FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/eWyTL5R5"]
[Date "2026.05.09"]
[Round "-"]
[White "cuteladoo"]
[Black "Militarydocemirtalha"]
[Result "1-0"]
[GameId "eWyTL5R5"]
[UTCDate "2026.05.09"]
[UTCTime "15:32:57"]
[WhiteElo "1672"]
[BlackElo "1029"]
[WhiteRatingDiff "+0"]
[BlackRatingDiff "-3"]
[Variant "Antichess"]
[TimeControl "0+2"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... e5?? { (2.49 → 6.34) Blunder. b5 was best. } { [%eval 6.34] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval 4.85] } 2... bxa6 { [%eval 2.89] } 3. b4?? { (2.89 → 0.14) Blunder. Qh5 was best. } { [%eval 0.14] } (3. Qh5 Qf6 4. Qxh7 Rxh7 5. a4 Qxf2 6. Kxf2 Rxh2 7. Rxh2 Ba3) 3... Bxb4 { [%eval 0.66] } 4. Qg4 { [%eval 0.79] } 4... Bxd2 { [%eval 0.39] } 5. Kxd2 { [%eval -0.1] } 5... f5?? { (-0.10 → 1.66) Blunder. Nc6 was best. } { [%eval 1.66] } (5... Nc6 6. Qxg7 Qh4 7. Qxe5 Qxf2 8. Qxc7 Qxg1 9. Rxg1 d6 10. Qxc8 Rxc8 11. Na3) 6. Qxf5 { [%eval 1.15] } 6... g6 { [%eval 1.56] } 7. Qxd7 { [%eval 1.15] } 7... Qxd7?? { (1.15 → Mate in 14) Checkmate is now unavoidable. Kxd7 was best. } { [%eval #14] } (7... Kxd7 8. Ne2) 8. e4?? { (Mate in 14 → -1.36) Lost forced checkmate sequence. g4 was best. } { [%eval -1.36] } (8. g4 Qxg4 9. Nf3 Qxf3 10. Rg1 Qxf2 11. Rxg6 Qxh2 12. Rxa6 Nxa6 13. Ke2 Qxe2) 8... Qxd2 { [%eval -1.53] } 9. Bxd2?? { (-1.53 → Mate in 11) Checkmate is now unavoidable. Nxd2 was best. } { [%eval #-11] } (9. Nxd2 Bh3 10. Nxh3 c5 11. Nf1 Ne7 12. Bh6 Nbc6 13. Bf8 Kxf8 14. f4 exf4) 9... Bh3 { [%eval #-11] } 10. gxh3 { [%eval #-10] } 10... Nh6 { [%eval #-10] } 11. Bxh6 { [%eval #-9] } 11... Rf8?? { (Mate in 9 → 6.14) Lost forced checkmate sequence. g5 was best. } { [%eval 6.14] } (11... g5 12. Bxg5 Ke7 13. Bxe7 Rd8 14. Bxd8 Nc6 15. Bxc7 Nb4 16. Bxe5 Nxa2 17. Rxa2) 12. Bxf8 { [%eval 4.23] } 12... Kxf8 { [%eval 5.76] } 13. f4?? { (5.76 → -0.19) Blunder. Ne2 was best. } { [%eval -0.19] } (13. Ne2 Kf7 14. c4 a5 15. a4 Ke6 16. Rd1 Nd7 17. Rxd7 Kxd7 18. Ra2 Kc6) 13... exf4 { [%eval 0.96] } 14. Nf3?? { (0.96 → Mate in 8) Checkmate is now unavoidable. h4 was best. } { [%eval #-8] } (14. h4) 14... Nd7?? { (Mate in 8 → Mate in 11) Lost forced checkmate sequence. g5 was best. } { [%eval #11] } (14... g5 15. Nxg5 c5 16. Nxh7 f3 17. Nxf8 Nd7 18. Nxd7 Rd8 19. Nxc5 f2 20. Nxa6) 15. e5?? { (Mate in 11 → Mate in 8) Lost forced checkmate sequence. Ne5 was best. } { [%eval #-8] } (15. Ne5 Nxe5 16. c4 Nxc4 17. Nd2 Nxd2 18. Rhd1 Nxe4 19. Rd2 Nxd2 20. Rf1 Nxf1) 15... Nxe5 { [%eval #-8] } 16. Nxe5 { [%eval #-7] } 16... f3?? { (Mate in 7 → 0.87) Lost forced checkmate sequence. h6 was best. } { [%eval 0.87] } (16... h6 17. Nxg6 Kf7 18. Nxf4 Ke6 19. Nxe6 c5 20. Nxc5 Rg8 21. Nxa6 Rg4 22. hxg4) 17. Nxg6 { [%eval 0.68] } 17... hxg6 { [%eval 1.0] } 18. Rd1?? { (1.00 → Mate in 7) Checkmate is now unavoidable. a4 was best. } { [%eval #-7] } (18. a4 Ke7 19. Ra2 Kd6 20. a5 Kc6 21. h4 g5 22. hxg5 Kb6 23. axb6 cxb6) 18... g5?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rd8 was best. } { [%eval #6] } (18... Rd8 19. Rxd8 Kg8 20. Rxg8 f2 21. Rxg6 c6 22. Rxc6 f1=N 23. Rxa6 Nxh2 24. Rxa7) 19. Rd6?? { (Mate in 6 → -3.94) Lost forced checkmate sequence. Rd8 was best. } { [%eval -3.94] } (19. Rd8 Rxd8 20. h4 gxh4 21. Nd2 Rxd2 22. h3 Rxc2 23. Rb1 Rxa2 24. Rb2 Rxb2#) 19... cxd6 { [%eval -3.53] } 20. h4 { [%eval -3.64] } 20... gxh4 { [%eval -2.43] } 21. Na3? { (-2.43 → -4.72) Mistake. Nc3 was best. } { [%eval -4.72] } (21. Nc3 Re8 22. Re1 Rxe1 23. Ne4 Rxe4 24. a4 Rxa4 25. c4 Rxc4 26. h3 Rg4) 21... f2 { [%eval -3.65] } 22. Nb5?! { (-3.65 → -5.22) Inaccuracy. Re1 was best. } { [%eval -5.22] } (22. Re1 fxe1=R 23. c4 Rb8 24. Nc2 Rbb1 25. Nxe1 Rxe1 26. h3 Rg1 27. c5 dxc5) 22... axb5 { [%eval -5.06] } 23. Rg1?! { (-5.06 → -6.48) Inaccuracy. Re1 was best. } { [%eval -6.48] } (23. Re1) 23... fxg1=Q?? { (-6.48 → Mate in 3) Checkmate is now unavoidable. fxg1=R was best. } { [%eval #3] } (23... fxg1=R 24. a4) 24. a4 { [%eval #3] } 24... bxa4 { [%eval #2] } 25. c4 { [%eval #2] } 25... Qxh2 { [%eval #1] } 26. c5 { [%eval #1] } 26... dxc5# { Game ends by variant rule. } 1-0
