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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/fBn2tmSI"] [Date "2025.07.13"] [White "Skzvizd"] [Black "Rackingkingschamion"] [Result "0-1"] [GameId "fBn2tmSI"] [UTCDate "2025.07.13"] [UTCTime "15:19:58"] [WhiteElo "1783"] [BlackElo "1354"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+54"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. Nh3?? { (1.89 → -1.25) Blunder. e3 was best. } { [%eval -1.25] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -0.79] } 5... e6?! { (-0.79 → -0.06) Inaccuracy. d6 was best. } { [%eval -0.06] } (5... d6 6. Bxc8 Qxc8 7. h3 Qxh3 8. Rxh3 Bh6 9. Rxh6 Nxh6 10. c3) 6. Bxe6 { [%eval -0.51] } 6... dxe6 { [%eval -0.41] } 7. d4?? { (-0.41 → Mate in 12) Checkmate is now unavoidable. b3 was best. } { [%eval #-12] } (7. b3 Qxd2 8. Nxd2 Bd6 9. Rf1 Bxh2 10. Rg1 Bxg1 11. e4 Bxf2) 7... Qxd4 { [%eval #-12] } 8. Qxd4 { [%eval #-13] } 8... Ba3?? { (Mate in 13 → 0.41) Lost forced checkmate sequence. g5 was best. } { [%eval 0.41] } (8... g5 9. Bxg5 Nf6 10. Qxf6 Bh6 11. Qxh6 Ke7 12. Bxe7 Nd7 13. Qxe6 Nb8 14. Qxc8) 9. Qxa7?? { (0.41 → Mate in 10) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-10] } (9. Nxa3) 9... Rxa7 { [%eval #-10] } 10. Nxa3 { [%eval #-9] } 10... Rxa3 { [%eval #-9] } 11. bxa3 { [%eval #-8] } 11... Nc6?? { (Mate in 8 → -1.70) Lost forced checkmate sequence. g5 was best. } { [%eval -1.7] } (11... g5 12. Bxg5 Nf6 13. Bxf6 e5 14. Bxe5 Bg4 15. Bxc7 Bxe2 16. Kxe2 Kd7 17. Bxb8) 12. Bh6 { [%eval -1.53] } 12... Nxh6 { [%eval -1.46] } 13. Kd2 { [%eval -1.74] } 13... Nb4?? { (-1.74 → 1.42) Blunder. Ng8 was best. } { [%eval 1.42] } (13... Ng8 14. e3) 14. axb4 { [%eval 1.53] } 14... c5? { (1.53 → 3.44) Mistake. Ng8 was best. } { [%eval 3.44] } (14... Ng8 15. b5 Kd7 16. b6 cxb6 17. Rhc1 Ne7 18. h4 Kd6 19. Ke3 Kc6 20. h5) 15. bxc5 { [%eval 5.0] } 15... b6 { [%eval 5.68] } 16. cxb6 { [%eval 5.68] } 16... Bb7?? { (5.68 → Mate in 9) Checkmate is now unavoidable. Ba6 was best. } { [%eval #9] } (16... Ba6) 17. Ke3?? { (Mate in 9 → 2.62) Lost forced checkmate sequence. Ke1 was best. } { [%eval 2.62] } (17. Ke1 Bxh1 18. b7 Bxb7 19. e4 Bxe4 20. Ke2 Bxc2 21. Rb1 Bxb1 22. Kf3 Bxa2) 17... Bxh1 { [%eval 2.83] } 18. Rxh1 { [%eval 2.46] } 18... Kd7 { [%eval 2.12] } 19. a4 { [%eval 2.54] } 19... Ng4?? { (2.54 → 10.17) Blunder. g5 was best. } { [%eval 10.17] } (19... g5 20. a5) 20. h3?? { (10.17 → Mate in 7) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-7] } (20. Rd1 Nxf2) 20... Nxf2?? { (Mate in 7 → 5.46) Lost forced checkmate sequence. Nxe3 was best. } { [%eval 5.46] } (20... Nxe3 21. fxe3 g5 22. Rb1 g4 23. hxg4 e5 24. Rf1 Kc7 25. bxc7 e4 26. Rf3) 21. Kxf2 { [%eval 5.92] } 21... e5 { [%eval 5.78] } 22. Kg3?? { (5.78 → 1.13) Blunder. Rb1 was best. } { [%eval 1.13] } (22. Rb1 e4 23. e3 Ke6 24. a5 Kf5 25. Kg2 g5 26. h4 gxh4 27. Kf1 h3) 22... e4 { [%eval 1.38] } 23. e3?? { (1.38 → -0.69) Blunder. c4 was best. } { [%eval -0.69] } (23. c4 g5 24. c5 Kc8 25. Rd1 g4 26. hxg4 Kb8 27. g5 Ka7 28. bxa7 e3) 23... g5 { [%eval -0.71] } 24. Kf3 { [%eval -0.52] } 24... exf3 { [%eval 0.0] } 25. h4?? { (0.00 → Mate in 11) Checkmate is now unavoidable. Re1 was best. } { [%eval #-11] } (25. Re1 Kc6 26. h4 Kxb6 27. hxg5 Kb5 28. axb5 f2 29. Rg1 fxg1=B 30. g6 Bxe3) 25... gxh4 { [%eval #-11] } 26. Rxh4 { [%eval #-10] } 26... Kc7 { [%eval #-17] } 27. bxc7 { [%eval #-16] } 27... f2 { [%eval #-16] } 28. Rh2 { [%eval #-7] } 28... f1=R { [%eval #-7] } 29. Rf2 { [%eval #-6] } 29... Rxf2 { [%eval #-6] } 30. a5 { [%eval #-5] } 30... Rxc2 { [%eval #-5] } 31. a6 { [%eval #-4] } 31... Rxc7 { [%eval #-4] } 32. a7 { [%eval #-3] } 32... Rxa7 { [%eval #-3] } 33. e4 { [%eval #-2] } 33... Rd7 { [%eval #-2] } 34. e5 { [%eval #-1] } 34... Rd6 { [%eval #-1] } 35. exd6# { Game ends by variant rule. } 0-1