked out for you. What worked well about your idea? What did not work well about your ideas? Was your idea generally good except for an unlucky tactical exception? Was your idea generally flawed where it would be a problem to play that way in most positions? If so, what would have been a good alternative so that you'll know better for next time?

Do what works best, change what doesn't.

Improve on both.

3. Try new things and learn. Maybe not a different opening EVERY game, but playing the same things for months on end isn't good either. You should be out there trying to formulate the definition of a "good move" right now.

Dogmatically focusing on opening lines, engines, and even the lectures of masters, won't help in this regard.

Just pay very careful attention to your reasons for making your moves, and be ready to improve what seems to cause problems for you.

4. Stay fluid and dynamic. Leave your mind open to new ideas. The WORST thing for beginners, is playing within your comfort-zone of familiarity.

The only "Comfort Zone" that you need to adopt, is one where you're routinely identifying what doesn't work and not playing that any more. Your new comfort zone is appropriately adding to your definition of, "What makes a 'good move'?" and, "Why is it good?"

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