- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated Antichess game"] [Site "https://lichess.org/ei0zkIPb"] [Date "2025.06.16"] [White "z12345zzz"] [Black "AboMaleka"] [Result "0-1"] [GameId "ei0zkIPb"] [UTCDate "2025.06.16"] [UTCTime "09:21:50"] [WhiteElo "2219"] [BlackElo "1792"] [WhiteRatingDiff "-11"] [BlackRatingDiff "+11"] [Variant "Antichess"] [TimeControl "30+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. g4?? { (Mate in 14 → -0.95) Lost forced checkmate sequence. Bg2 was best. } { [%eval -0.95] } (3. Bg2 Bxd2 4. Bxb7 Bxc1 5. Qxc1 Bxb7 6. Qf4 Bxh1 7. Qxf7 Kxf7) 3... Bxd2 { [%eval -0.94] } 4. Kxd2?? { (-0.94 → -5.84) Blunder. Nxd2 was best. } { [%eval -5.84] } (4. Nxd2 Qh4 5. Ne4 Qxh2 6. Rxh2 f5 7. gxf5 exf5 8. Qxd7 Bxd7) 4... b6?? { (-5.84 → -1.69) Blunder. c5 was best. } { [%eval -1.69] } (4... c5 5. Nh3 Ne7 6. Ke1 g6 7. Qxd7 Kxd7 8. Bh6 Rf8 9. Bxf8) 5. g5 { [%eval -2.09] } 5... Qxg5 { [%eval -1.97] } 6. Kd3?? { (-1.97 → Mate in 14) Checkmate is now unavoidable. Bh3 was best. } { [%eval #-14] } (6. Bh3 Qxd2) 6... Qxg1 { [%eval #-14] } 7. Rxg1 { [%eval #-13] } 7... g5 { [%eval #-13] } 8. Rxg5 { [%eval #-12] } 8... h6 { [%eval #-12] } 9. Rxg8 { [%eval #-11] } 9... Rxg8 { [%eval #-11] } 10. Bxh6 { [%eval #-10] } 10... Rg2 { [%eval #-10] } 11. Bxg2 { [%eval #-9] } 11... Kf8 { [%eval #-9] } 12. Bxa8 { [%eval #-8] } 12... b5 { [%eval #-8] } 13. Bxf8 { [%eval #-7] } 13... b4 { [%eval #-7] } 14. Bxb4 { [%eval #-6] } 14... a5 { [%eval #-7] } 15. Bxa5 { [%eval #-6] } 15... d6 { [%eval #-6] } 16. Bxc7 { [%eval #-5] } 16... e5 { [%eval #-5] } 17. Bxd6 { [%eval #-4] } 17... Na6 { [%eval #-4] } 18. Bxe5 { [%eval #-3] } 18... f6 { [%eval #-4] } 19. Bxf6 { [%eval #-3] } 19... Bb7 { [%eval #-3] } 20. Bxb7 { [%eval #-2] } 20... Nb4 { [%eval #-2] } 21. a4 { [%eval #-1] } 21... Nxc2 { [%eval #-1] } 22. Qxc2# { Game ends by variant rule. } 0-1