- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/ev74j5Qb"] [Date "2026.01.03"] [Round "-"] [White "alparslancinar17"] [Black "GE_matt"] [Result "0-1"] [GameId "ev74j5Qb"] [UTCDate "2026.01.03"] [UTCTime "08:54:19"] [WhiteElo "541"] [BlackElo "582"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+74"] [Variant "Standard"] [TimeControl "60+0"] [ECO "D02"] [Opening "Queen's Pawn Game: Chigorin Variation"] [Termination "Time forfeit"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... d5 { [%eval 0.27] } 2. Nf3 { [%eval 0.08] } 2... Nc6 { [%eval 0.5] } { D02 Queen's Pawn Game: Chigorin Variation } 3. Bf4 { [%eval 0.23] } 3... Nf6 { [%eval 0.39] } 4. e3 { [%eval 0.18] } 4... Bf5 { [%eval 0.63] } 5. c3 { [%eval 0.09] } 5... e6 { [%eval 0.14] } 6. Nbd2 { [%eval 0.09] } 6... g6?! { (0.09 → 0.91) Inaccuracy. Bd6 was best. } { [%eval 0.91] } (6... Bd6 7. Bg3 O-O 8. Be2 Re8 9. c4 Bxg3 10. hxg3 e5 11. dxe5) 7. Bb5 { [%eval 0.84] } 7... Qd7?? { (0.84 → 3.61) Blunder. Nd7 was best. } { [%eval 3.61] } (7... Nd7 8. h3 h5 9. Qe2 Bd6 10. O-O Bxf4 11. Bxc6 bxc6 12. exf4) 8. Bxc6? { (3.61 → 1.74) Mistake. Ne5 was best. } { [%eval 1.74] } (8. Ne5 Nxe5 9. Bxd7+ Nexd7 10. Bxc7 h5 11. Qe2 Bh6 12. f3 O-O 13. Bf4 Bxf4) 8... Qxc6 { [%eval 1.66] } 9. b3?? { (1.66 → -1.50) Blunder. Ne5 was best. } { [%eval -1.5] } (9. Ne5) 9... Ba3? { (-1.50 → 0.01) Mistake. Nh5 was best. } { [%eval 0.01] } (9... Nh5) 10. b4? { (0.01 → -1.27) Mistake. Be5 was best. } { [%eval -1.27] } (10. Be5 Be7) 10... Bb2?! { (-1.27 → -0.31) Inaccuracy. Qxc3 was best. } { [%eval -0.31] } (10... Qxc3) 11. Rb1?? { (-0.31 → -2.11) Blunder. Be5 was best. } { [%eval -2.11] } (11. Be5 Ke7 12. c4 Bxa1 13. b5 Qb6 14. Qxa1 Qa5 15. a4 Qb4 16. O-O Rhc8) 11... Bxc3?? { (-2.11 → 1.01) Blunder. Bxb1 was best. } { [%eval 1.01] } (11... Bxb1 12. Qxb1 Bxc3 13. Be5 Ke7 14. O-O Bxd2 15. Nxd2 Rhc8 16. e4 Nd7 17. Bg7) 12. O-O?? { (1.01 → -2.02) Blunder. Rc1 was best. } { [%eval -2.02] } (12. Rc1) 12... Bxd2? { (-2.02 → -0.76) Mistake. Bxb1 was best. } { [%eval -0.76] } (12... Bxb1 13. Be5 Bd3 14. Bxf6 Bxf1 15. Nxf1 Rf8 16. Ne5 Qb5 17. Qc2 Qxb4 18. Nd3) 13. Qxd2?? { (-0.76 → -2.79) Blunder. Be5 was best. } { [%eval -2.79] } (13. Be5) 13... Qa4?? { (-2.79 → 0.84) Blunder. Bxb1 was best. } { [%eval 0.84] } (13... Bxb1 14. Rc1 Qa4 15. Qe1 Ne4 16. Rxc7 O-O 17. Rxb7 Qxa2 18. Bh6 Qb2) 14. Rbd1?! { (0.84 → -0.11) Inaccuracy. Rbc1 was best. } { [%eval -0.11] } (14. Rbc1 c6) 14... Bc2?? { (-0.11 → 2.59) Blunder. Ne4 was best. } { [%eval 2.59] } (14... Ne4 15. Qb2) 15. Rc1 { [%eval 2.51] } 15... Ne4? { (2.51 → 4.64) Mistake. Bf5 was best. } { [%eval 4.64] } (15... Bf5 16. Rxc7 O-O 17. Rfc1 Ne4 18. Qe1 a5 19. bxa5 g5 20. Nxg5 Qxa5 21. Qxa5) 16. Qxc2 { [%eval 4.72] } 16... Qxc2 { [%eval 4.59] } 17. Rxc2 { [%eval 4.65] } 17... O-O { [%eval 4.88] } 18. Bh6 { [%eval 4.73] } 18... Rfe8 { [%eval 5.01] } 19. Rxc7 { [%eval 5.08] } 19... b6 { [%eval 5.5] } 20. b5 { [%eval 5.02] } 20... a6 { [%eval 5.28] } 21. a3 { [%eval 4.55] } 21... axb5 { [%eval 4.85] } 22. a4? { (4.85 → 3.02) Mistake. Ne5 was best. } { [%eval 3.02] } (22. Ne5 Nd6 23. g4 Red8 24. Nc6 Re8 25. Kg2 Rxa3 26. Rd7 Nc4 27. Rb1 Rea8) 22... b4?! { (3.02 → 4.09) Inaccuracy. bxa4 was best. } { [%eval 4.09] } (22... bxa4 23. Ne5 Nd6 24. Rc6 Nc4 25. Nxc4 dxc4 26. Rxc4 f6 27. Ra1 Kf7 28. h4) 23. Ra1? { (4.09 → 2.41) Mistake. Ne5 was best. } { [%eval 2.41] } (23. Ne5 Nd6 24. Ng4 Rec8 25. Rd7 Rd8 26. Nf6+ Kh8 27. Rxd8+ Rxd8 28. Rb1 Ra8) 23... b3 { [%eval 2.59] } 24. Ne1?? { (2.59 → 0.19) Blunder. Rb1 was best. } { [%eval 0.19] } (24. Rb1 Rac8 25. Rxc8 Rxc8 26. Kf1 Rc3 27. Ke1 f6 28. Nd2 g5 29. Nxe4 dxe4) 24... b2?? { (0.19 → 3.02) Blunder. Rec8 was best. } { [%eval 3.02] } (24... Rec8) 25. Nd3?? { (3.02 → -7.66) Blunder. Rb1 was best. } { [%eval -7.66] } (25. Rb1 b5 26. a5 Rxa5 27. Rxb2 Ra1 28. Kf1 Rea8 29. Ke2 f6 30. Nd3 g5) 25... bxa1=Q+ { [%eval -7.68] } 26. Nc1? { (-7.68 → Mate in 8) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-8] } (26. Rc1 Qxc1+ 27. Nxc1 Rxa4 28. f3 Rc8 29. fxe4 Rxc1+ 30. Kf2 Rc2+ 31. Kg3 f6) 26... Qxc1+?? { (Mate in 8 → -5.56) Lost forced checkmate sequence. Rec8 was best. } { [%eval -5.56] } { Black wins on time. } (26... Rec8 27. g3 Rxc7 28. Kg2 Rxc1 29. Kh3 Rh1 30. Kg4 Qg1 31. Kh3 Qxf2 32. Bf4) 0-1