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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/efq73KZT"] [Date "2024.07.11"] [White "bijwal11"] [Black "helenafrydel"] [Result "0-1"] [GameId "efq73KZT"] [UTCDate "2024.07.11"] [UTCTime "11:49:20"] [WhiteElo "1265"] [BlackElo "1320"] [WhiteRatingDiff "-87"] [BlackRatingDiff "+23"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.18] } 1... b5 { [%eval 0.43] } 2. Bxb5 { [%eval 0.48] } 2... Na6?? { (0.48 → Mate in 18) Checkmate is now unavoidable. e6 was best. } { [%eval #18] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Na6 7. Ne2) 3. Bxd7?? { (Mate in 18 → 1.91) Lost forced checkmate sequence. Bxa6 was best. } { [%eval 1.91] } (3. Bxa6 Bxa6 4. c4 Bxc4 5. Qg4 Bxa2 6. Qxg7 Bxg7 7. Rxa2 Bxb2) 3... Kxd7 { [%eval 2.84] } 4. b4 { [%eval 2.99] } 4... Nxb4 { [%eval 3.02] } 5. Qf3 { [%eval 2.89] } 5... Nxc2 { [%eval 2.99] } 6. Qxa8?? { (2.99 → 0.16) Blunder. Qxf7 was best. } { [%eval 0.16] } (6. Qxf7) 6... Nxe1 { [%eval 0.3] } 7. Qxc8 { [%eval 0.54] } 7... Nxg2 { [%eval 0.97] } 8. Qxd7?? { (0.97 → -1.30) Blunder. Qxd8 was best. } { [%eval -1.3] } (8. Qxd8 Nxe3) 8... Nxe3?? { (-1.30 → 1.49) Blunder. Qxd7 was best. } { [%eval 1.49] } (8... Qxd7 9. Ba3 Qxd2 10. Nxd2 Nxe3 11. Bxe7 Nxe7 12. fxe3 c5 13. Ndf3 c4 14. Ne1) 9. Qxe7?? { (1.49 → Mate in 9) Checkmate is now unavoidable. dxe3 was best. } { [%eval #-9] } (9. dxe3 Qxd7 10. h3 Qxh3 11. Rxh3 h6 12. Rxh6 gxh6 13. Nc3 h5 14. a4 Rh7) 9... Nxe7?? { (Mate in 9 → -2.41) Lost forced checkmate sequence. Bxe7 was best. } { [%eval -2.41] } (9... Bxe7 10. dxe3 Qd2 11. Bxd2 Bb4 12. Bxb4 c5 13. Bxc5 f5 14. Bxa7 f4 15. exf4) 10. fxe3 { [%eval -2.39] } 10... Qxd2 { [%eval -1.25] } 11. Nxd2 { [%eval -2.3] } 11... g6?? { (-2.30 → 2.23) Blunder. c5 was best. } { [%eval 2.23] } (11... c5 12. Nf1) 12. Ngf3?? { (2.23 → Mate in 7) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-7] } (12. Rb1 f5 13. Ne4 fxe4 14. Ne2 Bh6 15. Bb2 Bxe3 16. Bxh8 Bf4 17. Nxf4 e3) 12... f5?? { (Mate in 7 → Mate in 12) Lost forced checkmate sequence. g5 was best. } { [%eval #12] } (12... g5 13. Nxg5 h5 14. Nxf7 c6 15. Nxh8 Ng6 16. Nxg6 Be7 17. Nxe7 h4 18. Nxc6) 13. e4?? { (Mate in 12 → Mate in 8) Lost forced checkmate sequence. Ne4 was best. } { [%eval #-8] } (13. Ne4 fxe4 14. Rd1 exf3 15. Rd5 Nxd5 16. Ba3 Nxe3 17. Bxf8 Rxf8 18. Rf1 Nxf1) 13... fxe4 { [%eval #-8] } 14. Nxe4 { [%eval #-7] } 14... g5 { [%eval #-7] } 15. Nfxg5 { [%eval #-5] } 15... Bh6?? { (Mate in 5 → Mate in 12) Lost forced checkmate sequence. Rg8 was best. } { [%eval #12] } (15... Rg8 16. Nxh7 Rg2 17. Nxf8 Rxa2 18. Rxa2 a6 19. Rxa6 Nc6 20. Rxc6#) 16. Nxh7 { [%eval #12] } 16... Bxc1 { [%eval #11] } 17. Raxc1?? { (Mate in 11 → Mate in 4) Lost forced checkmate sequence. Rhxc1 was best. } { [%eval #-4] } (17. Rhxc1 Rxh7 18. Rxc7 Rxh2 19. Rxa7 Rxa2 20. R1xa2 Ng6 21. R7a3 Ne7 22. Rb2 Ng6) 17... Rxh7 { [%eval #-4] } 18. Rxc7 { [%eval #-3] } 18... Rxh2 { [%eval #-3] } 19. Rxa7 { [%eval #-2] } 19... Rxa2?? { (Mate in 2 → Mate in 8) Lost forced checkmate sequence. Rxh1 was best. } { [%eval #8] } (19... Rxh1 20. Rxe7 Rh7 21. Rxh7#) 20. Rxe7?? { (Mate in 8 → Mate in 1) Lost forced checkmate sequence. Rxa2 was best. } { [%eval #-1] } (20. Rxa2 Nc6 21. Rg2 Nb4 22. Rg4 Nc6 23. Rg3 Na7 24. Rh7 Nc8 25. Nd6 Nxd6) 20... Rh2 { [%eval #-1] } 21. Rxh2# { Game ends by variant rule. } 0-1