- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/fTubTEjr"] [Date "2025.02.10"] [White "Peanutbutter12345"] [Black "ChessmasterVansh"] [Result "0-1"] [GameId "fTubTEjr"] [UTCDate "2025.02.10"] [UTCTime "09:13:42"] [WhiteElo "2459"] [BlackElo "2083"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "60+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval 0.25] } 3. Rxh4 { [%eval -0.27] } 3... h6?! { (-0.27 → 0.75) Inaccuracy. e6 was best. } { [%eval 0.75] } (3... e6 4. Rxh7 Rxh7 5. c4 Rh3 6. Nxh3 Ba3 7. Nxa3 Ne7 8. Qb3) 4. Rxh6 { [%eval 1.04] } 4... Bxh6?! { (1.04 → 1.70) Inaccuracy. Rxh6 was best. } { [%eval 1.7] } (4... Rxh6 5. d3 f5 6. Bxh6 Nxh6 7. Nh3 f4 8. Nxf4 d5 9. Nxd5 Qxd5 10. Bh3) 5. Bh3 { [%eval 1.84] } 5... Bxd2 { [%eval 2.07] } 6. Qxd2 { [%eval 1.79] } 6... Rxh3 { [%eval 1.99] } 7. Nxh3 { [%eval 2.4] } 7... Nh6 { [%eval 0.89] } 8. Qxh6 { [%eval 1.14] } 8... e6 { [%eval 1.53] } 9. Qxe6 { [%eval 1.28] } 9... fxe6 { [%eval 1.46] } 10. Bg5?? { (1.46 → -1.54) Blunder. Nd2 was best. } { [%eval -1.54] } (10. Nd2 a6 11. Ng5 Qxg5 12. Nf1 Qxg3 13. fxg3 Nc6 14. g4 Ne7 15. g5 Nf5) 10... Qxg5 { [%eval -0.92] } 11. Nxg5 { [%eval -1.59] } 11... d6 { [%eval -1.73] } 12. Nxe6 { [%eval -0.94] } 12... Bxe6 { [%eval -0.82] } 13. b3 { [%eval -1.13] } 13... Bxb3 { [%eval -1.75] } 14. cxb3 { [%eval -1.43] } 14... Nd7?! { (-1.43 → -0.67) Inaccuracy. c5 was best. } { [%eval -0.67] } (14... c5 15. b4) 15. Nd2 { [%eval -0.6] } 15... Nb6?! { (-0.60 → 0.00) Inaccuracy. Ke7 was best. } { [%eval 0.0] } (15... Ke7 16. Kd1 Nb6 17. Kc2 d5 18. Re1 Nc4 19. bxc4 dxc4 20. Nxc4 b6 21. Nxb6) 16. Kd1?! { (0.00 → -0.63) Inaccuracy. Nf3 was best. } { [%eval -0.63] } (16. Nf3 Kd7 17. Kd2 Ke6 18. Rg1 Nd7 19. Rf1 Nf8 20. Rd1 Nd7) 16... Na4 { [%eval -0.99] } 17. bxa4 { [%eval -0.38] } 17... b5? { (-0.38 → 1.07) Mistake. a5 was best. } { [%eval 1.07] } (17... a5 18. Kc2 Ke7 19. Nf3 Ra6 20. Kc3 c5 21. Kb2 d5 22. Ka3 b5 23. axb5) 18. axb5 { [%eval 1.14] } 18... c6?? { (1.14 → 3.90) Blunder. Rc8 was best. } { [%eval 3.9] } (18... Rc8 19. b6) 19. bxc6 { [%eval 2.86] } 19... Rd8? { (2.86 → 4.72) Mistake. d5 was best. } { [%eval 4.72] } (19... d5 20. Nc4) 20. Nf3 { [%eval 3.04] } 20... Ra8? { (3.04 → 5.92) Mistake. Rd7 was best. } { [%eval 5.92] } (20... Rd7) 21. Kd2 { [%eval 6.07] } 21... Ke7 { [%eval 6.15] } 22. a4 { [%eval 5.54] } 22... Ke8 { [%eval 6.68] } 23. Kc3 { [%eval 6.23] } 23... Ke7 { [%eval 6.76] } 24. a5 { [%eval 6.43] } 24... Ke8?! { (6.43 → 9.69) Inaccuracy. Ke6 was best. } { [%eval 9.69] } (24... Ke6) 25. Kb4 { [%eval 10.27] } 25... Ke7 { [%eval 10.38] } 26. Rb1 { [%eval 8.38] } 26... Kd7? { (8.38 → Mate in 12) Checkmate is now unavoidable. Ke8 was best. } { [%eval #12] } (26... Ke8 27. Rh1) 27. cxd7 { [%eval #11] } 27... Rc8 { [%eval #10] } 28. dxc8=R { [%eval #11] } 28... a6 { [%eval #10] } 29. g4 { [%eval #12] } 29... d5 { [%eval #11] } 30. e4 { [%eval #11] } 30... dxe4 { [%eval #10] } 31. Kc3?? { (Mate in 10 → 2.28) Lost forced checkmate sequence. Rg1 was best. } { [%eval 2.28] } (31. Rg1 exf3 32. Rg2 fxg2 33. Rc3 g1=K 34. Rh3 Kxf2 35. Kb5 axb5 36. Rf3 Kxf3) 31... exf3 { [%eval 3.65] } 32. Rb5 { [%eval 2.26] } 32... axb5 { [%eval 1.75] } 33. Kd2 { [%eval 1.72] } 33... b4 { [%eval 1.71] } 34. a6 { [%eval 1.28] } 34... b3 { [%eval 1.67] } 35. a7? { (1.67 → 0.00) Mistake. Rc4 was best. } { [%eval 0.0] } (35. Rc4 b2 36. Re4 b1=K 37. Ke3 Kc2 38. Kxf3 Kc3 39. Rd4 Kxd4 40. Ke4 Kxe4) 35... b2 { [%eval 0.0] } 36. Ke1 { [%eval 0.0] } 36... b1=K?? { (0.00 → 3.89) Blunder. b1=B was best. } { [%eval 3.89] } (36... b1=B 37. Ke2 fxe2 38. a8=B Bc2 39. Rxc2 e1=B 40. Rc1 Bxf2 41. Rc5 Bxc5 42. g5) 37. Rg8? { (3.89 → 2.29) Mistake. Re8 was best. } { [%eval 2.29] } (37. Re8 Kc2 38. Kf1 Kc3 39. Kg1 Kc4 40. g5 Kc5 41. Kg2 fxg2 42. f4 Kb6) 37... Kc2 { [%eval 2.92] } 38. Kf1 { [%eval 2.37] } 38... Kd3 { [%eval 3.31] } 39. Ke2?? { (3.31 → 0.00) Blunder. Kg2 was best. } { [%eval 0.0] } (39. Kg2 fxg2 40. Rh8 Kc4 41. Re8 Kc5 42. g5 Kc6 43. f4 Kc7 44. g6 Kd7) 39... fxe2 { [%eval 0.0] } 40. f4?? { (0.00 → Mate in 8) Checkmate is now unavoidable. a8=B was best. } { [%eval #-8] } (40. a8=B Ke3 41. fxe3 e1=B 42. Re8 Bc3 43. Rh8 Bxh8 44. e4 Be5 45. Bd5 Bf6) 40... e1=R { [%eval #-8] } 41. Re8 { [%eval #-7] } 41... Rxe8 { [%eval #-7] } 42. a8=K { [%eval #-6] } 42... Rxa8 { [%eval #-6] } 43. f5 { [%eval #-5] } 43... Re8 { [%eval #-6] } 44. f6 { [%eval #-5] } 44... Kd4 { [%eval #-5] } 45. f7 { [%eval #-2] } 45... Ke5 { [%eval #-2] } 46. fxe8=K { [%eval #-1] } 46... Kf5 { [%eval #-1] } 47. gxf5# { Game ends by variant rule. } 0-1