FEN
[Event "rated variant:threeCheck game"]
[Site "https://lichess.org/fgX0hrpW"]
[Date "2026.04.22"]
[Round "-"]
[White "MaxVyatkin"]
[Black "Aqasushi"]
[Result "1-0"]
[GameId "fgX0hrpW"]
[UTCDate "2026.04.22"]
[UTCTime "14:04:27"]
[WhiteElo "1044"]
[BlackElo "1312"]
[WhiteRatingDiff "+133"]
[BlackRatingDiff "-183"]
[Variant "Three-check"]
[TimeControl "600+0"]
[ECO "C20"]
[Opening "King's Pawn Game: Wayward Queen Attack"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 2.07] } 1... e5?? { (2.07 → 6.36) Blunder. c5 was best. } { [%eval 6.36] } (1... c5 2. Nf3 Nc6 3. Na3 a6 4. Be2 b5 5. c3 e6 6. O-O) 2. Qh5 { [%eval 3.32] } { C20 King's Pawn Game: Wayward Queen Attack } 2... g6?? { (3.32 → Mate in 8) Checkmate is now unavoidable. Qf6 was best. } { [%eval #8] } (2... Qf6 3. Bc4 Nh6 4. Nf3 Nc6 5. Nc3 Qg6 6. Qxg6 hxg6 7. O-O) 3. Qxe5+ { [%eval #7] } 3... Qe7 { [%eval #7] } 4. Qxe7+ { [%eval #6] } 4... Bxe7 { [%eval #5] } 5. Bb5?! { (Mate in 5 → 20.91) Lost forced checkmate sequence. Bc4 was best. } { [%eval 20.91] } (5. Bc4 Kd8 6. Ne2 Bb4 7. Nd4 Bxd2+ 8. Nxd2 Nc6 9. Nxc6#) 5... c6 { [%eval 34.5] } 6. Nf3 { [%eval 16.33] } 6... Bb4?! { (16.33 → Mate in 7) Checkmate is now unavoidable. cxb5 was best. } { [%eval #7] } (6... cxb5 7. Nc3 Nf6 8. e5 Bb4 9. exf6 Bxc3 10. O-O O-O 11. dxc3 d5 12. Bh6) 7. Bxc6?! { (Mate in 7 → 10.15) Lost forced checkmate sequence. Bc4 was best. } { [%eval 10.15] } (7. Bc4 d5 8. exd5 Be6 9. dxe6 fxe6 10. Ne5 Bxd2+ 11. Nxd2 Nd7 12. Bxe6 Nxe5) 7... Bxd2+?! { (10.15 → Mate in 3) Checkmate is now unavoidable. dxc6 was best. } { [%eval #3] } (7... dxc6 8. a3 Ba5 9. b4 Bd8 10. d3 Nf6 11. e5 O-O 12. O-O Bg4 13. Nbd2) 8. Kxd2?! { (Mate in 3 → 10.55) Lost forced checkmate sequence. Nbxd2 was best. } { [%eval 10.55] } (8. Nbxd2 Kd8 9. Nd4 dxc6 10. Nxc6#) 8... Nxc6 { [%eval 12.0] } 9. e5 { [%eval 8.14] } 9... Nd4? { (8.14 → Mate in 6) Checkmate is now unavoidable. Nf6 was best. } { [%eval #6] } (9... Nf6) 10. e6? { (Mate in 6 → 8.28) Lost forced checkmate sequence. Nc3 was best. } { [%eval 8.28] } (10. Nc3 Nxf3+ 11. gxf3 Kd8 12. Ke1 Ne7 13. Bg5 f6 14. exf6 Nd5 15. f7#) 10... dxe6 { [%eval 11.77] } 11. Re1?? { (11.77 → -10.52) Blunder. Nxd4 was best. } { [%eval -10.52] } (11. Nxd4) 11... Nf6?? { (-10.52 → Mate in 1) Checkmate is now unavoidable. Nxf3+ was best. } { [%eval #1] } (11... Nxf3+) 12. Rxe6# { Game ends by variant rule. } 1-0