- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/fY9C2XBT"] [Date "2025.04.02"] [White "ykv72"] [Black "Tina1214"] [Result "0-1"] [GameId "fY9C2XBT"] [UTCDate "2025.04.02"] [UTCTime "09:02:29"] [WhiteElo "2023"] [BlackElo "1518"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+57"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... g6 { [%eval 0.2] } 2. g3 { [%eval -0.45] } 2... Nc6?? { (-0.45 → 1.23) Blunder. c5 was best. } { [%eval 1.23] } (2... c5 3. c4 b5 4. cxb5 Ba6 5. bxa6 Nxa6 6. b4 cxb4 7. Ba3) 3. b4 { [%eval 1.38] } 3... Nxb4 { [%eval 1.69] } 4. Nh3?? { (1.69 → -1.15) Blunder. Bg2 was best. } { [%eval -1.15] } (4. Bg2 Nxa2 5. Bxb7 Nxc1 6. Qxc1 Bxb7 7. Rxa7 Bxh1 8. Rxa8 Qxa8) 4... Nxa2?! { (-1.15 → -0.30) Inaccuracy. Nxc2 was best. } { [%eval -0.3] } (4... Nxc2 5. Qxc2 e6 6. Qxg6 fxg6 7. Ng5 Qxg5 8. Bg2 Qxg3 9. Bxb7 Qxh2 10. Bxa8) 5. Rxa2 { [%eval -0.68] } 5... b6?! { (-0.68 → 0.38) Inaccuracy. c5 was best. } { [%eval 0.38] } (5... c5 6. Rxa7 Rxa7 7. d4 cxd4 8. Qxd4 Qc7 9. Qxh8 Qxg3 10. Qxg8 Qxh3 11. Bxh3) 6. Rxa7 { [%eval 0.2] } 6... Rxa7 { [%eval 0.23] } 7. Na3?! { (0.23 → -0.50) Inaccuracy. d3 was best. } { [%eval -0.5] } (7. d3 Ra3 8. Bxa3 c5 9. Bxc5 bxc5 10. Nd2 c4 11. dxc4 Nf6 12. Ng5 h5) 7... Rxa3 { [%eval -0.7] } 8. Bxa3 { [%eval -0.83] } 8... e6 { [%eval -0.71] } 9. Bxf8 { [%eval -0.77] } 9... Kxf8 { [%eval -0.46] } 10. Ng5 { [%eval -0.53] } 10... Qxg5 { [%eval -0.51] } 11. c3? { (-0.51 → -1.78) Mistake. c4 was best. } { [%eval -1.78] } (11. c4 Qxd2) 11... Qxd2 { [%eval -1.38] } 12. Kxd2 { [%eval -1.45] } 12... Ba6?? { (-1.45 → 3.69) Blunder. Ne7 was best. } { [%eval 3.69] } (12... Ne7 13. Kd3) 13. Qc2?? { (3.69 → -4.00) Blunder. c4 was best. } { [%eval -4.0] } (13. c4) 13... Bxe2 { [%eval -3.59] } 14. Qxg6?? { (-3.59 → Mate in 9) Checkmate is now unavoidable. Kxe2 was best. } { [%eval #-9] } (14. Kxe2 e5) 14... hxg6 { [%eval #-9] } 15. Kxe2 { [%eval #-8] } 15... Rxh2 { [%eval #-8] } 16. Rxh2 { [%eval #-7] } 16... Nh6 { [%eval #-7] } 17. Rxh6 { [%eval #-6] } 17... f6 { [%eval #-6] } 18. Rxg6 { [%eval #-5] } 18... d6 { [%eval #-5] } 19. Rxf6 { [%eval #-4] } 19... Kg8 { [%eval #-5] } 20. Rxe6 { [%eval #-4] } 20... c6 { [%eval #-4] } 21. Rxd6 { [%eval #-3] } 21... Kg7 { [%eval #-3] } 22. Rxc6 { [%eval #-2] } 22... Kf7 { [%eval #-2] } 23. Rxb6 { [%eval #-1] } 23... Kf6 { [%eval #-1] } 24. Rxf6# { Game ends by variant rule. } 0-1