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[Event "casual variant:antichess game"] [Site "https://lichess.org/eYOfViSU"] [Date "2026.05.01"] [Round "-"] [White "Yelaris"] [Black "lichess AI level 1"] [Result "1-0"] [GameId "eYOfViSU"] [UTCDate "2026.05.01"] [UTCTime "14:47:08"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d3?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... h6?? { (Mate in 16 → 1.12) Lost forced checkmate sequence. g5 was best. } { [%eval 1.12] } (1... g5 2. Bxg5 Bg7 3. Bxe7 Bxb2 4. Bxd8 Bxa1 5. Bxc7 Bc3 6. Nxc3) 2. Bxh6 { [%eval 1.03] } 2... Nxh6?? { (1.03 → 3.56) Blunder. Rxh6 was best. } { [%eval 3.56] } (2... Rxh6 3. b3 Rxh2 4. Rxh2 c6 5. Nd2 a6 6. Qc1 f5 7. Qa3) 3. g4 { [%eval 3.23] } 3... Nxg4 { [%eval 2.61] } 4. h4 { [%eval 2.83] } 4... Nxf2 { [%eval 2.16] } 5. Kxf2 { [%eval 1.94] } 5... Rxh4 { [%eval 1.91] } 6. Rxh4 { [%eval 1.88] } 6... g6?? { (1.88 → Mate in 10) Checkmate is now unavoidable. f5 was best. } { [%eval #10] } (6... f5 7. Ra4) 7. Rh5?? { (Mate in 10 → 1.30) Lost forced checkmate sequence. Rh6 was best. } { [%eval 1.3] } (7. Rh6 Bxh6 8. Qc1 Bxc1 9. a4 Bxb2 10. a5 Bxa1 11. d4 Bxd4 12. Nf3 Bxf2) 7... gxh5 { [%eval 1.05] } 8. Qd2?? { (1.05 → -0.92) Blunder. Kg3 was best. } { [%eval -0.92] } (8. Kg3 c6) 8... d6?? { (-0.92 → Mate in 9) Checkmate is now unavoidable. Bh6 was best. } { [%eval #9] } (8... Bh6 9. Qxh6 f5 10. Qxh5 Kf7 11. Qxf7 Qg8 12. Qxe7 Qxa2 13. Qxd7 Bxd7 14. Rxa2) 9. Qh6 { [%eval #9] } 9... Bxh6 { [%eval #8] } 10. Nd2 { [%eval #9] } 10... Bxd2 { [%eval #8] } 11. Ke3 { [%eval #8] } 11... Bxe3 { [%eval #7] } 12. Rc1 { [%eval #7] } 12... Bxc1 { [%eval #6] } 13. e3?? { (Mate in 6 → -5.13) Lost forced checkmate sequence. a4 was best. } { [%eval -5.13] } (13. a4 Bxb2 14. c3 Bxc3 15. d4 Bxd4 16. a5 Bxg1 17. e3 Bxe3 18. Ba6 Nxa6#) 13... Bxe3?? { (-5.13 → Mate in 5) Checkmate is now unavoidable. Bxb2 was best. } { [%eval #5] } (13... Bxb2 14. a3) 14. c4 { [%eval #6] } 14... Bxg1 { [%eval #5] } 15. d4 { [%eval #5] } 15... Bxd4 { [%eval #4] } 16. c5 { [%eval #4] } 16... Bxb2 { [%eval #3] } 17. cxd6 { [%eval #3] } 17... exd6 { [%eval #2] } 18. a3 { [%eval #2] } 18... Bxa3 { [%eval #1] } 19. Ba6 { [%eval #1] } 19... bxa6# { Game ends by variant rule. } 1-0