- Blind mode tutorial
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[Event "casual blitz game"] [Site "https://lichess.org/erSzmFbr"] [Date "2025.10.25"] [Round "-"] [White "moja"] [Black "Quantum_Chess_Theory"] [Result "1/2-1/2"] [GameId "erSzmFbr"] [UTCDate "2025.10.25"] [UTCTime "19:05:30"] [WhiteElo "2536"] [BlackElo "2523"] [BlackTitle "IM"] [Variant "Standard"] [TimeControl "180+0"] [ECO "C44"] [Opening "Scotch Game: Göring Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.13] } 2... Nc6 { [%eval 0.21] } 3. d4 { [%eval 0.04] } 3... exd4 { [%eval 0.04] } 4. c3 { [%eval -0.11] } { C44 Scotch Game: Göring Gambit } 4... Nf6 { [%eval 0.0] } 5. e5 { [%eval 0.0] } 5... Ne4 { [%eval 0.08] } 6. cxd4 { [%eval 0.0] } 6... d5 { [%eval 0.2] } 7. Be2 { [%eval 0.0] } 7... Bb4+ { [%eval 0.0] } 8. Nbd2 { [%eval -0.11] } 8... O-O { [%eval -0.03] } 9. O-O { [%eval -0.05] } 9... Bxd2?! { (-0.05 → 0.57) Inaccuracy. f6 was best. } { [%eval 0.57] } (9... f6 10. exf6) 10. Bxd2 { [%eval 0.44] } 10... Bg4 { [%eval 0.6] } 11. h3?! { (0.60 → -0.16) Inaccuracy. Be3 was best. } { [%eval -0.16] } (11. Be3 f5) 11... Bxf3 { [%eval -0.14] } 12. Bxf3 { [%eval -0.15] } 12... Nxd4 { [%eval -0.18] } 13. Bxe4 { [%eval -0.13] } 13... dxe4 { [%eval -0.16] } 14. Bc3 { [%eval -0.19] } 14... Ne6 { [%eval 0.27] } 15. Qe2 { [%eval 0.23] } 15... Qd3 { [%eval 0.2] } 16. Qg4 { [%eval -0.07] } 16... e3 { [%eval 0.03] } 17. Rad1? { (0.03 → -1.25) Mistake. f4 was best. } { [%eval -1.25] } (17. f4 Nd4 18. Rad1 Ne2+ 19. Kh2 Qc4 20. b3 Qxc3 21. Qxe2 Rfd8 22. Rc1 Rd2) 17... exf2+ { [%eval -1.33] } 18. Rxf2 { [%eval -1.43] } 18... Qg6 { [%eval -1.21] } 19. Qf3 { [%eval -1.43] } 19... c6? { (-1.43 → -0.15) Mistake. b6 was best. } { [%eval -0.15] } (19... b6) 20. Rd7 { [%eval -0.07] } 20... Rab8 { [%eval -0.07] } 21. Bb4 { [%eval -0.56] } 21... c5 { [%eval -0.51] } 22. Bc3 { [%eval -0.53] } 22... b5 { [%eval -0.62] } 23. a3 { [%eval -1.14] } 23... a6?! { (-1.14 → -0.43) Inaccuracy. b4 was best. } { [%eval -0.43] } (23... b4 24. axb4) 24. Qc6?! { (-0.43 → -1.20) Inaccuracy. Ba5 was best. } { [%eval -1.2] } (24. Ba5) 24... b4 { [%eval -1.08] } 25. axb4 { [%eval -1.09] } 25... cxb4 { [%eval -1.1] } 26. Bd2 { [%eval -1.16] } 26... a5 { [%eval -1.32] } 27. Qd6? { (-1.32 → -2.58) Mistake. Qd5 was best. } { [%eval -2.58] } (27. Qd5 a4 28. Kh2 h5 29. Qd6 a3 30. bxa3 b3 31. Bb4 Qe4 32. Rb2) 27... Rbe8? { (-2.58 → -1.15) Mistake. Rbd8 was best. } { [%eval -1.15] } (27... Rbd8 28. Be3 Qb1+ 29. Kh2 Qe4 30. Bb6 Rxd7 31. Qxd7 b3 32. Qb5 Qb7 33. Rd2) 28. Qa6?! { (-1.15 → -2.09) Inaccuracy. Qd5 was best. } { [%eval -2.09] } (28. Qd5) 28... Nc5?! { (-2.09 → -1.01) Inaccuracy. Ra8 was best. } { [%eval -1.01] } (28... Ra8 29. Qf1 Rad8 30. Rd6 Qe4 31. Qe1 Qxe1+ 32. Bxe1 Rc8 33. Kh2 Rc1 34. Bd2) 29. Qxg6 { [%eval -0.85] } 29... fxg6?! { (-0.85 → -0.25) Inaccuracy. hxg6 was best. } { [%eval -0.25] } (29... hxg6) 30. Rd5 { [%eval -0.17] } 30... Rxf2 { [%eval 0.0] } 31. Kxf2 { [%eval 0.0] } 31... Ne4+ { [%eval -0.05] } 32. Ke2 { [%eval -0.05] } 32... Nxd2 { [%eval 0.0] } 33. Kxd2 { [%eval 0.0] } 33... a4 { [%eval 0.01] } 34. Rb5 { [%eval -0.08] } 34... a3 { [%eval -0.01] } 35. bxa3 { [%eval -0.05] } 35... bxa3 { [%eval -0.12] } 36. Ra5 { [%eval -0.18] } 36... a2 { [%eval -0.25] } 37. Ke3?? { (-0.25 → -5.29) Blunder. Rxa2 was best. } { [%eval -5.29] } (37. Rxa2 Rxe5) 37... g5?? { (-5.29 → 0.00) Blunder. Rxe5+ was best. } { [%eval 0.0] } (37... Rxe5+ 38. Rxe5 a1=Q 39. Rd5 h5 40. Rd2 Qe1+ 41. Re2 Qg1+ 42. Kf3 Qf1+ 43. Ke3) 38. Ke4 { [%eval 0.0] } 38... Rb8 { [%eval 0.24] } 39. Rxa2 { [%eval 0.21] } 39... Rb1 { [%eval 0.5] } 40. Kf5 { [%eval 0.4] } 40... h6 { [%eval 0.8] } 41. Kg6?! { (0.80 → 0.00) Inaccuracy. Re2 was best. } { [%eval 0.0] } (41. Re2 Rb5) 41... Rb6+ { [%eval 0.0] } 42. Kf5 { [%eval 0.0] } 42... g6+ { [%eval 0.0] } 43. Ke4 { [%eval 0.0] } 43... Kf7 { [%eval 0.0] } 44. Rf2+ { [%eval 0.0] } 44... Ke7 { [%eval 0.0] } 45. Kd5 { [%eval 0.0] } 45... Rb5+ { [%eval 0.0] } 46. Kd4 { [%eval 0.0] } 46... Rb4+ { [%eval 0.0] } 47. Kc5 { [%eval 0.0] } 47... Ra4 { [%eval 0.08] } 48. Kd5 { [%eval 0.0] } 48... Ra5+ { [%eval 0.0] } 49. Ke4 { [%eval 0.0] } 49... Ra4+ { [%eval 0.0] } 50. Kd5 { [%eval 0.0] } 50... Ra5+ { [%eval 0.0] } 51. Ke4 { [%eval 0.0] } 51... Ra4+ { [%eval 0.0] } 52. Kd5 { [%eval 0.0] } { The game is a draw. } 1/2-1/2