FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/eqzvZA3U"]
[Date "2019.01.06"]
[Round "-"]
[White "Henrik1337"]
[Black "PaciFist_of_Fury"]
[Result "1-0"]
[GameId "eqzvZA3U"]
[UTCDate "2019.01.06"]
[UTCTime "01:15:33"]
[WhiteElo "1975"]
[BlackElo "1853"]
[WhiteRatingDiff "+13"]
[BlackRatingDiff "-9"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.77] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.05] } 2... e6 { [%eval 1.32] } 3. Bxd7 { [%eval 0.88] } 3... Bxd7 { [%eval 0.56] } 4. Na3 { [%eval 0.16] } 4... Bxa3 { [%eval 0.49] } 5. bxa3 { [%eval 0.56] } 5... c6 { [%eval 0.72] } 6. a4?! { (0.72 → 0.00) Inaccuracy. Ne2 was best. } { [%eval 0.0] } (6. Ne2 Na6) 6... Qg5?? { (0.00 → 2.74) Blunder. Qh4 was best. } { [%eval 2.74] } (6... Qh4 7. Qf3 Qxa4 8. Qxf7 Kxf7 9. c4 Qxc4 10. Kd1 Qxa2 11. Rxa2 a6 12. Rxa6 Nxa6 13. Ne2) 7. Qg4?? { (2.74 → -0.84) Blunder. Ne2 was best. } { [%eval -0.84] } (7. Ne2) 7... Qxe3? { (-0.84 → 0.70) Mistake. Qxg4 was best. } { [%eval 0.7] } (7... Qxg4) 8. dxe3 { [%eval 0.25] } 8... h5?? { (0.25 → Mate in 13) Checkmate is now unavoidable. a6 was best. } { [%eval #13] } (8... a6) 9. Qxe6 { [%eval #13] } 9... fxe6 { [%eval #13] } 10. g4 { [%eval #13] } 10... hxg4 { [%eval #12] } 11. Nh3 { [%eval #12] } 11... Rxh3 { [%eval #10] } 12. Rg1?? { (Mate in 10 → Mate in 11) Lost forced checkmate sequence. f3 was best. } { [%eval #-11] } (12. f3 Rxf3 13. Ba3 Rxe3 14. Kf2 Rxa3 15. Raf1 Rxa2 16. Ke2 Rxc2 17. a5 Rxe2 18. Rf2 Rxf2) 12... Rxe3?! { (Mate in 11 → -11.50) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -11.5] } (12... Rxh2 13. Rxg4 Rxf2 14. Rxg7 Rxc2 15. Rxd7 Rxc1 16. Rxa7 Rxa7 17. Rxc1 Rxa4 18. Rxc6 Rxa2 19. Rxe6) 13. Rxg4 { [%eval -11.92] } 13... Rxe1 { [%eval -12.75] } 14. Rxg7 { [%eval -13.23] } 14... Rxc1 { [%eval -12.24] } 15. Rxg8?! { (-12.24 → Mate in 15) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #-15] } (15. Rxc1 Na6) 15... Rxc2?? { (Mate in 15 → -1.37) Lost forced checkmate sequence. Rxa1 was best. } { [%eval -1.37] } (15... Rxa1 16. Rxe8 Rxa2 17. Rxb8 Rxa4 18. Rxa8 c5 19. Rxa7 Rxa7 20. h3 Rb7 21. c3 Ba4 22. c4) 16. Rxe8 { [%eval -1.91] } 16... Rxf2?? { (-1.91 → Mate in 5) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #5] } (16... Rxa2) 17. Rxe6?? { (Mate in 5 → Mate in 9) Lost forced checkmate sequence. Rxb8 was best. } { [%eval #-9] } (17. Rxb8 Rxa2 18. Rxa2 Rxb8 19. Rb2 Rxb2 20. a5 Rxh2 21. a6 e5#) 17... Rxh2 { [%eval #-9] } 18. Rxc6 { [%eval #-8] } 18... Rxa2 { [%eval #-8] } 19. Rxa2 { [%eval #-7] } 19... Nxc6 { [%eval #-7] } 20. Ra1 { [%eval #-6] } 20... a5 { [%eval #-6] } 21. Ra2 { [%eval #-5] } 21... Rd8 { [%eval #-7] } 22. Rb2 { [%eval #-4] } 22... Nb8?? { (Mate in 4 → Mate in 5) Lost forced checkmate sequence. Nb4 was best. } { [%eval #5] } (22... Nb4 23. Rxb4 Bxa4 24. Rxa4 Rd1 25. Rxa5 Ra1 26. Rxa1#) 23. Rxb8 { [%eval #5] } 23... Bxa4 { [%eval #4] } 24. Rxd8 { [%eval #4] } 24... Bd7 { [%eval #3] } 25. Rxd7 { [%eval #3] } 25... a4 { [%eval #2] } 26. Rb7 { [%eval #2] } 26... a3 { [%eval #1] } 27. Rb2 { [%eval #1] } 27... axb2# { Game ends by variant rule. } 1-0