FEN
[Event "Weekly Antichess Team Battle"]
[Site "https://lichess.org/fJPu8Vbe"]
[Date "2025.04.26"]
[Round "-"]
[White "Thunderstorm_8"]
[Black "Peanutbutter12345"]
[Result "1-0"]
[GameId "fJPu8Vbe"]
[UTCDate "2025.04.26"]
[UTCTime "17:24:35"]
[WhiteElo "2069"]
[BlackElo "2409"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-10"]
[BlackBerserk "true"]
[Variant "Antichess"]
[TimeControl "90+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nh6?! { (1.19 → 2.23) Inaccuracy. e6 was best. } { [%eval 2.23] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 2.07] } 3... Nxd7 { [%eval 0.94] } 4. Qh5?! { (0.94 → 0.00) Inaccuracy. c4 was best. } { [%eval 0.0] } (4. c4 Ng4 5. Qxg4 g5 6. Qxd7 Qxd7 7. c5 Qxd2 8. Bxd2 Bh3) 4... Rb8 { [%eval 0.14] } 5. Qxf7 { [%eval 0.08] } 5... Kxf7 { [%eval 0.16] } 6. b4?? { (0.16 → -3.87) Blunder. b3 was best. } { [%eval -3.87] } (6. b3 Rxb3 7. cxb3 g6 8. e4 Nb6 9. h3 Qxd2 10. Kxd2 Bxh3) 6... Rxb4 { [%eval -0.74] } 7. Bb2 { [%eval -4.76] } 7... Rxb2 { [%eval -3.31] } 8. Nc3?! { (-3.31 → -5.05) Inaccuracy. Na3 was best. } { [%eval -5.05] } (8. Na3 Rxa2) 8... Rxc2?? { (-5.05 → -0.15) Blunder. Rxa2 was best. } { [%eval -0.15] } (8... Rxa2 9. Nxa2) 9. Rd1?? { (-0.15 → Mate in 12) Checkmate is now unavoidable. a4 was best. } { [%eval #-12] } (9. a4 Rxc3 10. dxc3 Ng4 11. Rd1 Nxf2 12. Rxd7 Bxd7 13. Kxf2 Bxa4 14. Ne2 a6) 9... Rxc3 { [%eval #-12] } 10. dxc3 { [%eval #-11] } 10... Nb6 { [%eval #-11] } 11. Rxd8 { [%eval #-10] } 11... Bh3?? { (Mate in 10 → -2.62) Lost forced checkmate sequence. Bb7 was best. } { [%eval -2.62] } (11... Bb7 12. Rxf8 Bxg2 13. Rxf7 Bxh1 14. Rxg7 Rb8 15. Rxh7 c5 16. Rxh6 Bf3 17. Nxf3) 12. Rxf8?? { (-2.62 → Mate in 9) Checkmate is now unavoidable. gxh3 was best. } { [%eval #-9] } (12. gxh3) 12... Rxf8?? { (Mate in 9 → -2.63) Lost forced checkmate sequence. Bxg2 was best. } { [%eval -2.63] } (12... Bxg2 13. Rxf7 Bxh1 14. Rxg7 Rb8 15. Rxh7 c5 16. Rxh6 Bf3 17. Rxb6 Rxb6 18. Nxf3) 13. gxh3 { [%eval -2.7] } 13... Ng4?? { (-2.70 → 0.00) Blunder. Na8 was best. } { [%eval 0.0] } (13... Na8 14. Ne2) 14. hxg4 { [%eval 0.01] } 14... Nd7?? { (0.01 → 1.90) Blunder. Nc8 was best. } { [%eval 1.9] } (14... Nc8 15. Ne2) 15. g5? { (1.90 → 0.60) Mistake. c4 was best. } { [%eval 0.6] } (15. c4) 15... g6 { [%eval 1.0] } 16. Kd2 { [%eval 1.07] } 16... a5? { (1.07 → 2.84) Mistake. Nb8 was best. } { [%eval 2.84] } (16... Nb8 17. Ne2) 17. a4?? { (2.84 → 0.46) Blunder. c4 was best. } { [%eval 0.46] } (17. c4 Nf6 18. gxf6 exf6 19. Ne2 f5 20. e4 fxe4 21. a4 e3 22. Kxe3 Rg8) 17... c5?! { (0.46 → 1.39) Inaccuracy. Nb8 was best. } { [%eval 1.39] } (17... Nb8 18. Ne2) 18. Ne2 { [%eval 0.72] } 18... e5? { (0.72 → 1.89) Mistake. Nb8 was best. } { [%eval 1.89] } (18... Nb8 19. Ng3) 19. Kc2 { [%eval 1.85] } 19... Nb8 { [%eval 1.38] } 20. c4?! { (1.38 → 0.28) Inaccuracy. h4 was best. } { [%eval 0.28] } (20. h4 Rh8 21. f4 exf4 22. exf4 Na6 23. Rb1 Kf6 24. gxf6 h5 25. Kd2 Nb4) 20... Nc6 { [%eval 0.23] } 21. Nd4?? { (0.23 → -4.05) Blunder. h4 was best. } { [%eval -4.05] } (21. h4 Nd4 22. exd4 exd4 23. Nxd4 cxd4 24. Kb3 d3 25. f4 d2 26. Rh3 Rb8) 21... Nxd4? { (-4.05 → -2.36) Mistake. cxd4 was best. } { [%eval -2.36] } (21... cxd4) 22. exd4 { [%eval -2.88] } 22... exd4?? { (-2.88 → -0.38) Blunder. cxd4 was best. } { [%eval -0.38] } (22... cxd4 23. Kb3 e4 24. c5 d3 25. Rc1 e3 26. fxe3 d2 27. h4 dxc1=K 28. h5) 23. Kd1? { (-0.38 → -1.78) Mistake. Kb2 was best. } { [%eval -1.78] } (23. Kb2 d3) 23... d3 { [%eval -1.26] } 24. Ke2?? { (-1.26 → -3.31) Blunder. Kd2 was best. } { [%eval -3.31] } (24. Kd2 Rd8 25. Kxd3 Rxd3 26. f3 Rxf3 27. Rd1 Rg3 28. hxg3 h5 29. gxh6 g5) 24... dxe2 { [%eval -3.86] } 25. Rf1 { [%eval -4.65] } 25... exf1=B { [%eval -2.78] } 26. h3?? { (-2.78 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (26. h4 Bxc4 27. h5 gxh5 28. g6 hxg6 29. f4 Bb5 30. axb5 a4 31. b6 Ra8) 26... Bxc4?? { (Mate in 8 → -5.45) Lost forced checkmate sequence. Bxh3 was best. } { [%eval -5.45] } (26... Bxh3 27. f4 h6 28. gxh6 Rg8 29. f5 Bxf5 30. h7 Kf6 31. hxg8=K Kf7 32. Kxf7) 27. f4 { [%eval -5.71] } 27... h6 { [%eval -5.07] } 28. gxh6 { [%eval -5.15] } 28... g5?? { (-5.15 → -2.41) Blunder. Rc8 was best. } { [%eval -2.41] } (28... Rc8 29. h4) 29. fxg5 { [%eval -2.76] } 29... Kg7 { [%eval -2.86] } 30. hxg7 { [%eval -3.09] } 30... Rf6?? { (-3.09 → 0.00) Blunder. Rg8 was best. } { [%eval 0.0] } (30... Rg8 31. h4) 31. gxf6 { [%eval 0.09] } 31... Bb5?? { (0.09 → 7.81) Blunder. Bf7 was best. } { [%eval 7.81] } (31... Bf7 32. h4) 32. axb5 { [%eval 7.94] } 32... c4 { [%eval 7.21] } 33. g8=R?? { (7.21 → 3.00) Blunder. b6 was best. } { [%eval 3.0] } (33. b6 a4) 33... c3 { [%eval 2.75] } 34. f7 { [%eval 2.74] } 34... c2 { [%eval 2.5] } 35. f8=Q? { (2.50 → 1.15) Mistake. b6 was best. } { [%eval 1.15] } (35. b6 a4 36. b7 a3 37. b8=B c1=K 38. h4 Kd2 39. h5 a2 40. h6 a1=B) 35... a4 { [%eval 1.28] } 36. Qf7 { [%eval 2.18] } 36... a3 { [%eval 2.13] } 37. Qf6?? { (2.13 → -0.14) Blunder. Qc4 was best. } { [%eval -0.14] } (37. Qc4 a2) 37... a2 { [%eval 0.0] } 38. Qd8?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Qf8 was best. } { [%eval #-12] } (38. Qf8 c1=N 39. b6 Nb3 40. b7 Nc5 41. Qxc5 a1=B 42. Qe5 Bxe5 43. Rg3 Bxg3) 38... c1=K?? { (Mate in 12 → -0.14) Lost forced checkmate sequence. c1=B was best. } { [%eval -0.14] } (38... c1=B 39. Qb6 Bg5 40. Rxg5 a1=B 41. Rg7 Bxg7 42. Qb7 Be5 43. Qg7 Bxg7 44. b6) 39. Qd1 { [%eval -0.14] } 39... Kxd1 { [%eval -0.18] } 40. b6 { [%eval -0.18] } 40... a1=R { [%eval 0.0] } 41. b7 { [%eval 0.0] } 41... Ra8?? { (0.00 → 3.09) Blunder. Rc1 was best. } { [%eval 3.09] } (41... Rc1 42. Rc8 Rxc8 43. bxc8=K Kc2 44. h4 Kd3 45. h5 Ke4 46. h6 Kf5 47. h7) 42. bxa8=R { [%eval 3.23] } 42... Ke2 { [%eval 3.37] } 43. Rac8 { [%eval 3.55] } 43... Ke3 { [%eval 2.83] } 44. Rc5?! { (2.83 → 1.73) Inaccuracy. h4 was best. } { [%eval 1.73] } (44. h4) 44... Ke4?? { (1.73 → Mate in 3) Checkmate is now unavoidable. Kd4 was best. } { [%eval #3] } (44... Kd4 45. Rg2) 45. Rf5 { [%eval #3] } 45... Kxf5 { [%eval #2] } 46. Rg5 { [%eval #2] } 46... Kxg5 { [%eval #1] } 47. h4 { [%eval #1] } 47... Kxh4# { Game ends by variant rule. } 1-0

