FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/fhTrDca6"]
[Date "2024.07.15"]
[White "vintas"]
[Black "Rodrigo_sas"]
[Result "1-0"]
[GameId "fhTrDca6"]
[UTCDate "2024.07.15"]
[UTCTime "16:49:30"]
[WhiteElo "1306"]
[BlackElo "1232"]
[WhiteRatingDiff "+114"]
[BlackRatingDiff "-109"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5) 1... e5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxe8 Qxd2 5. Qxd2 Nxd2 6. Bxf7) 2. d4?? { (Mate in 16 → -0.43) Lost forced checkmate sequence. b4 was best. } { [%eval -0.43] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxh7 Rxh7 6. f4 exf4) 2... exd4 { [%eval -0.44] } 3. Qxd4 { [%eval -0.92] } 3... Ba3?! { (-0.92 → 0.14) Inaccuracy. b5 was best. } { [%eval 0.14] } (3... b5 4. Bxb5 Qe7 5. Bxd7 Nxd7 6. Qxa7 Qxe4 7. Qxa8 Qxc2 8. Qxc8) 4. Qxd7?? { (0.14 → Mate in 13) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-13] } (4. Nxa3 b5 5. Bxb5 Qh4 6. Qxg7 Qxh2 7. Qxh8 Qxg1 8. Qxh7 Qxh1) 4... Qxd7 { [%eval #-13] } 5. bxa3 { [%eval #-10] } 5... Qd2 { [%eval #-12] } 6. Nxd2 { [%eval #-10] } 6... Bg4?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (6... b5 7. Bxb5 h6 8. Bxe8 Rh7 9. Bxf7 a5 10. Bxg8 Nc6 11. Bxh7 Bh3 12. Nxh3) 7. Be2?? { (Mate in 13 → -2.97) Lost forced checkmate sequence. Kd1 was best. } { [%eval -2.97] } (7. Kd1 Bxd1 8. Nc4 Bxc2 9. g3 Bxe4 10. Ne2 Bxh1 11. Bg2 Bxg2 12. Bh6 gxh6) 7... Bxe2 { [%eval -3.15] } 8. Kxe2?? { (-3.15 → -8.77) Blunder. Nxe2 was best. } { [%eval -8.77] } (8. Nxe2 Kd7) 8... f5?? { (-8.77 → 0.05) Blunder. Kd7 was best. } { [%eval 0.05] } (8... Kd7 9. e5 c5 10. c4 Kd6 11. exd6 Na6 12. Rb1 Ne7 13. Rxb7 Rag8 14. Rxe7) 9. exf5 { [%eval -0.66] } 9... g6?? { (-0.66 → Mate in 17) Checkmate is now unavoidable. Ke7 was best. } { [%eval #17] } (9... Ke7 10. f6) 10. fxg6 { [%eval #17] } 10... hxg6 { [%eval #16] } 11. Nh3?? { (Mate in 16 → -4.33) Lost forced checkmate sequence. Rb1 was best. } { [%eval -4.33] } (11. Rb1 Rxh2 12. Rxb7 Rxg2 13. Rxa7 Rxa7 14. Rh8 Rxa3 15. Rxg8 Rxa2 16. Rxe8 Rxc2) 11... Rxh3 { [%eval -4.69] } 12. gxh3 { [%eval -4.09] } 12... Nf6?? { (-4.09 → Mate in 10) Checkmate is now unavoidable. Na6 was best. } { [%eval #10] } (12... Na6 13. Ke3) 13. Ne4 { [%eval #10] } 13... Nxe4 { [%eval #9] } 14. Bf4?? { (Mate in 9 → -1.82) Lost forced checkmate sequence. Rg1 was best. } { [%eval -1.82] } (14. Rg1 Nxf2 15. Rxg6 Nxh3 16. Rd6 cxd6 17. Bg5 Nxg5 18. h3 Nxh3 19. Rg1 Nxg1) 14... Nxf2 { [%eval -2.04] } 15. Bxc7 { [%eval -2.3] } 15... Nxh1?! { (-2.30 → -1.31) Inaccuracy. Nxh3 was best. } { [%eval -1.31] } (15... Nxh3 16. Bxb8) 16. Bxb8 { [%eval -1.21] } 16... Rxb8 { [%eval -1.44] } 17. Rxh1 { [%eval -1.6] } 17... Rd8?? { (-1.60 → Mate in 7) Checkmate is now unavoidable. Ke7 was best. } { [%eval #7] } (17... Ke7 18. h4) 18. Kd2 { [%eval #7] } 18... Rxd2 { [%eval #6] } 19. Rd1?? { (Mate in 6 → Mate in 9) Lost forced checkmate sequence. Rf1 was best. } { [%eval #-9] } (19. Rf1 Rxh2 20. h4 Rxh4 21. a4 Rxa4 22. a3 Rxa3 23. c3 Rxc3 24. Rf3 Rxf3#) 19... Rxd1 { [%eval #-9] } 20. h4 { [%eval #-7] } 20... Rd3 { [%eval #-9] } 21. cxd3 { [%eval #-8] } 21... g5 { [%eval #-8] } 22. hxg5 { [%eval #-7] } 22... b5 { [%eval #-9] } 23. a4 { [%eval #-8] } 23... bxa4 { [%eval #-8] } 24. g6 { [%eval #-7] } 24... Kf8 { [%eval #-7] } 25. g7 { [%eval #-6] } 25... Kxg7 { [%eval #-6] } 26. h4 { [%eval #-5] } 26... Kh6 { [%eval #-9] } 27. h5 { [%eval #-8] } 27... Kxh5 { [%eval #-8] } 28. d4 { [%eval #-7] } 28... Kg6 { [%eval #-7] } 29. d5 { [%eval #-6] } 29... Kf7 { [%eval #-6] } 30. d6 { [%eval #-5] } 30... Ke7?? { (Mate in 5 → Mate in 5) Lost forced checkmate sequence. a3 was best. } { [%eval #5] } (30... a3 31. d7 a5 32. d8=Q Ke7 33. Qxa5 Kd6 34. Qxa3 Ke7 35. Qxe7#) 31. dxe7 { [%eval #5] } 31... a3 { [%eval #4] } 32. e8=Q { [%eval #4] } 32... a6 { [%eval #1] } 33. Qb5 { [%eval #1] } 33... axb5# { Game ends by variant rule. } 1-0