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[Event "Bullet Antichess Arena"] [Site "https://lichess.org/f6qrwiul"] [Date "2023.09.30"] [White "llIVIll"] [Black "aynaz457"] [Result "0-1"] [GameId "f6qrwiul"] [UTCDate "2023.09.30"] [UTCTime "14:39:31"] [WhiteElo "2226"] [BlackElo "1926"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3 { [%eval 0.0] } 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.01] } 2... c5?? { (-0.01 → 3.82) Blunder. Bg7 was best. } { [%eval 3.82] } (2... Bg7 3. Nxh7 Bxb2 4. Bxb2 Rxh7 5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2) 3. Nxh7 { [%eval 2.54] } 3... Rxh7 { [%eval 0.75] } 4. b4 { [%eval 0.36] } 4... cxb4 { [%eval 0.67] } 5. g4 { [%eval 0.54] } 5... Rxh2 { [%eval 0.24] } 6. Rxh2 { [%eval 0.36] } 6... b3 { [%eval 0.37] } 7. cxb3 { [%eval 0.14] } 7... f5 { [%eval 0.68] } 8. gxf5 { [%eval -0.22] } 8... e6?? { (-0.22 → Mate in 13) Checkmate is now unavoidable. Kf7 was best. } { [%eval #13] } (8... Kf7) 9. fxe6 { [%eval #13] } 9... dxe6 { [%eval #12] } 10. Rh6 { [%eval #12] } 10... Bxh6 { [%eval #11] } 11. Qc2?? { (Mate in 11 → 0.28) Lost forced checkmate sequence. f4 was best. } { [%eval 0.28] } (11. f4 Bxf4 12. d4 Bxc1 13. Qxc1 Qxd4 14. Qxc8 Qxa1 15. Qxb8 Qxb1 16. Qxa7 Rxa7 17. a3 Qxe1) 11... Bxd2 { [%eval 0.54] } 12. Qxc8?? { (0.54 → -2.00) Blunder. Kxd2 was best. } { [%eval -2.0] } (12. Kxd2) 12... Qxc8 { [%eval -1.37] } 13. Kxd2 { [%eval -1.96] } 13... Qxc1 { [%eval -2.33] } 14. Kxc1 { [%eval -1.75] } 14... Nd7 { [%eval -1.45] } 15. Nd2 { [%eval -2.34] } 15... Nh6?! { (-2.34 → -1.43) Inaccuracy. Ne7 was best. } { [%eval -1.43] } (15... Ne7) 16. b4 { [%eval -1.0] } 16... Nc5?? { (-1.00 → 1.53) Blunder. Kd8 was best. } { [%eval 1.53] } (16... Kd8 17. f4) 17. bxc5 { [%eval 1.33] } 17... Nf5?? { (1.33 → 4.30) Blunder. Ng8 was best. } { [%eval 4.3] } (17... Ng8) 18. c6?? { (4.30 → 0.06) Blunder. e3 was best. } { [%eval 0.06] } (18. e3 Nxe3 19. fxe3 a6 20. Bxa6 bxa6 21. Kc2 Kf7 22. c6 e5 23. Ne4 Re8 24. Kc3 Rh8) 18... bxc6 { [%eval 0.25] } 19. f3 { [%eval -0.14] } 19... Nh6?! { (-0.14 → 0.84) Inaccuracy. Ne7 was best. } { [%eval 0.84] } (19... Ne7 20. Kc2 Kd7 21. Kc3 Kc7 22. Nb1 Ng8 23. Kd3 Nh6 24. Nc3 c5 25. f4 e5 26. fxe5) 20. f4 { [%eval 1.1] } 20... e5 { [%eval 0.94] } 21. fxe5 { [%eval 1.31] } 21... c5?! { (1.31 → 1.98) Inaccuracy. Ng8 was best. } { [%eval 1.98] } (21... Ng8 22. Kc2) 22. Nf3?! { (1.98 → 0.92) Inaccuracy. Kb2 was best. } { [%eval 0.92] } (22. Kb2) 22... c4 { [%eval 1.35] } 23. Kd1 { [%eval 1.08] } 23... Kd7?! { (1.08 → 1.68) Inaccuracy. Kd8 was best. } { [%eval 1.68] } (23... Kd8 24. Ng5) 24. Ke1?! { (1.68 → 0.80) Inaccuracy. Ng5 was best. } { [%eval 0.8] } (24. Ng5 Nf7) 24... Kd6?? { (0.80 → 4.46) Blunder. Kc6 was best. } { [%eval 4.46] } (24... Kc6) 25. exd6 { [%eval 5.25] } 25... a6 { [%eval 5.29] } 26. Kf2 { [%eval 5.53] } 26... Rh8?! { (5.53 → 7.66) Inaccuracy. Ng8 was best. } { [%eval 7.66] } (26... Ng8 27. Bg2) 27. Kg1 { [%eval 5.92] } 27... c3 { [%eval 6.99] } 28. Kh2 { [%eval 6.59] } 28... c2?? { (6.59 → Mate in 7) Checkmate is now unavoidable. Rc8 was best. } { [%eval #7] } (28... Rc8 29. Bg2) 29. Rd1 { [%eval #8] } 29... cxd1=N { [%eval #7] } 30. e3?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Nh4 was best. } { [%eval #-4] } (30. Nh4 Ng4 31. Bg2 Rxh4 32. a4 Nxh2 33. d7 Rxa4 34. Be4 Rxe4 35. d8=K Rxe2 36. Ke7 Rxe7#) 30... Nxe3 { [%eval #-4] } 31. Bxa6 { [%eval #-3] } 31... Nc4 { [%eval #-3] } 32. Bxc4 { [%eval #-2] } 32... Nf7 { [%eval #-2] } 33. Bxf7 { [%eval #-1] } 33... Rxh2 { [%eval #-1] } 34. Nxh2# { Game ends by variant rule. } 0-1