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[Event "Weekly Antichess Arena"] [Site "https://lichess.org/fBCKnRph"] [Date "2025.12.05"] [White "SBeast354"] [Black "KeremE1"] [Result "0-1"] [GameId "fBCKnRph"] [UTCDate "2025.12.05"] [UTCTime "20:18:23"] [WhiteElo "1685"] [BlackElo "1458"] [WhiteRatingDiff "-16"] [BlackRatingDiff "+28"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.19] } 1... d6?? { (-0.19 → Mate in 16) Checkmate is now unavoidable. c5 was best. } { [%eval #16] } (1... c5 2. b4 cxb4 3. d3 g5 4. Bxg5 Qc7 5. Bxe7 Nxe7 6. h4) 2. g4 { [%eval #16] } 2... Bxg4 { [%eval #15] } 3. Bh3?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-16] } (3. Bb2 Bxe2 4. Bxg7 Bxf1 5. Kxf1 Bxg7 6. Qc1 Bxa1 7. d4 Bxd4) 3... Bxe2 { [%eval #-16] } 4. Qxe2 { [%eval #-15] } 4... Qd7?? { (Mate in 15 → -2.04) Lost forced checkmate sequence. Qc8 was best. } { [%eval -2.04] } (4... Qc8 5. Bxc8 e5 6. Bxb7 Nh6 7. Bxa8 Nc6 8. Bxc6 Nf5 9. Bxe8) 5. Bxd7 { [%eval -2.01] } 5... Kxd7 { [%eval -1.97] } 6. Qxe7 { [%eval -1.71] } 6... Bxe7 { [%eval -1.81] } 7. h4?! { (-1.81 → -2.90) Inaccuracy. Na3 was best. } { [%eval -2.9] } (7. Na3) 7... Bxh4 { [%eval -2.78] } 8. Rxh4 { [%eval -3.0] } 8... Nh6?? { (-3.00 → 0.14) Blunder. Ke8 was best. } { [%eval 0.14] } (8... Ke8 9. Rxh7 Rxh7 10. Nh3 Rxh3 11. f3 Rxf3 12. Ba3 Rxb3 13. cxb3 Nd7 14. Bxd6) 9. Rxh6 { [%eval -0.06] } 9... gxh6 { [%eval -0.23] } 10. Nh3?! { (-0.23 → -1.05) Inaccuracy. Na3 was best. } { [%eval -1.05] } (10. Na3 Ke7) 10... h5?? { (-1.05 → 1.30) Blunder. Ke6 was best. } { [%eval 1.3] } (10... Ke6) 11. Ng1?? { (1.30 → -1.84) Blunder. Ke2 was best. } { [%eval -1.84] } (11. Ke2 Ke6) 11... Nc6?? { (-1.84 → Mate in 9) Checkmate is now unavoidable. Ke6 was best. } { [%eval #9] } (11... Ke6 12. Ke2) 12. b4 { [%eval #9] } 12... Nxb4 { [%eval #8] } 13. a3?? { (Mate in 8 → -1.25) Lost forced checkmate sequence. a4 was best. } { [%eval -1.25] } (13. a4 Nxc2 14. Ra2 Nxe1 15. Nf3 Nxf3 16. Rb2 Nxd2 17. Rxb7 Nxb1 18. Rxa7 Rxa7) 13... Nxc2 { [%eval -1.07] } 14. Ra2?? { (-1.07 → Mate in 11) Checkmate is now unavoidable. a4 was best. } { [%eval #-11] } (14. a4 Nxa1 15. Na3 Nc2 16. Nxc2 h4 17. Ke2 d5 18. Kd3 d4 19. Kxd4 c5) 14... Nxa3 { [%eval #-11] } 15. Nxa3 { [%eval #-10] } 15... b5 { [%eval #-10] } 16. Nxb5 { [%eval #-9] } 16... Raf8?? { (Mate in 9 → 1.50) Lost forced checkmate sequence. Rac8 was best. } { [%eval 1.5] } (16... Rac8 17. Nxc7 Kxc7 18. Rxa7 Kc6 19. Rxf7 Rhd8 20. Rxh7 Kd5 21. Rxh5 Rxc1 22. Rxd5) 17. Nxa7 { [%eval 1.38] } 17... Rc8 { [%eval 0.97] } 18. Nxc8 { [%eval 1.48] } 18... Kxc8 { [%eval 1.82] } 19. Ne2? { (1.82 → 0.36) Mistake. f4 was best. } { [%eval 0.36] } (19. f4 Kb8 20. Ra8 Kxa8 21. Kf2 h4 22. Nh3 Kb7 23. Kf3 Kc6 24. d4 Rc8) 19... Kd7?? { (0.36 → Mate in 6) Checkmate is now unavoidable. h4 was best. } { [%eval #6] } (19... h4 20. Ng1) 20. Kd1?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ra8 was best. } { [%eval #-7] } (20. Ra8 Rxa8 21. Ba3 Rxa3 22. d3 Rxd3 23. f3 Rxf3 24. Kf2 Rxf2 25. Nf4 Rxf4#) 20... Ra8 { [%eval #-7] } 21. Rxa8 { [%eval #-6] } 21... Kc8 { [%eval #-6] } 22. Rxc8 { [%eval #-5] } 22... f5 { [%eval #-5] } 23. Rxc7 { [%eval #-4] } 23... f4?? { (Mate in 4 → Mate in 12) Lost forced checkmate sequence. d5 was best. } { [%eval #12] } (23... d5 24. Rxh7 d4 25. Nxd4 h4 26. Rxh4 f4 27. Rxf4#) 24. Rxh7?? { (Mate in 12 → Mate in 3) Lost forced checkmate sequence. Nxf4 was best. } { [%eval #-3] } (24. Nxf4 h4 25. Rxh7 h3 26. Nxh3 d5 27. Nf4 d4 28. Nh5 d3 29. Ke2 dxe2) 24... h4?? { (Mate in 3 → Mate in 10) Lost forced checkmate sequence. f3 was best. } { [%eval #10] } (24... f3 25. Rxh5 fxe2 26. Kxe2 d5 27. Rxd5#) 25. Nxf4 { [%eval #11] } 25... d5 { [%eval #9] } 26. Rxh4 { [%eval #9] } 26... d4 { [%eval #8] } 27. Ng2 { [%eval #8] } 27... d3 { [%eval #7] } 28. Ke2 { [%eval #7] } 28... dxe2 { [%eval #6] } 29. Nf4 { [%eval #6] } 29... e1=R { [%eval #5] } 30. Ne2?? { (Mate in 5 → Mate in 1) Lost forced checkmate sequence. Rh5 was best. } { [%eval #-1] } (30. Rh5 Rxc1 31. Rc5 Rxc5 32. Nd5 Rxd5 33. d3 Rxd3 34. f3 Rxf3#) 30... Rxc1 { [%eval #-1] } 31. Nxc1# { Game ends by variant rule. } 0-1