FEN
[Event "Los Robloxitos Arena"]
[Site "https://lichess.org/fhk0nYVJ"]
[Date "2026.06.06"]
[Round "-"]
[White "cristelTL"]
[Black "MaycolLCC"]
[Result "0-1"]
[GameId "fhk0nYVJ"]
[UTCDate "2026.06.06"]
[UTCTime "22:53:17"]
[WhiteElo "952"]
[BlackElo "1401"]
[WhiteRatingDiff "-24"]
[BlackRatingDiff "+8"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. a4 { [%eval -0.12] } 1... d5?? { (-0.12 → Mate in 16) Checkmate is now unavoidable. b5 was best. } { [%eval #16] } (1... b5 2. axb5 a6 3. bxa6 Bxa6 4. Rxa6 Rxa6 5. c4 Ra3 6. bxa3) 2. d4?? { (Mate in 16 → Mate in 17) Lost forced checkmate sequence. e4 was best. } { [%eval #-17] } (2. e4 dxe4 3. Qg4 Bxg4 4. Kd1 Bxd1 5. a5 Bxc2 6. Ra2 Bxb1) 2... c5 { [%eval #-17] } 3. dxc5 { [%eval -3.92] } 3... Qb6?? { (-3.92 → 0.98) Blunder. g5 was best. } { [%eval 0.98] } (3... g5 4. Bxg5 b5 5. axb5 Bg7 6. Rxa7 Bxb2 7. Rxa8 Nf6 8. Bxf6 exf6 9. Rxb8) 4. cxb6 { [%eval 0.85] } 4... axb6 { [%eval 0.69] } 5. Qxd5 { [%eval 0.52] } 5... Rxa4 { [%eval 0.45] } 6. Rxa4 { [%eval 0.53] } 6... Bh3?! { (0.53 → 1.50) Inaccuracy. g5 was best. } { [%eval 1.5] } (6... g5 7. Bxg5 Bh3 8. gxh3 b5 9. Qxb7 bxa4 10. Bxe7 Bxe7 11. Qxe7 Nxe7 12. Nf3) 7. gxh3?! { (1.50 → 0.69) Inaccuracy. Nxh3 was best. } { [%eval 0.69] } (7. Nxh3) 7... Nc6?? { (0.69 → Mate in 12) Checkmate is now unavoidable. b5 was best. } { [%eval #12] } (7... b5 8. Qxf7 Kxf7 9. Ra1 b4 10. Bh6 Nxh6 11. b3 Na6 12. Rxa6 bxa6 13. Bg2) 8. Qxc6?? { (Mate in 12 → 2.84) Lost forced checkmate sequence. Qxf7 was best. } { [%eval 2.84] } (8. Qxf7 Kxf7 9. Rb4 Nxb4 10. e4 Nxc2 11. Bg2 Nxe1 12. Bf4 Nxg2 13. Bd6 exd6) 8... bxc6 { [%eval 3.19] } 9. Rc4?? { (3.19 → Mate in 9) Checkmate is now unavoidable. Na3 was best. } { [%eval #-9] } (9. Na3 g5 10. Bxg5 b5 11. Bxe7 bxa4 12. Bxf8 Kxf8 13. c4 c5 14. f4 Ke7) 9... b5 { [%eval #-10] } 10. Rxc6 { [%eval #-9] } 10... e6?? { (Mate in 9 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (10... g5 11. Bxg5 Kd7 12. Bxe7 Kxc6 13. Bxf8 Kc5 14. Bxc5 b4 15. Bxb4 Ne7 16. Bxe7) 11. Rxe6 { [%eval #11] } 11... fxe6 { [%eval #10] } 12. h4?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. b4 was best. } { [%eval #-9] } (12. b4 Bxb4 13. Be3 Bxe1 14. Bf4 Bxf2 15. e4 Bxg1 16. Bxb5 Bxh2 17. Bxe8 Bxf4) 12... Ba3?? { (Mate in 9 → -0.44) Lost forced checkmate sequence. g5 was best. } { [%eval -0.44] } (12... g5 13. hxg5 Nf6 14. gxf6 Bg7 15. fxg7 b4 16. gxh8=K h6 17. Bxh6 Kf8 18. Bxf8) 13. Nxa3?? { (-0.44 → Mate in 6) Checkmate is now unavoidable. bxa3 was best. } { [%eval #-6] } (13. bxa3 Kd7) 13... Nf6 { [%eval #-7] } 14. Nxb5 { [%eval #-6] } 14... e5?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (14... g5 15. hxg5 Kd8 16. gxf6 Kc7 17. Nxc7 Rd8 18. Nxe6 Rd1 19. Kxd1 h6 20. Bxh6#) 15. Nd6?? { (Mate in 11 → Mate in 5) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-5] } (15. Bh6 gxh6 16. e4 Nxe4 17. f4 exf4 18. Nd6 Nxd6 19. Bc4 Nxc4 20. h3 Nxb2) 15... Ng4?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Ng8 was best. } { [%eval #12] } (15... Ng8 16. Nxe8 Nh6 17. Bxh6 Rxe8 18. Bxg7 Rh8 19. Bxe5 h5 20. Bxh8#) 16. Nxe8 { [%eval #12] } 16... Nxf2 { [%eval #10] } 17. Kxf2 { [%eval #11] } 17... Rxe8 { [%eval #10] } 18. Bh3?? { (Mate in 10 → Mate in 5) Lost forced checkmate sequence. Bf4 was best. } { [%eval #-5] } (18. Bf4 exf4 19. e4 fxe3 20. Kxe3 Rxe3 21. Nf3 Rxf3 22. Bh3 Rxh3 23. Ra1 Rxh2) 18... g6?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. g5 was best. } { [%eval #8] } (18... g5 19. hxg5 h6 20. gxh6 Re6 21. Bxe6 e4 22. Bc8 e3 23. Kxe3#) 19. Bd7?? { (Mate in 8 → Mate in 4) Lost forced checkmate sequence. h5 was best. } { [%eval #-4] } (19. h5 gxh5 20. Bc8 Rxc8 21. e4 Rxc2 22. Bg5 Rxf2 23. h4 Rxb2 24. Bd2 Rxd2) 19... g5?? { (Mate in 4 → 2.00) Lost forced checkmate sequence. e4 was best. } { [%eval 2.0] } (19... e4 20. Bxe8 e3 21. Bxg6 exf2 22. Bxh7 fxg1=Q 23. Rxg1#) 20. Bxe8 { [%eval 0.87] } 20... gxh4 { [%eval 3.37] } 21. Bh6?? { (3.37 → 0.71) Blunder. Bf4 was best. } { [%eval 0.71] } (21. Bf4 exf4) 21... e4?? { (0.71 → Mate in 12) Checkmate is now unavoidable. h3 was best. } { [%eval #12] } (21... h3 22. Nxh3) 22. e3?? { (Mate in 12 → Mate in 1) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-1] } (22. Nf3 exf3 23. Kxf3 h3 24. Bg6 hxg6 25. Bg7 g5 26. Kf4 gxf4 27. e4 fxe3) 22... h3 { [%eval #-1] } 23. Nxh3# { Game ends by variant rule. } 0-1