@Vetinari_Computer actually the number 10^120 is really a small one compared to the all possible games that are possible in chess. For example the longest possible game in chess consist in more than 5000 moves! (and not 40)
This actually do not tell us something, because as u pointed out before there might be the "Strategy of God" for white that could be relatively short compered to that number.
But the growth of the possible game is exponential. In fact if we assume that a game on average last 80 moves (something that is not absurd because game played by corrispondence and games between engine reach easily that number of moves) the number of possibility is (30^2)^80 which is huge. Is nearly 10^236.
The point is that if there is this so called "Strategy of God" I really do not think that is possible to find it because for testing that line (something you have to do to say that is the best way of playing) with all the possible responces for black u had to "write" them down.
In a paper, in an Hard disk, or even in the entire universe, I do not think that there is enought "space" for that incredible research, because I don't think that this line can be so short to fit with it (if it really exist, that is not obvious).
If this line is 100 moves long probabily (unless most of the moves are an endgame with few pieces) we and nobody else in the universe can't find it. It is even possible that we have already the initial part of this God Line in the Opening Theory and we are not aware of it beacuse we "gave up too early".
It is possible, at least in theory, to find this line by using an incredible powerful engine instead of using the brute force method.
An engine, like an human being cannot stand against this enormous number so it (and us) are forced to "cut" some move that we do not consider good. We select the moves a priori, before calculating.
In this research, even the best engine or the best AI can make some inaccuracies that will compromise the whole work.
I let here an example that even the best tactical player in the world, Stockfish (that is really a tactical-monster) miss a really short tactical combination because of his "cut".
It is not a matter of improving the engine (or AI) there will be always a chance of mistake with such an incalculable possibilities.
This actually do not tell us something, because as u pointed out before there might be the "Strategy of God" for white that could be relatively short compered to that number.
But the growth of the possible game is exponential. In fact if we assume that a game on average last 80 moves (something that is not absurd because game played by corrispondence and games between engine reach easily that number of moves) the number of possibility is (30^2)^80 which is huge. Is nearly 10^236.
The point is that if there is this so called "Strategy of God" I really do not think that is possible to find it because for testing that line (something you have to do to say that is the best way of playing) with all the possible responces for black u had to "write" them down.
In a paper, in an Hard disk, or even in the entire universe, I do not think that there is enought "space" for that incredible research, because I don't think that this line can be so short to fit with it (if it really exist, that is not obvious).
If this line is 100 moves long probabily (unless most of the moves are an endgame with few pieces) we and nobody else in the universe can't find it. It is even possible that we have already the initial part of this God Line in the Opening Theory and we are not aware of it beacuse we "gave up too early".
It is possible, at least in theory, to find this line by using an incredible powerful engine instead of using the brute force method.
An engine, like an human being cannot stand against this enormous number so it (and us) are forced to "cut" some move that we do not consider good. We select the moves a priori, before calculating.
In this research, even the best engine or the best AI can make some inaccuracies that will compromise the whole work.
I let here an example that even the best tactical player in the world, Stockfish (that is really a tactical-monster) miss a really short tactical combination because of his "cut".
It is not a matter of improving the engine (or AI) there will be always a chance of mistake with such an incalculable possibilities.