FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/fCYKb7CK"]
[Date "2026.06.10"]
[Round "-"]
[White "PizzaManJeff987"]
[Black "StepanGrom"]
[Result "0-1"]
[GameId "fCYKb7CK"]
[UTCDate "2026.06.10"]
[UTCTime "10:37:36"]
[WhiteElo "1421"]
[BlackElo "1394"]
[WhiteRatingDiff "-153"]
[BlackRatingDiff "+9"]
[Variant "Antichess"]
[TimeControl "1800+20"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f3?? { (0.15 → -2.16) Blunder. e3 was best. } { [%eval -2.16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nf6? { (-2.16 → -0.65) Mistake. e6 was best. } { [%eval -0.65] } (1... e6 2. b4 Bxb4 3. Ba3 Bxa3 4. Nxa3 a5 5. c4 Ra6 6. c5) 2. h3?? { (-0.65 → -2.78) Blunder. g4 was best. } { [%eval -2.78] } (2. g4 Nxg4 3. fxg4 f5 4. gxf5 g6 5. fxg6 hxg6 6. Nh3 Rxh3) 2... Ng4 { [%eval -3.93] } 3. fxg4 { [%eval -0.55] } 3... f5?! { (-0.55 → 0.30) Inaccuracy. c5 was best. } { [%eval 0.3] } (3... c5 4. c3 g6 5. Rh2 Nc6 6. b4 Nxb4 7. cxb4 cxb4 8. Na3) 4. gxf5 { [%eval -5.88] } 4... g6 { [%eval -0.95] } 5. fxg6 { [%eval -0.12] } 5... hxg6 { [%eval -0.47] } 6. g3?? { (-0.47 → Mate in 13) Checkmate is now unavoidable. d3 was best. } { [%eval #-13] } (6. d3 Rxh3 7. gxh3 Bh6 8. Bxh6 Kf7 9. Bf8 Qxf8 10. e3 g5) 6... Rxh3 { [%eval #-13] } 7. Nxh3 { [%eval #-12] } 7... g5 { [%eval #-12] } 8. Nxg5 { [%eval #-11] } 8... Kf7 { [%eval #-11] } 9. Nxf7 { [%eval #-10] } 9... d6?? { (Mate in 10 → Mate in 14) Lost forced checkmate sequence. d5 was best. } { [%eval #14] } (9... d5 10. Nxd8 Be6 11. Nxe6 d4 12. Nxf8 d3 13. exd3 e6 14. Nxe6 Nd7 15. Nxc7) 10. Nxd6 { [%eval #14] } 10... Qxd6 { [%eval #13] } 11. c3?? { (Mate in 13 → Mate in 9) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-9] } (11. Bg2 Qxg3 12. Bxb7 Bxb7 13. Kf1 Bxh1 14. e4 Bxe4 15. Qh5 Bxc2 16. Qf3 Bxb1) 11... Qxd2 { [%eval #-9] } 12. Kxd2 { [%eval #-7] } 12... Bh6 { [%eval #-7] } 13. Rxh6 { [%eval #-6] } 13... Be6 { [%eval #-6] } 14. Rxe6 { [%eval #-5] } 14... Nd7 { [%eval #-5] } 15. Rxe7 { [%eval #-4] } 15... Rb8 { [%eval #-5] } 16. Rxd7 { [%eval #-4] } 16... Ra8 { [%eval #-4] } 17. Rxc7 { [%eval #-3] } 17... Rd8 { [%eval #-8] } 18. Rxb7 { [%eval #-7] } 18... Rxd2 { [%eval #-7] } 19. Rxa7 { [%eval #-1] } 19... Rxe2 { [%eval #-1] } 20. Bxe2# { Game ends by variant rule. } 0-1