FEN
[Event "rated rapid game"]
[Site "https://lichess.org/embEQA3H"]
[Date "2026.05.28"]
[Round "-"]
[White "navpaps"]
[Black "DF_gianni"]
[Result "0-1"]
[GameId "embEQA3H"]
[UTCDate "2026.05.28"]
[UTCTime "21:06:29"]
[WhiteElo "630"]
[BlackElo "718"]
[WhiteRatingDiff "-32"]
[BlackRatingDiff "+37"]
[Variant "Standard"]
[TimeControl "900+10"]
[ECO "C47"]
[Opening "Four Knights Game: Halloween Gambit"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nc3 { [%eval 0.08] } 2... Nf6 { [%eval 0.03] } 3. Nf3 { [%eval 0.08] } 3... Nc6 { [%eval 0.07] } 4. Nxe5?? { (0.07 → -2.18) Blunder. d4 was best. } { [%eval -2.18] } { C47 Four Knights Game: Halloween Gambit } (4. d4 exd4 5. Nxd4 Bb4 6. Nxc6 bxc6 7. Bd3 O-O 8. O-O d5) 4... Nxe5 { [%eval -1.57] } 5. Bc4?? { (-1.57 → -5.25) Blunder. d4 was best. } { [%eval -5.25] } (5. d4 Ng6 6. e5 Ng8 7. Bc4 c6 8. Qe2 Bb4 9. Bxf7+ Kxf7) 5... Nxc4 { [%eval -5.06] } 6. O-O { [%eval -5.28] } 6... d6 { [%eval -4.85] } 7. d3 { [%eval -4.78] } 7... Be6 { [%eval -3.89] } 8. dxc4 { [%eval -3.9] } 8... Bxc4 { [%eval -3.88] } 9. Re1 { [%eval -3.87] } 9... Be7 { [%eval -3.93] } 10. Bg5 { [%eval -4.2] } 10... h6 { [%eval -4.28] } 11. Bxf6 { [%eval -4.58] } 11... Bxf6 { [%eval -4.56] } 12. Qd2 { [%eval -4.76] } 12... h5 { [%eval -4.04] } 13. Nd5 { [%eval -4.43] } 13... Qd7 { [%eval -3.82] } 14. Re3 { [%eval -4.23] } 14... Bg5?! { (-4.23 → -3.35) Inaccuracy. Bxd5 was best. } { [%eval -3.35] } (14... Bxd5 15. exd5+ Kf8 16. Rae1 Kg8 17. h3 Rf8 18. Ra3 a6 19. Re4 g6 20. Rf3) 15. Rg3?? { (-3.35 → -7.95) Blunder. f4 was best. } { [%eval -7.95] } (15. f4 Bh4 16. g3 Be7 17. Rae1 O-O 18. Nxe7+ Qxe7 19. g4 hxg4 20. Qd1 Rae8) 15... Bxd2 { [%eval -7.9] } 16. Rd1 { [%eval -7.86] } 16... Bf4 { [%eval -6.17] } 17. Rxg7 { [%eval -7.8] } 17... O-O-O { [%eval -6.45] } 18. b3 { [%eval -8.06] } 18... Bxd5 { [%eval -8.26] } 19. exd5 { [%eval -8.44] } 19... Qf5 { [%eval -8.35] } 20. Rd4 { [%eval -9.62] } 20... Qxc2 { [%eval -9.69] } 21. Kf1? { (-9.69 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (21. g4 Be5 22. Rc4 Qd1+ 23. Kg2 Qxd5+ 24. f3 Qd2+ 25. Kg1 Qd1+ 26. Kf2 Bxg7) 21... Qxa2? { (Mate in 10 → -9.37) Lost forced checkmate sequence. Qc1+ was best. } { [%eval -9.37] } (21... Qc1+ 22. Ke2 Rde8+ 23. Kd3 Qd2+ 24. Kc4 Qc2+ 25. Kb4 Qc5+ 26. Ka4 Qxd4+ 27. b4) 22. Rxf4? { (-9.37 → Mate in 6) Checkmate is now unavoidable. Rd1 was best. } { [%eval #-6] } (22. Rd1 Be5 23. Rxf7 Rdf8 24. Rxf8+ Rxf8 25. f3 Bd4 26. Rxd4 Qa1+ 27. Ke2 Qxd4) 22... Qxb3? { (Mate in 6 → -8.03) Lost forced checkmate sequence. Qb1+ was best. } { [%eval -8.03] } (22... Qb1+ 23. Ke2 Qc2+ 24. Ke3 Qc3+ 25. Ke2 Rhe8+ 26. Re4 Rxe4+ 27. Kd1 Re1#) 23. g3 { [%eval -8.06] } 23... Qxd5 { [%eval -8.02] } 24. Rfxf7 { [%eval -7.85] } 24... Qd1+ { [%eval -7.35] } 25. Kg2 { [%eval -7.31] } 25... d5?? { (-7.31 → 0.00) Blunder. Qd5+ was best. } { [%eval 0.0] } (25... Qd5+ 26. f3 Qd2+ 27. Kh1 Qa5 28. g4 hxg4 29. fxg4 Kb8 30. g5 Qd5+ 31. Kg1) 26. Rxc7+ { [%eval 0.0] } 26... Kb8 { [%eval 0.0] } 27. Rxb7+ { [%eval 0.0] } 27... Ka8 { [%eval 0.0] } 28. Rxa7+ { [%eval 0.0] } 28... Kb8 { [%eval 0.0] } 29. Rgb7+ { [%eval 0.0] } 29... Kc8 { [%eval 0.0] } 30. Ra8+?? { (0.00 → -8.71) Blunder. Rc7+ was best. } { [%eval -8.71] } (30. Rc7+ Kb8 31. Rcb7+ Kc8 32. Rc7+) 30... Kxb7 { [%eval -8.24] } 31. Rxd8? { (-8.24 → Mate in 5) Checkmate is now unavoidable. Ra5 was best. } { [%eval #-5] } (31. Ra5 Kb6 32. Ra2 Qb1 33. Re2 Rh6 34. Re7 Rc8 35. Kf3 h4 36. Ke3 Rc1) 31... Rxd8 { [%eval #-4] } 32. f4 { [%eval #-3] } 32... Rf8 { [%eval #-3] } 33. h4 { [%eval #-3] } 33... Rf5 { [%eval #-5] } 34. Kh3 { [%eval #-1] } 34... Qh1# { Black wins by checkmate. } 0-1