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[Event "rated variant:antichess game"] [Site "https://lichess.org/eitq7uTm"] [Date "2024.11.14"] [Round "-"] [White "Kamilkom11"] [Black "Alimkom05"] [Result "0-1"] [GameId "eitq7uTm"] [UTCDate "2024.11.14"] [UTCTime "12:49:00"] [WhiteElo "1514"] [BlackElo "1296"] [WhiteRatingDiff "-113"] [BlackRatingDiff "+118"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Na6 5. Bxa6 bxa6) 1... e5 { [%eval #-15] } 2. dxe5 { [%eval #-14] } 2... f6?? { (Mate in 14 → 6.11) Lost forced checkmate sequence. Qg5 was best. } { [%eval 6.11] } (2... Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Bxb8 b6 7. Bxa7) 3. exf6 { [%eval 6.03] } 3... gxf6?? { (6.03 → Mate in 13) Checkmate is now unavoidable. Qxf6 was best. } { [%eval #13] } (3... Qxf6 4. Qxd7 Nxd7 5. b4 Bxb4 6. Nh3 Qxa1 7. e4 Qxa2 8. Nc3) 4. Qxd7 { [%eval #13] } 4... Qxd7 { [%eval #13] } 5. Bg5 { [%eval #13] } 5... fxg5 { [%eval #12] } 6. b4 { [%eval #12] } 6... Bxb4 { [%eval #11] } 7. Nc3 { [%eval #12] } 7... Bxc3 { [%eval #11] } 8. g3?? { (Mate in 11 → Mate in 14) Lost forced checkmate sequence. Rb1 was best. } { [%eval #-14] } (8. Rb1 Bxe1 9. Rxb7 Bxb7 10. g3 Bxf2 11. h4 gxh4 12. Rxh4 Bxg3 13. Rxh7 Rxh7) 8... Bxe1 { [%eval #-14] } 9. Rxe1 { [%eval #-13] } 9... Qd1 { [%eval #-13] } 10. Rxd1 { [%eval #-12] } 10... Kd8?? { (Mate in 12 → -2.05) Lost forced checkmate sequence. Bh3 was best. } { [%eval -2.05] } (10... Bh3 11. Bxh3 Nd7 12. Rxd7 Kxd7 13. Bxd7 Rc8 14. Bxc8 Nf6 15. Bxb7 Ne4 16. Bxe4) 11. Rxd8 { [%eval -2.52] } 11... Bd7?? { (-2.52 → Mate in 9) Checkmate is now unavoidable. Ne7 was best. } { [%eval #9] } (11... Ne7 12. Rxc8) 12. Rxg8 { [%eval #9] } 12... Rxg8 { [%eval #8] } 13. f4?? { (Mate in 8 → Mate in 22) Lost forced checkmate sequence. a4 was best. } { [%eval #-22] } (13. a4 Bxa4 14. g4 Bxc2 15. e4 Bxe4 16. Ne2 Bxh1 17. Bg2 Bxg2 18. h3 Bxh3) 13... gxf4 { [%eval #-23] } 14. gxf4 { [%eval #-22] } 14... Rxg1 { [%eval -2.39] } 15. Rxg1 { [%eval -3.43] } 15... Bh3 { [%eval -1.28] } 16. Bxh3 { [%eval -0.95] } 16... Nd7 { [%eval -0.69] } 17. Bxd7 { [%eval -0.16] } 17... Rc8 { [%eval -0.36] } 18. Bxc8 { [%eval -0.14] } 18... a6 { [%eval 0.14] } 19. Bxb7 { [%eval 1.42] } 19... c6?? { (1.42 → 5.44) Blunder. c5 was best. } { [%eval 5.44] } (19... c5) 20. Bxc6 { [%eval 6.16] } 20... a5 { [%eval 6.21] } 21. Rg6?? { (6.21 → 0.00) Blunder. Bd5 was best. } { [%eval 0.0] } (21. Bd5 a4) 21... hxg6 { [%eval 0.0] } 22. f5 { [%eval 0.05] } 22... gxf5 { [%eval 0.37] } 23. e4?? { (0.37 → Mate in 3) Checkmate is now unavoidable. Bd5 was best. } { [%eval #-3] } (23. Bd5 f4) 23... fxe4 { [%eval #-3] } 24. Bxe4 { [%eval #-2] } 24... a4 { [%eval #-2] } 25. a3# { Game ends by variant rule. } 0-1