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[Event "rated variant:antichess game"] [Site "https://lichess.org/fhydmcnZ"] [Date "2026.06.05"] [Round "-"] [White "lfls"] [Black "kartoevruslan3000"] [Result "0-1"] [GameId "fhydmcnZ"] [UTCDate "2026.06.05"] [UTCTime "13:05:54"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Na3?! { (0.15 → -0.74) Inaccuracy. e3 was best. } { [%eval -0.74] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6 { [%eval -1.92] } 2. Nh3 { [%eval -0.97] } 2... Bxa3 { [%eval -2.45] } 3. bxa3 { [%eval -3.46] } 3... Qf6?? { (-3.46 → -1.28) Blunder. Qh4 was best. } { [%eval -1.28] } (3... Qh4 4. Rb1 Qxh3 5. Rxb7 Qxg2 6. Rxc7 Qxf1 7. Rxc8 Qxe2 8. Kxe2 Na6 9. Rxe8) 4. Nf4?? { (-1.28 → Mate in 18) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-18] } (4. Rb1 Qxf2) 4... Qxf4?? { (Mate in 18 → -2.86) Lost forced checkmate sequence. Qxa1 was best. } { [%eval -2.86] } (4... Qxa1 5. Nxe6 Qxa2 6. Nxc7 Qxc2 7. Nxa8 Qxd1 8. Kxd1 a5 9. f4 b6 10. Nxb6) 5. e3?? { (-2.86 → Mate in 13) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-13] } (5. Rb1 Qxh2 6. Rxb7 Bxb7 7. Rxh2 Bxg2 8. Rxg2 h5 9. Rxg7 Nh6 10. Rxf7 Kxf7) 5... Qxf2 { [%eval #-13] } 6. Kxf2 { [%eval #-12] } 6... Nh6?? { (Mate in 12 → -1.38) Lost forced checkmate sequence. b5 was best. } { [%eval -1.38] } (6... b5 7. Bxb5 d5 8. Bxe8 e5 9. Bxf7 Nh6 10. Bxd5 g5 11. Bxa8 Bb7 12. Bxb7) 7. g4? { (-1.38 → -3.30) Mistake. Qg4 was best. } { [%eval -3.3] } (7. Qg4) 7... Nxg4 { [%eval -2.58] } 8. Qxg4 { [%eval -2.76] } 8... f5?? { (-2.76 → -0.52) Blunder. a5 was best. } { [%eval -0.52] } (8... a5 9. Qxg7 Rg8 10. Qxg8 Kf8 11. Qxf8 f6 12. Qxf6 Nc6 13. Qxe6 dxe6 14. Ba6) 9. Qxg7 { [%eval -1.29] } 9... Rg8?? { (-1.29 → Mate in 11) Checkmate is now unavoidable. b5 was best. } { [%eval #11] } (9... b5 10. Bxb5 Rg8 11. Bxd7 Nxd7 12. Qxd7 Kxd7 13. Kf3 Ke8 14. Kg2 Rxg2 15. Rf1) 10. Qxg8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-12] } (10. Qxd7 Kxd7 11. e4 fxe4 12. Kf3 exf3 13. Rg1 Rxg1 14. d4 Rxf1 15. Bd2 Rxa1) 10... d6?? { (Mate in 12 → 0.83) Lost forced checkmate sequence. b5 was best. } { [%eval 0.83] } (10... b5 11. Bxb5 d5 12. Bxe8 Nc6 13. Qxh7 Rb8 14. Qxc7 Rb4 15. axb4 Nxb4 16. Qxa7) 11. Qxh7 { [%eval 0.76] } 11... a5?? { (0.76 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (11... b5 12. Qxc7) 12. Qxf5 { [%eval #12] } 12... exf5 { [%eval #11] } 13. Kf3?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. e4 was best. } { [%eval #-8] } (13. e4 fxe4 14. Bh3 Bxh3 15. Kg2 Bxg2 16. Rf1 Bxf1 17. d4 exd3 18. cxd3 Bxd3) 13... f4 { [%eval #-8] } 14. Kxf4 { [%eval #-7] } 14... Bh3?? { (Mate in 7 → -1.13) Lost forced checkmate sequence. b5 was best. } { [%eval -1.13] } (14... b5 15. Bxb5 d5 16. Bxe8 d4 17. exd4 c5 18. dxc5 Nc6 19. Bxc6 Bb7 20. Bxb7) 15. Bxh3 { [%eval -1.3] } 15... Kd7?? { (-1.30 → 2.69) Blunder. d5 was best. } { [%eval 2.69] } (15... d5 16. e4 dxe4 17. Kxe4 Na6 18. Bd7 Kxd7 19. Bb2 Ra7 20. h4 a4 21. Bh8) 16. Bxd7 { [%eval 3.23] } 16... Nxd7 { [%eval 2.81] } 17. Ke5?? { (2.81 → -0.08) Blunder. Rf1 was best. } { [%eval -0.08] } (17. Rf1 c5) 17... Nxe5 { [%eval -0.07] } 18. d3 { [%eval -0.38] } 18... Nxd3 { [%eval -0.77] } 19. cxd3 { [%eval -2.14] } 19... c5?? { (-2.14 → 3.03) Blunder. a4 was best. } { [%eval 3.03] } (19... a4 20. Bb2 Ra5 21. e4 b5 22. Be5 dxe5 23. d4 exd4 24. h4 d3 25. h5) 20. Bb2? { (3.03 → 1.46) Mistake. d4 was best. } { [%eval 1.46] } (20. d4 cxd4) 20... c4 { [%eval 1.37] } 21. dxc4 { [%eval 1.56] } 21... d5 { [%eval 2.06] } 22. cxd5 { [%eval 1.61] } 22... Rh8 { [%eval 1.77] } 23. Bxh8 { [%eval 2.2] } 23... b5 { [%eval 2.71] } 24. a4 { [%eval 3.96] } 24... bxa4 { [%eval 4.77] } 25. Rhb1?? { (4.77 → 0.98) Blunder. h4 was best. } { [%eval 0.98] } (25. h4 a3 26. Rab1 a4 27. Bb2 axb2 28. Rxb2 a3 29. h5 axb2 30. Rh4 b1=K) 25... a3 { [%eval 4.07] } 26. Rb2?? { (4.07 → Mate in 14) Checkmate is now unavoidable. Rb4 was best. } { [%eval #-14] } (26. Rb4 axb4 27. Rd1 b3 28. axb3 a2 29. Rd4 a1=K 30. d6 Kb2 31. Rd2 Kxb3) 26... axb2 { [%eval #-14] } 27. Bxb2 { [%eval #-13] } 27... a4 { [%eval #-13] } 28. d6 { [%eval #-1] } 28... a3 { [%eval #-1] } 29. Bxa3# { Game ends by variant rule. } 0-1