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[Event "rated variant:antichess game"] [Site "https://lichess.org/fnx5ZBt9"] [Date "2026.05.20"] [Round "-"] [White "bananatree2"] [Black "cOOlpew"] [Result "0-1"] [GameId "fnx5ZBt9"] [UTCDate "2026.05.20"] [UTCTime "20:25:40"] [WhiteElo "1305"] [BlackElo "1259"] [WhiteRatingDiff "-146"] [BlackRatingDiff "+128"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... e6?? { (1.10 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (2... g5 3. fxg6 hxg6 4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6) 3. fxe6 { [%eval #14] } 3... dxe6 { [%eval #15] } 4. Nh3?? { (Mate in 15 → -1.93) Lost forced checkmate sequence. Bg2 was best. } { [%eval -1.93] } (4. Bg2 Qxd2 5. Bxb7 Qxc1 6. Qxc1 Bxb7 7. Qg5 Bxh1 8. Qxg7 Bxg7) 4... Qxd2 { [%eval -1.59] } 5. Bxd2?? { (-1.59 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (5. Nxd2 Ba3 6. bxa3 c5 7. Ng5 h6 8. Nxe6 Bxe6 9. Nc4 Bxc4) 5... Bb4 { [%eval #-12] } 6. Bxb4 { [%eval #-10] } 6... Ne7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Kf8 was best. } { [%eval #13] } (6... Kf8 7. Bxf8 Na6 8. Bxg7 c5 9. Bxh8 e5 10. Bxe5 Bxh3 11. Bxh3 Rd8 12. Qxd8) 7. Bxe7 { [%eval #13] } 7... Kxe7 { [%eval #12] } 8. Qd8?? { (Mate in 12 → 0.76) Lost forced checkmate sequence. Qd5 was best. } { [%eval 0.76] } (8. Qd5 exd5 9. Rg1 Bxh3 10. Rxg7 Bxf1 11. Rxh7 Bxe2 12. Kxe2 Rxh7 13. Kd3 Rxh2) 8... Rxd8 { [%eval 0.73] } 9. Nd2?? { (0.73 → Mate in 11) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-11] } (9. Ng1) 9... Rxd2 { [%eval #-11] } 10. Kxd2 { [%eval #-10] } 10... Bd7?? { (Mate in 10 → -0.09) Lost forced checkmate sequence. g5 was best. } { [%eval -0.09] } (10... g5 11. Nxg5 e5 12. Nxh7 Bh3 13. Bxh3 Kf6 14. Nxf6 e4 15. Nxe4 Nd7 16. Bxd7) 11. f3?? { (-0.09 → Mate in 10) Checkmate is now unavoidable. f4 was best. } { [%eval #-10] } (11. f4 g5) 11... Bc6?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. g5 was best. } { [%eval #10] } (11... g5 12. Nxg5 e5 13. Nxh7 Kf8 14. Nxf8 Na6 15. Nxd7 e4 16. fxe4 Nc5 17. Nxc5) 12. e3 { [%eval #10] } 12... Bxf3 { [%eval #9] } 13. c3 { [%eval #9] } 13... Bxh1 { [%eval #8] } 14. Bg2 { [%eval #9] } 14... Bxg2 { [%eval #8] } 15. Re1 { [%eval #9] } 15... Bxh3 { [%eval #8] } 16. Rf1 { [%eval #8] } 16... Bxf1 { [%eval #7] } 17. Kd3?? { (Mate in 7 → -8.07) Lost forced checkmate sequence. c4 was best. } { [%eval -8.07] } (17. c4 Bxc4 18. h4 Bxa2 19. b3 Bxb3 20. Kc2 Bxc2 21. e4 Bxe4 22. h5 Bf3) 17... Bxd3 { [%eval -4.49] } 18. c4 { [%eval -6.32] } 18... Bxc4 { [%eval -6.07] } 19. b3?? { (-6.07 → Mate in 16) Checkmate is now unavoidable. h4 was best. } { [%eval #-16] } (19. h4 Bxa2 20. h5 h6 21. e4 Bb3 22. e5 g6 23. hxg6 h5 24. g7 h4) 19... Bxb3 { [%eval #-16] } 20. axb3 { [%eval -10.12] } 20... Nc6 { [%eval -10.84] } 21. b4?! { (-10.84 → Mate in 14) Checkmate is now unavoidable. e4 was best. } { [%eval #-14] } (21. e4 Nd8 22. b4 b6 23. e5 h5 24. b5 Nb7 25. h4 g5 26. hxg5 Re8) 21... Nxb4 { [%eval #-14] } 22. h4 { [%eval #-12] } 22... Nd3 { [%eval #-17] } 23. e4 { [%eval #-11] } 23... g5 { [%eval #-11] } 24. hxg5 { [%eval #-10] } 24... h6 { [%eval #-10] } 25. gxh6 { [%eval #-9] } 25... Kd6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. Rg8 was best. } { [%eval #11] } (25... Rg8 26. e5 Nxe5 27. h7 Nf7 28. hxg8=N b6 29. Nxe7 c6 30. Nxc6 b5 31. Nxa7) 26. h7?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. e5 was best. } { [%eval 0.0] } (26. e5 Nxe5 27. h7 Rg8 28. hxg8=R Ng4 29. Rxg4 Ke7 30. Rf4 Kf7 31. Rxf7 e5) 26... Rg8 { [%eval 0.0] } 27. hxg8=Q?? { (0.00 → Mate in 6) Checkmate is now unavoidable. hxg8=R was best. } { [%eval #-6] } (27. hxg8=R Nb4 28. Rf8 Kc5 29. Rf3 Na6 30. e5 Nb8 31. Rf2 Na6) 27... Kd5 { [%eval #-6] } 28. Qxe6 { [%eval #-5] } 28... Kxe4 { [%eval #-5] } 29. Qxe4 { [%eval #-4] } 29... a5 { [%eval #-4] } 30. Qxd3 { [%eval #-3] } 30... b5 { [%eval #-3] } 31. Qxb5 { [%eval #-2] } 31... c6 { [%eval #-2] } 32. Qxc6 { [%eval #-1] } 32... a4 { [%eval #-1] } 33. Qxa4# { Game ends by variant rule. } 0-1