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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/emg3WxvR"] [Date "2025.02.13"] [White "oka13"] [Black "itsrealone"] [Result "1-0"] [GameId "emg3WxvR"] [UTCDate "2025.02.13"] [UTCTime "15:25:13"] [WhiteElo "1689"] [BlackElo "2044"] [WhiteRatingDiff "+11"] [BlackRatingDiff "-10"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... g5 { [%eval 0.18] } 2. h4 { [%eval 0.0] } 2... gxh4 { [%eval 0.25] } 3. Rxh4 { [%eval -0.27] } 3... Bh6?! { (-0.27 → 0.78) Inaccuracy. e6 was best. } { [%eval 0.78] } (3... e6 4. Rxh7 Rxh7 5. c4 Rh3 6. Nxh3 Ba3 7. Nxa3 Ne7 8. Qb3) 4. Rxh6 { [%eval 1.39] } 4... Nxh6 { [%eval 0.82] } 5. g4 { [%eval 0.54] } 5... Nxg4 { [%eval 0.59] } 6. Bh3 { [%eval 1.31] } 6... Nxf2 { [%eval 0.91] } 7. Bxd7? { (0.91 → -0.28) Mistake. Kxf2 was best. } { [%eval -0.28] } (7. Kxf2 f5 8. Bxf5 Rg8 9. Bxh7 Rxg1 10. Qxg1 Kf7 11. Qg8 Qxg8 12. Bxg8 Kxg8) 7... Bxd7? { (-0.28 → 1.20) Mistake. Nxd1 was best. } { [%eval 1.2] } (7... Nxd1 8. Kxd1 Qxd7 9. Ke1 Qxd2 10. Bxd2 f5 11. e4 fxe4 12. Nh3) 8. Kxf2 { [%eval 1.52] } 8... Bh3 { [%eval 0.99] } 9. Nxh3 { [%eval 1.37] } 9... Qxd2 { [%eval 1.28] } 10. Qxd2?? { (1.28 → Mate in 9) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-9] } (10. Nxd2 Kd7) 10... h6 { [%eval #-9] } 11. Qxh6 { [%eval #-8] } 11... Rxh6 { [%eval #-8] } 12. Bxh6 { [%eval #-7] } 12... Kf8 { [%eval #-7] } 13. Bxf8 { [%eval #-6] } 13... a5?? { (Mate in 6 → 8.32) Lost forced checkmate sequence. Nd7 was best. } { [%eval 8.32] } (13... Nd7 14. Bxe7 Rd8 15. Bxd8 a5 16. Bxc7 f5 17. Bxa5 f4 18. Nxf4 Nb6 19. Bxb6#) 14. Bxe7 { [%eval #18] } 14... c5 { [%eval #17] } 15. Bxc5 { [%eval 2.75] } 15... Ra7?? { (2.75 → Mate in 16) Checkmate is now unavoidable. b6 was best. } { [%eval #16] } (15... b6 16. Bxb6) 16. Bxa7 { [%eval 4.89] } 16... f5?? { (4.89 → Mate in 13) Checkmate is now unavoidable. a4 was best. } { [%eval #13] } (16... a4) 17. Bxb8 { [%eval #13] } 17... f4 { [%eval #12] } 18. Bxf4 { [%eval #12] } 18... a4 { [%eval #11] } 19. c3?? { (Mate in 11 → 0.46) Lost forced checkmate sequence. b4 was best. } { [%eval 0.46] } (19. b4 axb3 20. axb3 b6 21. Ra5 bxa5 22. b4 axb4 23. Nc3 bxc3 24. Bd2 cxd2) 19... b5?? { (0.46 → Mate in 10) Checkmate is now unavoidable. a3 was best. } { [%eval #10] } (19... a3 20. bxa3) 20. c4 { [%eval #10] } 20... bxc4 { [%eval #9] } 21. b3 { [%eval #9] } 21... cxb3 { [%eval #8] } 22. axb3 { [%eval #8] } 22... axb3 { [%eval #7] } 23. Ra2?? { (Mate in 7 → 1.57) Lost forced checkmate sequence. Nd2 was best. } { [%eval 1.57] } (23. Nd2 b2 24. Rc1 bxc1=N 25. Kg1 Nxe2 26. Nf2 Nxf4 27. Nd3 Nxd3 28. Kf2 Nxf2) 23... bxa2 { [%eval 0.15] } 24. Bc1 { [%eval 0.0] } 24... axb1=K?? { (0.00 → Mate in 4) Checkmate is now unavoidable. axb1=B was best. } { [%eval #4] } (24... axb1=B 25. e4 Bxe4 26. Kg2 Bxg2 27. Bb2 Bxh3 28. Ba1 Be6 29. Bd4 Bd7 30. Bc5) 25. Ke3 { [%eval #4] } 25... Kxc1 { [%eval #3] } 26. Kd2 { [%eval #3] } 26... Kxd2 { [%eval #2] } 27. Ng5 { [%eval #2] } 27... Kxe2 { [%eval #1] } 28. Nf3 { [%eval #1] } 28... Kxf3# { Game ends by variant rule. } 1-0