FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/f0fbjMKZ"]
[Date "2022.02.02"]
[White "Arad91-day"]
[Black "Vollheinz_TrashMode"]
[Result "0-1"]
[GameId "f0fbjMKZ"]
[UTCDate "2022.02.02"]
[UTCTime "07:30:25"]
[WhiteElo "1156"]
[BlackElo "1280"]
[WhiteRatingDiff "-11"]
[BlackRatingDiff "+50"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... a6?? { (1.64 → Mate in 19) Checkmate is now unavoidable. Ba6 was best. } { [%eval #19] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxa6 { [%eval #23] } 3... Nxa6 { [%eval #19] } 4. Qe2?? { (Mate in 19 → 0.92) Lost forced checkmate sequence. b4 was best. } { [%eval 0.92] } (4. b4) 4... e6?? { (0.92 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (4... Nh6 5. Qxa6 Rxa6 6. g4 Nxg4 7. a3 Rxa3 8. Nxa3 Nxf2 9. Kxf2 c5 10. b3 Qc7 11. Ne2) 5. Qxa6 { [%eval #14] } 5... Rxa6 { [%eval #13] } 6. Na3?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. b4 was best. } { [%eval #-12] } (6. b4 Bxb4 7. d4 Bxe1 8. Na3 Bxf2 9. Ne2 Bxe3 10. Bxe3 Rxa3 11. Rab1 Rxe3 12. Rb4 Rxe2) 6... Rxa3 { [%eval #-12] } 7. bxa3 { [%eval #-11] } 7... Bxa3 { [%eval #-11] } 8. Bxa3 { [%eval #-10] } 8... c5 { [%eval #-10] } 9. Bxc5 { [%eval #-9] } 9... Qe7?? { (Mate in 9 → 0.65) Lost forced checkmate sequence. Qb6 was best. } { [%eval 0.65] } (9... Qb6 10. Bxb6 Kd8 11. Bxd8 Ne7 12. Bxe7 d6 13. Bxd6 e5 14. Bxe5 h5 15. Bxg7 h4 16. Bxh8) 10. Bxe7 { [%eval 0.23] } 10... Kxe7? { (0.23 → 1.46) Mistake. Nxe7 was best. } { [%eval 1.46] } (10... Nxe7 11. Ne2) 11. a4 { [%eval 1.56] } 11... Kd8 { [%eval 2.0] } 12. Ra3?! { (2.00 → 1.07) Inaccuracy. Ke2 was best. } { [%eval 1.07] } (12. Ke2 Kc7 13. Kd3 Kb6 14. Re1 Ne7 15. Ne2 Rf8 16. Kc3 Ng6 17. Ref1 d6 18. a5 Kxa5) 12... Ne7 { [%eval 0.87] } 13. a5?? { (0.87 → Mate in 10) Checkmate is now unavoidable. c4 was best. } { [%eval #-10] } (13. c4) 13... h6?? { (Mate in 10 → 4.40) Lost forced checkmate sequence. Kc7 was best. } { [%eval 4.4] } (13... Kc7 14. Nh3 Kb6 15. axb6 Ba6 16. Rxa6 Ra8 17. Rxa8 g5 18. Nxg5 e5 19. Nxh7 f6 20. Nxf6) 14. Ra4?! { (4.40 → 3.01) Inaccuracy. Nh3 was best. } { [%eval 3.01] } (14. Nh3 Re8) 14... g6?? { (3.01 → Mate in 12) Checkmate is now unavoidable. Nc6 was best. } { [%eval #12] } (14... Nc6 15. Rh4) 15. Rc4?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Nh3 was best. } { [%eval #-8] } (15. Nh3 d6 16. Ng5 hxg5 17. Rh4 Rxh4 18. Rf1 Rxh2 19. d4 Rxg2 20. Rg1 Rxg1 21. e4 Rxe1) 15... Rh7?? { (Mate in 8 → 0.86) Lost forced checkmate sequence. Kc7 was best. } { [%eval 0.86] } (15... Kc7 16. Rxc7 Ba6 17. Rxd7 Nc8 18. Rxf7 Nb6 19. axb6 Rh7 20. Rxh7 Be2 21. Nxe2 e5 22. Rxh6) 16. Rxc8 { [%eval 0.62] } 16... Kxc8 { [%eval 0.92] } 17. a6?? { (0.92 → Mate in 8) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-8] } (17. Ke2 Kc7) 17... Kb7 { [%eval #-8] } 18. axb7 { [%eval #-7] } 18... Nc8 { [%eval #-7] } 19. bxc8=K { [%eval #-6] } 19... Rg7 { [%eval #-6] } 20. Kxd7 { [%eval #-5] } 20... Rh7?? { (Mate in 5 → Mate in 19) Lost forced checkmate sequence. f6 was best. } { [%eval #19] } (20... f6 21. Kxe6 Ra7 22. Kxf6 Ra1 23. Kxg6 Rxe1 24. Kxh6 Rxg1 25. Rxg1#) 21. Kxe6 { [%eval 6.15] } 21... fxe6 { [%eval 7.53] } 22. d3 { [%eval 6.87] } 22... Rc7?? { (6.87 → Mate in 8) Checkmate is now unavoidable. Rb7 was best. } { [%eval #8] } (22... Rb7 23. Ne2) 23. Kf1 { [%eval #15] } 23... Rxc2 { [%eval #14] } 24. Ke2 { [%eval #14] } 24... Rxe2 { [%eval #14] } 25. Nxe2 { [%eval #14] } 25... e5 { [%eval #12] } 26. d4 { [%eval #12] } 26... exd4 { [%eval #11] } 27. exd4 { [%eval #12] } 27... g5 { [%eval #11] } 28. Nf4?? { (Mate in 11 → 0.00) Lost forced checkmate sequence. Rg1 was best. } { [%eval 0.0] } (28. Rg1 h5 29. h4 gxh4 30. g3 hxg3 31. Nxg3 h4 32. Ne2 h3 33. Rg4 h2 34. Nc3 h1=K) 28... gxf4 { [%eval 0.0] } 29. Re1?? { (0.00 → Mate in 7) Checkmate is now unavoidable. f3 was best. } { [%eval #-7] } (29. f3 h5 30. d5 h4 31. g3 hxg3 32. hxg3 fxg3 33. Re1 g2 34. Re5 g1=K 35. f4 Kg2) 29... f3 { [%eval #-7] } 30. gxf3 { [%eval #-6] } 30... h5 { [%eval #-6] } 31. Re4 { [%eval #-1] } 31... h4 { [%eval #-1] } 32. Rxh4# { Game ends by variant rule. } 0-1
