Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/flXZokuq"] [Date "2026.05.25"] [Round "-"] [White "polar_444"] [Black "ArthurPina"] [Result "1-0"] [GameId "flXZokuq"] [UTCDate "2026.05.25"] [UTCTime "00:38:10"] [WhiteElo "1156"] [BlackElo "1504"] [WhiteRatingDiff "+204"] [BlackRatingDiff "-8"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... e6 { [%eval 2.54] } 2. Ba6 { [%eval 1.18] } 2... Nxa6 { [%eval 0.18] } 3. b4 { [%eval 0.99] } 3... Nxb4?? { (0.99 → Mate in 14) Checkmate is now unavoidable. Bxb4 was best. } { [%eval #14] } (3... Bxb4 4. Qh5 Bxd2 5. Bxd2 Qg5 6. Qxf7 Qxg2 7. Qxe8 Qxf2 8. Kxf2) 4. Nc3?? { (Mate in 14 → -6.10) Lost forced checkmate sequence. Qf3 was best. } { [%eval -6.1] } (4. Qf3 Nxa2 5. Qxb7 Nxc1 6. Rxa7 Rxa7 7. Qxc7 Qxc7 8. h4 Qxc2) 4... Nxa2 { [%eval -4.54] } 5. Nxa2?? { (-4.54 → Mate in 13) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #-13] } (5. Rxa2 Ba3) 5... Ba3 { [%eval #-13] } 6. Bxa3 { [%eval #-13] } 6... Qe7?? { (Mate in 13 → 1.43) Lost forced checkmate sequence. c5 was best. } { [%eval 1.43] } (6... c5 7. Bxc5 Rb8 8. Bxa7 b5 9. Bxb8 e5 10. Bxe5 Ne7 11. Bxg7 Nc6 12. Bxh8) 7. Bxe7 { [%eval 1.51] } 7... Nxe7 { [%eval 1.53] } 8. Nh3? { (1.53 → 0.31) Mistake. Ke2 was best. } { [%eval 0.31] } (8. Ke2 g5 9. Kd3 g4 10. Qxg4 c5 11. Qxe6 dxe6 12. Ke2 c4 13. d4 cxd3) 8... Nf5?? { (0.31 → Mate in 12) Checkmate is now unavoidable. Rf8 was best. } { [%eval #12] } (8... Rf8 9. Ng1) 9. d3?? { (Mate in 12 → -0.16) Lost forced checkmate sequence. Rb1 was best. } { [%eval -0.16] } (9. Rb1 Nxe3 10. Rxb7 Nxc2 11. Qxc2 Bxb7 12. Qxc7 Bxg2 13. Qxd7 Kxd7 14. Ng5 Bxh1) 9... Nxe3 { [%eval 0.29] } 10. fxe3 { [%eval -0.15] } 10... d6? { (-0.15 → 1.00) Mistake. b5 was best. } { [%eval 1.0] } (10... b5 11. Qh5 e5 12. Qxh7 Rxh7 13. Nc3 Rxh3 14. Nxb5 Rxe3 15. Nxc7 Rxd3 16. Rxa7) 11. c3 { [%eval 1.63] } 11... Bd7 { [%eval 1.76] } 12. Qa4? { (1.76 → 0.61) Mistake. d4 was best. } { [%eval 0.61] } (12. d4 c5) 12... Bxa4 { [%eval 0.84] } 13. Kd1?? { (0.84 → Mate in 13) Checkmate is now unavoidable. Ng1 was best. } { [%eval #-13] } (13. Ng1 Kd7 14. Ne2 c5 15. Rd1 Bxd1 16. Kxd1 f5 17. e4 fxe4 18. dxe4 d5) 13... Bxd1 { [%eval #-12] } 14. Rhxd1 { [%eval #-12] } 14... Kd7?? { (Mate in 12 → -3.77) Lost forced checkmate sequence. g5 was best. } { [%eval -3.77] } (14... g5 15. Nxg5 Rf8 16. Nxf7 Rxf7 17. Rg1 Rf1 18. Rgxf1 Kf7 19. Rxf7 h5 20. Rxc7) 15. Nf2 { [%eval -3.82] } 15... c6?? { (-3.82 → -1.39) Blunder. e5 was best. } { [%eval -1.39] } (15... e5) 16. Rac1?? { (-1.39 → -7.41) Blunder. Rg1 was best. } { [%eval -7.41] } (16. Rg1 d5) 16... Kc8?? { (-7.41 → -0.15) Blunder. c5 was best. } { [%eval -0.15] } (16... c5) 17. Re1?? { (-0.15 → -9.87) Blunder. Rg1 was best. } { [%eval -9.87] } (17. Rg1 Kd7 18. Rcf1 b5 19. Nc1 c5 20. Ne2 b4 21. cxb4 cxb4 22. e4 e5) 17... b5 { [%eval -6.14] } 18. c4?? { (-6.14 → Mate in 10) Checkmate is now unavoidable. Rcd1 was best. } { [%eval #-10] } (18. Rcd1 e5) 18... bxc4 { [%eval #-10] } 19. dxc4 { [%eval #-9] } 19... f6?? { (Mate in 9 → -0.09) Lost forced checkmate sequence. d5 was best. } { [%eval -0.09] } (19... d5 20. cxd5 exd5 21. Rxc6 Kc7 22. Rxc7 a5 23. Rxf7 h5 24. Rxg7 Rh7 25. Rxh7) 20. Ra1?? { (-0.09 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (20. g4 Rd8) 20... h6?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Rb8 was best. } { [%eval #8] } (20... Rb8 21. g3 c5 22. Nd3 d5 23. cxd5 exd5 24. Nxc5 Rb4 25. Nxb4 g5 26. Nxd5) 21. c5 { [%eval #8] } 21... dxc5 { [%eval #7] } 22. Nb4 { [%eval #7] } 22... cxb4 { [%eval #6] } 23. Rxa7 { [%eval #6] } 23... Rxa7 { [%eval #5] } 24. Ra1 { [%eval #5] } 24... Rxa1 { [%eval #4] } 25. g4?? { (Mate in 4 → -3.79) Lost forced checkmate sequence. Nh1 was best. } { [%eval -3.79] } (25. Nh1 Rxh1 26. h4 Rxh4 27. e4 Rxe4 28. g4 Rxg4#) 25... Rd1?! { (-3.79 → -2.92) Inaccuracy. Rh1 was best. } { [%eval -2.92] } (25... Rh1 26. Nxh1) 26. Nxd1 { [%eval -3.6] } 26... g5?? { (-3.60 → -0.88) Blunder. f5 was best. } { [%eval -0.88] } (26... f5 27. gxf5) 27. Nc3 { [%eval -1.41] } 27... bxc3 { [%eval -1.78] } 28. e4 { [%eval -2.46] } 28... e5?? { (-2.46 → Mate in 2) Checkmate is now unavoidable. f5 was best. } { [%eval #2] } (28... f5 29. gxf5) 29. h4 { [%eval #2] } 29... gxh4 { [%eval #1] } 30. g5 { [%eval #1] } 30... hxg5# { Game ends by variant rule. } 1-0