- Blind mode tutorial
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[Event "rated blitz game"] [Site "https://lichess.org/ehs3ZrfV"] [Date "2021.01.26"] [Round "-"] [White "ajzi"] [Black "BuccAmsterdam"] [Result "0-1"] [GameId "ehs3ZrfV"] [UTCDate "2021.01.26"] [UTCTime "17:23:06"] [WhiteElo "1240"] [BlackElo "1221"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+36"] [Variant "Standard"] [TimeControl "180+2"] [ECO "C50"] [Opening "Italian Game: Giuoco Piano"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.21] } 1... e5 { [%eval 0.33] } 2. Nf3 { [%eval 0.28] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.13] } 3... Bc5 { [%eval 0.25] } { C50 Italian Game: Giuoco Piano } 4. Ng5?? { (0.25 → -6.42) Blunder. d3 was best. } { [%eval -6.42] } (4. d3 d6 5. O-O h6 6. c3 Nf6 7. h3 O-O 8. Re1 a5) 4... Qxg5 { [%eval -6.0] } 5. Bxf7+?! { (-6.00 → -8.83) Inaccuracy. O-O was best. } { [%eval -8.83] } (5. O-O Qh4 6. c3 Nf6 7. Qf3 Qxe4 8. Qxe4 Nxe4 9. d4 Be7) 5... Kxf7 { [%eval -8.78] } 6. Qf3+ { [%eval -10.24] } 6... Nf6 { [%eval -9.97] } 7. d4 { [%eval -16.81] } 7... Bxd4?? { (-16.81 → 4.30) Blunder. Qxc1+ was best. } { [%eval 4.3] } (7... Qxc1+) 8. Bxg5 { [%eval 4.34] } 8... h6 { [%eval 4.87] } 9. Bc1?! { (4.87 → 3.71) Inaccuracy. Bxf6 was best. } { [%eval 3.71] } (9. Bxf6) 9... Rf8 { [%eval 3.75] } 10. O-O { [%eval 3.63] } 10... Kg8 { [%eval 3.46] } 11. Nc3 { [%eval 3.62] } 11... d6 { [%eval 3.51] } 12. Be3?! { (3.51 → 2.60) Inaccuracy. Nb5 was best. } { [%eval 2.6] } (12. Nb5 Bb6) 12... Bxc3 { [%eval 2.59] } 13. bxc3 { [%eval 2.65] } 13... Bg4 { [%eval 3.09] } 14. Qf5?? { (3.09 → -7.11) Blunder. Qg3 was best. } { [%eval -7.11] } (14. Qg3 Kh7 15. f3 Be6 16. a4 Na5 17. f4 Nxe4 18. Qh4 Nc4 19. fxe5 Bd5 20. Rxf8 Rxf8) 14... Bxf5 { [%eval -7.22] } 15. Bxh6 { [%eval -11.01] } 15... gxh6 { [%eval -10.33] } 16. exf5 { [%eval -10.12] } 16... Ne7 { [%eval -9.86] } 17. g4 { [%eval -11.25] } 17... Kh8 { [%eval -9.33] } 18. h4 { [%eval -11.78] } 18... Rg8 { [%eval -10.61] } 19. f4 { [%eval -12.79] } 19... Rxg4+ { [%eval -12.77] } 20. Kf2 { [%eval -12.73] } 20... Rxf4+ { [%eval -12.81] } 21. Kg3 { [%eval -64.88] } 21... Rxf1 { [%eval -12.82] } 22. h5?! { (-12.82 → Mate in 3) Checkmate is now unavoidable. Rxf1 was best. } { [%eval #-3] } (22. Rxf1 Ne4+ 23. Kg2 Nxc3 24. Rf3 Ned5 25. Kf1 e4 26. Rf2 Kh7 27. Ke1 e3 28. Rg2 Rf8) 22... Rxa1 { [%eval #-5] } 23. a4 { [%eval #-4] } 23... Nxf5+ { [%eval #-4] } 24. Kf3 { [%eval #-4] } 24... Rf1+?! { (Mate in 4 → -145.62) Lost forced checkmate sequence. e4+ was best. } { [%eval -145.62] } (24... e4+ 25. Ke2 Rg8 26. Kf2 Rag1 27. c4 R8g2#) 25. Ke2 { [%eval -75.09] } 25... Ng3+ { [%eval #-8] } 26. Kd2 { [%eval #-4] } 26... e4?! { (Mate in 4 → -73.61) Lost forced checkmate sequence. Nfe4+ was best. } { [%eval -73.61] } (26... Nfe4+ 27. Ke3 Raf8 28. Kd3 d5 29. c4 R8f3#) 27. c4 { [%eval -64.34] } 27... Ng4 { [%eval #-7] } 28. c5 { [%eval #-7] } 28... e3+ { [%eval #-6] } 29. Kd3 { [%eval #-6] } 29... e2 { [%eval #-5] } 30. cxd6 { [%eval #-5] } 30... cxd6 { [%eval #-4] } 31. a5 { [%eval #-4] } 31... e1=Q { [%eval #-3] } 32. c4 { [%eval #-2] } 32... Qd1+ { [%eval #-3] } 33. Kc3 { [%eval #-3] } 33... Qc1+ { [%eval #-3] } 34. Kb3 { [%eval #-3] } 34... Rd1 { [%eval #-3] } 35. Ka4 { [%eval #-2] } 35... Rd2 { [%eval #-2] } 36. Kb4 { [%eval #-2] } 36... Qb1+ { [%eval #-1] } 37. Ka4 { [%eval #-1] } 37... Ra2# { Black wins by checkmate. } 0-1