- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/es30yETH"] [Date "2026.01.15"] [Round "-"] [White "wazim12221122"] [Black "Avoprak"] [Result "0-1"] [GameId "es30yETH"] [UTCDate "2026.01.15"] [UTCTime "16:55:23"] [WhiteElo "1497"] [BlackElo "1433"] [WhiteRatingDiff "-15"] [BlackRatingDiff "+7"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C44"] [Opening "Scotch Game: Göring Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nc6 { [%eval 0.21] } 3. d4 { [%eval 0.07] } 3... exd4 { [%eval 0.04] } 4. c3 { [%eval -0.11] } { C44 Scotch Game: Göring Gambit } 4... Nf6 { [%eval 0.0] } 5. e5 { [%eval 0.0] } 5... Nd5 { [%eval 0.0] } 6. cxd4 { [%eval 0.0] } 6... Bb4+ { [%eval 0.0] } 7. Bd2 { [%eval 0.0] } 7... Bxd2+ { [%eval 0.0] } 8. Qxd2 { [%eval 0.06] } 8... d6 { [%eval 0.09] } 9. Nc3 { [%eval 0.08] } 9... dxe5 { [%eval 0.12] } 10. dxe5 { [%eval -0.31] } 10... Nxc3 { [%eval -0.22] } 11. Qxd8+ { [%eval -0.23] } 11... Kxd8 { [%eval -0.29] } 12. bxc3 { [%eval -0.34] } 12... Re8 { [%eval -0.02] } 13. Bb5 { [%eval 0.02] } 13... Bg4 { [%eval 0.05] } 14. O-O-O+ { [%eval 0.07] } 14... Kc8 { [%eval 0.08] } 15. Rd5 { [%eval -0.21] } 15... Bxf3 { [%eval -0.05] } 16. gxf3 { [%eval -0.07] } 16... a6 { [%eval 0.0] } 17. Bxc6 { [%eval 0.07] } 17... bxc6 { [%eval 0.05] } 18. Rc5 { [%eval 0.11] } 18... Kb7 { [%eval 0.24] } 19. Re1 { [%eval -0.05] } 19... Kb6 { [%eval 0.15] } 20. Rc4 { [%eval 0.06] } 20... Rad8 { [%eval 0.09] } 21. Kc2 { [%eval 0.13] } 21... Rd5 { [%eval 0.17] } 22. f4 { [%eval 0.31] } 22... Ra5 { [%eval 0.82] } 23. Kb3?! { (0.82 → 0.26) Inaccuracy. Rb1+ was best. } { [%eval 0.26] } (23. Rb1+) 23... Rd8?! { (0.26 → 0.81) Inaccuracy. Rd5 was best. } { [%eval 0.81] } (23... Rd5) 24. e6?! { (0.81 → 0.07) Inaccuracy. f5 was best. } { [%eval 0.07] } (24. f5) 24... fxe6 { [%eval 0.02] } 25. Rxe6 { [%eval 0.0] } 25... Rd6 { [%eval 0.0] } 26. Re7 { [%eval 0.0] } 26... Rd2 { [%eval 0.03] } 27. Rxg7 { [%eval 0.0] } 27... Rb5+ { [%eval 0.0] } 28. Ka3 { [%eval -0.47] } 28... Ra5+ { [%eval 0.0] } 29. Kb4?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kb3 was best. } { [%eval #-1] } (29. Kb3 Rb5+ 30. Rb4 Rxf2 31. Rxh7 c5 32. Rxb5+ axb5 33. a4 b4 34. Rh6+ c6) 29... Rb2# { Black wins by checkmate. } 0-1