FEN
[Event "rated Crazyhouse game"]
[Site "https://lichess.org/fEsVIWNg"]
[Date "2024.10.15"]
[White "forsennato"]
[Black "Amberkuk"]
[Result "0-1"]
[GameId "fEsVIWNg"]
[UTCDate "2024.10.15"]
[UTCTime "13:51:51"]
[WhiteElo "1517"]
[BlackElo "1501"]
[WhiteRatingDiff "-6"]
[BlackRatingDiff "+26"]
[Variant "Crazyhouse"]
[TimeControl "300+0"]
[ECO "C23"]
[Opening "Bishop's Opening: Boi Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.82] } 1... e5 { [%eval 1.86] } 2. Bc4?! { (1.86 → 0.96) Inaccuracy. Nf3 was best. } { [%eval 0.96] } (2. Nf3 Nc6 3. Nc3 d6 4. d4 exd4 5. Nxd4 Nxd4 6. Qxd4 Nf6) 2... Bc5 { [%eval 1.45] } { C23 Bishop's Opening: Boi Variation } 3. d3?! { (1.45 → 0.44) Inaccuracy. Nf3 was best. } { [%eval 0.44] } (3. Nf3) 3... h6?? { (0.44 → 4.42) Blunder. Qh4 was best. } { [%eval 4.42] } (3... Qh4 4. Bxf7+ Kxf7 5. P@g3 Qe7 6. Nf3 Nf6 7. Bg5 B@h5 8. Nc3) 4. Nf3? { (4.42 → 2.76) Mistake. Qh5 was best. } { [%eval 2.76] } (4. Qh5) 4... d6 { [%eval 2.62] } 5. O-O { [%eval 2.41] } 5... c6? { (2.41 → 4.86) Mistake. Nf6 was best. } { [%eval 4.86] } (5... Nf6 6. Nc3) 6. Nc3?! { (4.86 → 3.11) Inaccuracy. Be3 was best. } { [%eval 3.11] } (6. Be3) 6... b5?! { (3.11 → 4.11) Inaccuracy. Nf6 was best. } { [%eval 4.11] } (6... Nf6) 7. Bb3 { [%eval 4.43] } 7... a5? { (4.43 → 8.10) Mistake. Nf6 was best. } { [%eval 8.1] } (7... Nf6 8. Be3) 8. a3? { (8.10 → 4.36) Mistake. Be3 was best. } { [%eval 4.36] } (8. Be3) 8... a4?! { (4.36 → 5.95) Inaccuracy. Qe7 was best. } { [%eval 5.95] } (8... Qe7 9. Be3) 9. Ba2? { (5.95 → 3.62) Mistake. Bxf7+ was best. } { [%eval 3.62] } (9. Bxf7+) 9... Nf6 { [%eval 3.81] } 10. Nh4? { (3.81 → 1.85) Mistake. Be3 was best. } { [%eval 1.85] } (10. Be3) 10... Ng4?? { (1.85 → 5.98) Blunder. Ra7 was best. } { [%eval 5.98] } (10... Ra7 11. Be3) 11. Nf5 { [%eval 4.23] } 11... Bxf5 { [%eval 7.23] } 12. exf5 { [%eval 5.59] } 12... Nxf2 { [%eval 4.35] } 13. Rxf2 { [%eval 3.53] } 13... P@e3?? { (3.53 → 18.58) Blunder. Bxf2+ was best. } { [%eval 18.58] } (13... Bxf2+ 14. Kxf2 d5 15. B@c5 R@f6 16. Kg1 Rxf5 17. N@b7 Na6 18. B1e3 Nxc5 19. Bxc5) 14. Bxe3 { [%eval 13.74] } 14... Bxe3 { [%eval 13.6] } 15. f6?? { (13.60 → -4.31) Blunder. Bxf7+ was best. } { [%eval -4.31] } (15. Bxf7+ Kd7) 15... Bxf2+?? { (-4.31 → 1.49) Blunder. Qxf6 was best. } { [%eval 1.49] } (15... Qxf6) 16. Kxf2?? { (1.49 → -22.75) Blunder. Kh1 was best. } { [%eval -22.75] } (16. Kh1) 16... Qxf6+ { [%eval -20.42] } 17. Qf3?! { (-20.42 → Mate in 5) Checkmate is now unavoidable. B@f3 was best. } { [%eval #-5] } (17. B@f3 B@b6+) 17... Qxf3+ { [%eval #-4] } 18. gxf3 { [%eval #-4] } 18... O-O?? { (Mate in 4 → 9.78) Lost forced checkmate sequence. N@h3+ was best. } { [%eval 9.78] } (18... N@h3+ 19. Kg3 Q@f2+ 20. Kg4 R@h4+ 21. Kf5 P@g6#) 19. N@g6?? { (9.78 → Mate in 4) Checkmate is now unavoidable. Bxf7+ was best. } { [%eval #-4] } (19. Bxf7+) 19... P@e3+ { [%eval #-3] } 20. Kxe3 { [%eval #-3] } 20... Q@g5+?! { (Mate in 3 → -51.32) Lost forced checkmate sequence. B@d4+ was best. } { [%eval -51.32] } (20... B@d4+ 21. Kd2 Q@e3+ 22. Kd1 N@f2#) 21. f4?! { (-51.32 → Mate in 8) Checkmate is now unavoidable. P@f4 was best. } { [%eval #-8] } (21. P@f4 exf4+) 21... exf4+ { [%eval #-6] } 22. Nxf4 { [%eval #-6] } 22... Re8+ { [%eval #-6] } 23. P@e6 { [%eval #-7] } 23... fxe6?! { (Mate in 7 → -21.76) Lost forced checkmate sequence. N@g2+ was best. } { [%eval -21.76] } (23... N@g2+ 24. Ke2 R@d2+ 25. Kf1 Qxf4+ 26. B@f3 Qxf3+ 27. Kg1 N@h3+ 28. Kh1 Ngf4+ 29. P@g2) 24. P@h7+ { [%eval -26.79] } 24... Kh8?? { (-26.79 → Mate in 8) Checkmate is now unavoidable. Kxh7 was best. } { [%eval #8] } (24... Kxh7 25. P@g6+ Qxg6 26. Rf1 P@d4+ 27. Ke2 dxc3 28. Nxg6 N@d4+ 29. Ke3) 25. P@f7?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Q@g8+ was best. } { [%eval #-7] } (25. Q@g8+ Rxg8 26. hxg8=Q+ Kxg8 27. P@f7+ Kxf7 28. Bxe6+ Ke8 29. P@f7+ Ke7 30. f8=Q+ Kxf8) 25... N@g2+ { [%eval #-6] } 26. Kf2 { [%eval #-4] } 26... Qxf4+ { [%eval #-4] } 27. Kxg2 { [%eval #-2] } 27... R@f2+ { [%eval #-1] } 28. Kg1 { [%eval #-1] } 28... Qxh2# { Black wins by checkmate. } 0-1