FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/fTuwmQIN"]
[Date "2019.05.02"]
[Round "-"]
[White "AdamiXuS"]
[Black "wielomian"]
[Result "0-1"]
[GameId "fTuwmQIN"]
[UTCDate "2019.05.02"]
[UTCTime "14:43:57"]
[WhiteElo "1290"]
[BlackElo "1341"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nh3?? { (0.15 → -1.60) Blunder. e3 was best. } { [%eval -1.6] } (1. e3 b5) 1... g5? { (-1.60 → -0.40) Mistake. e6 was best. } { [%eval -0.4] } (1... e6) 2. Nxg5 { [%eval -1.09] } 2... h6?! { (-1.09 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (2... Bh6 3. Nxh7) 3. Nxf7 { [%eval -0.22] } 3... Kxf7 { [%eval 0.02] } 4. g4 { [%eval 0.14] } 4... Bg7?? { (0.14 → Mate in 14) Checkmate is now unavoidable. Kg6 was best. } { [%eval #14] } (4... Kg6) 5. b3 { [%eval #14] } 5... Bxa1 { [%eval #13] } 6. Bb2 { [%eval #13] } 6... Bxb2 { [%eval #12] } 7. g5 { [%eval #13] } 7... hxg5 { [%eval #12] } 8. Na3 { [%eval #12] } 8... Rxh2 { [%eval #11] } 9. Rxh2 { [%eval #11] } 9... Bxa3 { [%eval #10] } 10. b4 { [%eval #10] } 10... Bxb4 { [%eval #9] } 11. Rh4?? { (Mate in 9 → -4.37) Lost forced checkmate sequence. f4 was best. } { [%eval -4.37] } (11. f4 Bxd2 12. fxg5 Bxe1 13. Qxd7 Nxd7 14. Rh4 Bxh4 15. e4 Bxg5 16. e5 Nxe5 17. Bc4 Nxc4) 11... Bxd2 { [%eval -3.52] } 12. Kxd2 { [%eval -4.2] } 12... gxh4 { [%eval -4.07] } 13. Bg2?? { (-4.07 → Mate in 11) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-11] } (13. Bh3 d6) 13... b6 { [%eval #-11] } 14. Bxa8 { [%eval #-10] } 14... Bb7 { [%eval #-10] } 15. Bxb7 { [%eval #-9] } 15... Na6 { [%eval #-9] } 16. Bxa6 { [%eval #-8] } 16... Qc8 { [%eval #-9] } 17. Bxc8 { [%eval #-8] } 17... Kg6 { [%eval #-8] } 18. Bxd7 { [%eval #-7] } 18... e6?? { (Mate in 7 → 0.17) Lost forced checkmate sequence. h3 was best. } { [%eval 0.17] } (18... h3 19. Bxh3 e6 20. Bxe6 c5 21. Bxg8 Kf7 22. Bxf7 c4 23. Bxc4 b5 24. Bxb5 a6 25. Bxa6#) 19. Bxe6 { [%eval -0.07] } 19... Kf6?! { (-0.07 → 0.87) Inaccuracy. c5 was best. } { [%eval 0.87] } (19... c5 20. Bxg8 c4 21. Bxc4 a6 22. Bxa6 b5 23. Bxb5 h3 24. Bc6 Kh5 25. a4 h2 26. Qg1) 20. Bxg8 { [%eval 0.54] } 20... Kf7?? { (0.54 → 5.24) Blunder. c5 was best. } { [%eval 5.24] } (20... c5 21. Bh7) 21. Bxf7 { [%eval 5.25] } 21... c5 { [%eval 5.44] } 22. Kc3?! { (5.44 → 4.06) Inaccuracy. Bh5 was best. } { [%eval 4.06] } (22. Bh5 c4 23. Kc1 b5 24. a4 bxa4 25. f4 a3 26. e4 h3 27. f5 a2 28. e5 a5) 22... h3 { [%eval 3.87] } 23. Bh5?? { (3.87 → 1.10) Blunder. Qd4 was best. } { [%eval 1.1] } (23. Qd4) 23... h2?? { (1.10 → Mate in 12) Checkmate is now unavoidable. c4 was best. } { [%eval #12] } (23... c4 24. Kxc4 b5 25. Kxb5 a5 26. Kxa5 h2 27. Qg1 hxg1=B 28. e4 Bxf2 29. Kb6 Bxb6 30. e5) 24. Qd4?? { (Mate in 12 → 3.22) Lost forced checkmate sequence. Qg1 was best. } { [%eval 3.22] } (24. Qg1 hxg1=B 25. Kd2 Bxf2 26. e3 Bxe3 27. Kxe3 c4 28. Bg6 c3 29. Bf7 a6 30. a4 a5) 24... cxd4 { [%eval 4.26] } 25. Kxd4 { [%eval 3.01] } 25... b5? { (3.01 → 5.13) Mistake. a5 was best. } { [%eval 5.13] } (25... a5 26. e4) 26. Kc4?? { (5.13 → -2.89) Blunder. c4 was best. } { [%eval -2.89] } (26. c4 bxc4) 26... bxc4 { [%eval -2.76] } 27. c3?? { (-2.76 → Mate in 11) Checkmate is now unavoidable. e4 was best. } { [%eval #-11] } (27. e4 a5) 27... a5 { [%eval #-11] } 28. a4 { [%eval #-4] } 28... h1=K { [%eval #-18] } 29. f4 { [%eval #-3] } 29... Kg2 { [%eval #-3] } 30. e4 { [%eval #-1] } 30... Kf3 { [%eval #-1] } 31. Bxf3# { Game ends by variant rule. } 0-1