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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/euBegJSn"] [Date "2024.11.03"] [White "Zwergenhalma"] [Black "StudentChessStudio"] [Result "0-1"] [GameId "euBegJSn"] [UTCDate "2024.11.03"] [UTCTime "13:53:47"] [WhiteElo "1598"] [BlackElo "1405"] [WhiteRatingDiff "-8"] [BlackRatingDiff "+122"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. f3?! { (0.15 → -0.75) Inaccuracy. e3 was best. } { [%eval -0.75] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e6 { [%eval -1.01] } 2. c3?! { (-1.01 → -1.64) Inaccuracy. e3 was best. } { [%eval -1.64] } (2. e3 b5 3. Bxb5 a5 4. Bxd7 Bxd7 5. b4 Bxb4 6. f4 Bxd2) 2... Bb4 { [%eval -1.46] } 3. cxb4 { [%eval -1.3] } 3... c5 { [%eval -1.35] } 4. bxc5 { [%eval -0.94] } 4... b6?! { (-0.94 → -0.34) Inaccuracy. Qh4 was best. } { [%eval -0.34] } (4... Qh4 5. c6 Nxc6 6. Qc2 Qxe1 7. Qxc6 Qxc1 8. Qxe6 dxe6 9. Na3 Qxf1 10. Rxf1) 5. cxb6 { [%eval -0.47] } 5... axb6? { (-0.47 → 0.99) Mistake. Qxb6 was best. } { [%eval 0.99] } (5... Qxb6) 6. a4?! { (0.99 → 0.00) Inaccuracy. g4 was best. } { [%eval 0.0] } (6. g4 Rxa2) 6... Rxa4 { [%eval 0.48] } 7. Rxa4 { [%eval 0.45] } 7... Ba6?? { (0.45 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (7... d6 8. f4 Qf6 9. b4 Qxf4 10. Ra2 Qxh2 11. Rxh2 Kf8 12. Rxh7 Rxh7 13. Nh3) 8. Rxa6 { [%eval #14] } 8... Nxa6 { [%eval #13] } 9. b4 { [%eval #13] } 9... Nxb4 { [%eval #12] } 10. Qc2 { [%eval #12] } 10... Nxc2 { [%eval #11] } 11. e4?? { (Mate in 11 → -3.83) Lost forced checkmate sequence. f4 was best. } { [%eval -3.83] } (11. f4 Nxe1 12. f5 exf5 13. g4 fxg4 14. Nf3 gxf3 15. exf3 Nxf3 16. Rg1 Nxh2) 11... Nxe1 { [%eval -3.88] } 12. Bb5?? { (-3.88 → Mate in 15) Checkmate is now unavoidable. Bc4 was best. } { [%eval #-15] } (12. Bc4 Nxf3) 12... Nxf3 { [%eval #-15] } 13. Bxd7 { [%eval #-12] } 13... Nxd2?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #8] } (13... Kxd7 14. gxf3 Qf8 15. e5 f5 16. exf6 Nxf6 17. d3 Qa3 18. Bxa3 Rf8 19. Bxf8) 14. Bxe8?? { (Mate in 8 → Mate in 8) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-8] } (14. Bxd2 Kxd7 15. Bg5 Qxg5 16. Nf3 Qxg2 17. h4 Qxh1 18. Nh2 Qxe4 19. Na3 Qxh4) 14... Nxb1 { [%eval #-8] } 15. Bxf7 { [%eval #-7] } 15... Qd2?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Ne7 was best. } { [%eval #7] } (15... Ne7 16. Bxe6 Qd7 17. Bxd7 b5 18. Bxb5 Re8 19. Bxe8 h5 20. Bxh5 Nd2 21. Bxd2) 16. Bxg8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bxd2 was best. } { [%eval #-7] } (16. Bxd2 Nxd2 17. Bxg8 Nxe4 18. Bxh7 Rxh7 19. g3 Rxh2 20. Rxh2 Nxg3 21. Rh6 gxh6) 16... Qxc1 { [%eval #-7] } 17. Bxh7 { [%eval #-5] } 17... Qxg1 { [%eval #-5] } 18. Rxg1 { [%eval #-4] } 18... Rxh7 { [%eval #-4] } 19. Rxb1 { [%eval #-3] } 19... Rxh2 { [%eval #-3] } 20. Rxb6 { [%eval #-2] } 20... Rxg2 { [%eval #-2] } 21. Rxe6 { [%eval #-1] } 21... g6 { [%eval #-3] } 22. Rxg6 { [%eval #-2] } 22... Rxg6 { [%eval #-2] } 23. e5 { [%eval #-1] } 23... Rf6 { [%eval #-1] } 24. exf6# { Game ends by variant rule. } 0-1