FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/fSXuH0rN"]
[Date "2023.09.04"]
[White "Tuermch3n"]
[Black "camilowtf_000"]
[Result "0-1"]
[GameId "fSXuH0rN"]
[UTCDate "2023.09.04"]
[UTCTime "17:10:52"]
[WhiteElo "1975"]
[BlackElo "1427"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+18"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... a6?? { (1.78 → 7.70) Blunder. e6 was best. } { [%eval 7.7] } (1... e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Bxa6 { [%eval 7.43] } 2... bxa6 { [%eval 7.0] } 3. Na3 { [%eval 5.74] } 3... c6 { [%eval 1.16] } 4. Qh5 { [%eval 1.79] } 4... Qb6?? { (1.79 → 4.12) Blunder. e5 was best. } { [%eval 4.12] } (4... e5 5. Qxh7) 5. Qxf7?? { (4.12 → 1.90) Blunder. Qxh7 was best. } { [%eval 1.9] } (5. Qxh7) 5... Qxb2?? { (1.90 → 4.38) Blunder. Kxf7 was best. } { [%eval 4.38] } (5... Kxf7 6. b3) 6. Bxb2 { [%eval 3.98] } 6... Kxf7 { [%eval 3.53] } 7. Bxg7 { [%eval 3.09] } 7... Kxg7 { [%eval 4.93] } 8. Nb5?? { (4.93 → 1.30) Blunder. e4 was best. } { [%eval 1.3] } (8. e4) 8... axb5?? { (1.30 → Mate in 11) Checkmate is now unavoidable. cxb5 was best. } { [%eval #11] } (8... cxb5 9. Kd1 b4 10. d3 b3 11. cxb3 Nf6 12. g4 Nxg4 13. Kd2 Nxh2 14. Rxh2 Nc6 15. Rxh7) 9. c4 { [%eval #11] } 9... Rxa2 { [%eval #10] } 10. Rxa2 { [%eval #10] } 10... bxc4 { [%eval #9] } 11. Ra6?? { (Mate in 9 → -0.81) Lost forced checkmate sequence. d3 was best. } { [%eval -0.81] } (11. d3 cxd3 12. Rc2 dxc2 13. Kd1 cxd1=K 14. Ne2 Kxe2 15. f4 Kxe3 16. h3 Kxf4 17. g3 Kxg3) 11... Nxa6 { [%eval -1.14] } 12. d3 { [%eval -0.69] } 12... cxd3 { [%eval 0.07] } 13. Ne2?? { (0.07 → -3.05) Blunder. h4 was best. } { [%eval -3.05] } (13. h4 d2) 13... dxe2 { [%eval -3.15] } 14. Kxe2 { [%eval -3.15] } 14... e6 { [%eval -3.07] } 15. g4 { [%eval -2.92] } 15... Bb7 { [%eval -3.27] } 16. g5 { [%eval -3.38] } 16... Nf6 { [%eval -3.12] } 17. gxf6 { [%eval -3.04] } 17... Kxf6 { [%eval -2.88] } 18. e4 { [%eval -3.16] } 18... Kf5? { (-3.16 → -1.46) Mistake. Kg6 was best. } { [%eval -1.46] } (18... Kg6 19. Ra1) 19. exf5 { [%eval -1.67] } 19... exf5 { [%eval -1.25] } 20. f3?? { (-1.25 → -3.92) Blunder. h4 was best. } { [%eval -3.92] } (20. h4 f4) 20... d6?! { (-3.92 → -2.71) Inaccuracy. Bg7 was best. } { [%eval -2.71] } (20... Bg7) 21. h4?! { (-2.71 → -3.53) Inaccuracy. Ke3 was best. } { [%eval -3.53] } (21. Ke3 d5 22. Ke2 Bg7 23. h4 h6 24. Kd1 Bd4 25. Rg1 Bxg1 26. Ke1 Bf2 27. Kxf2 d4) 21... h6?? { (-3.53 → -0.16) Blunder. Bg7 was best. } { [%eval -0.16] } (21... Bg7) 22. h5?! { (-0.16 → -1.11) Inaccuracy. Rd1 was best. } { [%eval -1.11] } (22. Rd1 Rg8) 22... d5 { [%eval -1.1] } 23. Rf1?? { (-1.10 → -4.27) Blunder. Ra1 was best. } { [%eval -4.27] } (23. Ra1) 23... Be7?! { (-4.27 → -2.76) Inaccuracy. Bg7 was best. } { [%eval -2.76] } (23... Bg7 24. Kf2) 24. Kd2 { [%eval -2.9] } 24... Bc8 { [%eval -2.36] } 25. Kc2?? { (-2.36 → Mate in 9) Checkmate is now unavoidable. f4 was best. } { [%eval #-9] } (25. f4 Bb7 26. Rf3 Bf6 27. Ra3 Ba8 28. Rxa6 Bd8 29. Rxc6 Bxc6 30. Ke2 Bf6 31. Kf3 Bb2) 25... Bb7?? { (Mate in 9 → -2.35) Lost forced checkmate sequence. f4 was best. } { [%eval -2.35] } (25... f4 26. Rc1 Nc5 27. Kb2 Nb3 28. Kxb3 Rg8 29. Rxc6 Be6 30. Rxe6 Bb4 31. Kxb4 Rc8 32. Rxh6) 26. Kb2?? { (-2.35 → Mate in 7) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-7] } (26. Ra1) 26... Bc8?? { (Mate in 7 → Mate in 3) Lost forced checkmate sequence. Ba3 was best. } { [%eval #3] } (26... Ba3 27. Kxa3 Nb4 28. Kxb4 c5 29. Kxc5 Bc8 30. Kxd5 Be6 31. Kxe6 Ra8 32. Kxf5 Ra1 33. Rxa1#) 27. Rf2?? { (Mate in 3 → Mate in 7) Lost forced checkmate sequence. Ka3 was best. } { [%eval #-7] } (27. Ka3 Bxa3 28. Rc1 Bxc1 29. f4 Bxf4#) 27... Ba3 { [%eval #-7] } 28. Kxa3 { [%eval #-6] } 28... Nb4 { [%eval #-6] } 29. Kxb4 { [%eval #-5] } 29... c5 { [%eval #-5] } 30. Kxc5 { [%eval #-4] } 30... Bd7 { [%eval #-4] } 31. Kxd5 { [%eval #-3] } 31... Be6 { [%eval #-3] } 32. Kxe6 { [%eval #-2] } 32... Rg8 { [%eval #-2] } 33. Kxf5 { [%eval #-1] } 33... Rg6?? { (Mate in 1 → Mate in 9) Lost forced checkmate sequence. Rg2 was best. } { [%eval #9] } (33... Rg2 34. Rxg2#) 34. hxg6 { [%eval #9] } 34... h5 { [%eval #8] } 35. g7 { [%eval #8] } 35... h4 { [%eval #7] } 36. g8=R { [%eval #7] } 36... h3 { [%eval #6] } 37. Rf1 { [%eval #6] } 37... h2 { [%eval #5] } 38. Rf2 { [%eval #5] } 38... h1=K { [%eval #4] } 39. Rfg2?? { (Mate in 4 → Mate in 1) Lost forced checkmate sequence. Rg1 was best. } { [%eval #-1] } (39. Rg1 Kxg1 40. Ke5 Kxf2 41. Kd4 Kxf3 42. Ke3 Kxe3#) 39... Kxg2 { [%eval #-1] } 40. Rxg2# { Game ends by variant rule. } 0-1
