FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/fkSufB1h"]
[Date "2026.04.11"]
[Round "-"]
[White "shravan_jeeval"]
[Black "pianeliot"]
[Result "0-1"]
[GameId "fkSufB1h"]
[UTCDate "2026.04.11"]
[UTCTime "11:34:42"]
[WhiteElo "1339"]
[BlackElo "1276"]
[WhiteRatingDiff "-78"]
[BlackRatingDiff "+48"]
[Variant "Antichess"]
[TimeControl "180+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (Mate in 16 → -0.40) Lost forced checkmate sequence. b5 was best. } { [%eval -0.4] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exf5 { [%eval -0.12] } 2... g6?? { (-0.12 → Mate in 17) Checkmate is now unavoidable. b5 was best. } { [%eval #17] } (2... b5 3. Bxb5 e6 4. Bxd7 Nxd7 5. fxe6 Ba3 6. bxa3 Qg5 7. exd7) 3. fxg6 { [%eval #17] } 3... hxg6 { [%eval #16] } 4. Qh5 { [%eval #18] } 4... Rxh5 { [%eval #14] } 5. Ba6 { [%eval #15] } 5... bxa6 { [%eval #14] } 6. d4?? { (Mate in 14 → Mate in 13) Lost forced checkmate sequence. b3 was best. } { [%eval #-13] } (6. b3 Rxh2 7. Rxh2 Bh6 8. Rxh6 Nxh6 9. g4 Nxg4 10. Kd1 Nxf2) 6... Rxh2 { [%eval #-13] } 7. Rxh2 { [%eval #-12] } 7... Bh6 { [%eval #-13] } 8. Bxh6 { [%eval #-12] } 8... Nxh6 { [%eval #-12] } 9. Rxh6 { [%eval #-11] } 9... Bb7?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. d5 was best. } { [%eval #10] } (9... d5 10. Rxg6 Bh3 11. gxh3 e5 12. dxe5 Qf6 13. exf6 Ke7 14. fxe7 Nd7 15. Rxa6) 10. Rxg6 { [%eval #10] } 10... Bxg2 { [%eval #9] } 11. Rxa6 { [%eval #9] } 11... Nxa6 { [%eval #8] } 12. Nf3 { [%eval #9] } 12... Bxf3 { [%eval #8] } 13. b4 { [%eval #8] } 13... Nxb4 { [%eval #7] } 14. Kd1?? { (Mate in 7 → -4.30) Lost forced checkmate sequence. a4 was best. } { [%eval -4.3] } (14. a4 Nxc2 15. Ra2 Nxd4 16. Kd1 Bxd1 17. Rb2 Bxa4 18. f3 Nxf3 19. Rb3 Bxb3) 14... Nxc2 { [%eval -2.52] } 15. Kxc2 { [%eval -2.61] } 15... Bd1?? { (-2.61 → -0.68) Blunder. d5 was best. } { [%eval -0.68] } (15... d5 16. Kc1 Rb8 17. Kb2 Rxb2 18. Nd2 Rxa2 19. Nxf3 Rxa1 20. Nh2 Ra5 21. Nf1) 16. Kxd1 { [%eval -0.74] } 16... Rb8?! { (-0.74 → 0.22) Inaccuracy. Kf7 was best. } { [%eval 0.22] } (16... Kf7 17. a4 Qg8 18. Ra3 Rc8 19. Nd2 Rd8 20. Nb1 Ra8 21. Nd2 a6 22. Ke2) 17. Nc3?? { (0.22 → Mate in 6) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-6] } (17. Kc2 Rxb1) 17... Rb3 { [%eval #-6] } 18. axb3 { [%eval #-5] } 18... c5?? { (Mate in 5 → -0.89) Lost forced checkmate sequence. e6 was best. } { [%eval -0.89] } (18... e6 19. Rxa7 Qg5 20. Rxc7 Kf8 21. Rxd7 Qe5 22. dxe5 Ke7 23. Rxe7#) 19. Rxa7 { [%eval -1.52] } 19... cxd4 { [%eval -1.72] } 20. Rxd7 { [%eval -1.61] } 20... dxc3?? { (-1.61 → Mate in 4) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #4] } (20... Kxd7 21. Nb1) 21. Rxd8?? { (Mate in 4 → 0.00) Lost forced checkmate sequence. Rxe7 was best. } { [%eval 0.0] } (21. Rxe7 Qxd1 22. Rxe8 Qxb3 23. Rb8 Qxb8 24. f4 Qxf4#) 21... Kxd8 { [%eval 0.0] } 22. Kd2?? { (0.00 → Mate in 7) Checkmate is now unavoidable. b4 was best. } { [%eval #-7] } (22. b4 e5 23. f4 exf4 24. b5 f3 25. b6 f2 26. b7 f1=N 27. Kd2 cxd2) 22... cxd2 { [%eval #-7] } 23. f4 { [%eval #-5] } 23... d1=R { [%eval #-6] } 24. f5 { [%eval #-5] } 24... e6 { [%eval #-5] } 25. fxe6 { [%eval #-4] } 25... Kd7 { [%eval #-4] } 26. exd7 { [%eval #-3] } 26... Rxd7 { [%eval #-3] } 27. b4 { [%eval #-2] } 27... Rc7 { [%eval #-2] } 28. b5 { [%eval #-1] } 28... Rc6 { [%eval #-1] } 29. bxc6# { Game ends by variant rule. } 0-1